Lux buff

Geographyteacher··10 votes·961 views

With the new Lux skin I hoped she would get buffed since she rarely sees any play especially in high ELO. I've got 2 ideas: first the mana cost on het E is pretty high and could get lowered, second you could increase her attack range. The first idea is pretty self-explanatory the second one is to make it easier to proc the Lux passive. It is pretty hard to farm as Lux against a counter, your E doesn't oneshot the ranged minions unless you are (hugely) ahead. One last but less overthought idea is to make all skills consume the passive, not only the R. Since Lux is a low mobility champion I think her burst should be higher, getting hit by a bind at 75% health should result in death (I'm talking about the opposing mid of course).

9 Comments

Sohleks4 votes

Lux is perhaps the weakest mage in the game and very easy for me to play versus. I put her close to gangplank as far as viability goes.

Her mid laning is so exploitable if you are a ranged champion. I just bait out her E orb everytime by making her choose to orb minions or me alone, never both, and once she misses that or wastes it on creeps she's basically defenseless. If she E minions for farm it's now pushing my way and she's zoned with her long cooldown on her damage spell. If she E's me it does minimal damage and she still can't farm. It's pretty easy to predict and dodge her binding as I go on her.

item 2041 completely invalidates Lux's chances of impacting you in lane. Her damage is so low and her cooldowns are so long. Even Lulu does far more damage early.

Once Lux gets past early game she becomes a decent champion, but is it worth it when Azir, Cass, Ziggs ect. exist?

DanofDemacia2 votes

I agree with you 100℅ but are you ready for the shit storm everyone on this board think lux is like the best champion ever and doesn't need anything

Aneon2 votes

The fact that her E costs more mana than 95% of other champions ultimates is a bit insane idd. Atm u HAVE to build athene/morello early which makes ur itembuild stale and repetitive (not to mention weak versus ad). The lower mana would open more buildpaths for her and def more use in certain matchups!

NorthernDruid2 votes

lower mana cost on E. give her 25-50 more range. And she's good.

Strawberrycocoa2 votes

I love Lux. Lux is a lot of fun to play. When I first started out she was one of my first unlocks just because her kit descriptions sounded like so much fun. I love her utility I love her personality and I love her fun-factor.

But she's very weak right now, and I think her passive is part of the problem.

Lux's on-hit passive would work better if it was more like Zigg's. Ziggs has a very similar passive to Lux, except his works on towers. But Zigg's passive gives him one very strong hit followed by a cooldown on the effect. Lux gets a weaker on-hit proc but she can spam hers with multiple rapid spellcasts.

That makes Lux's sound better on paper, but in practice it slows down Lux's burst damage and her combo. To maximize her burst damage Lux has to Q, auto, E, and auto again. If she chains QE into one damage burst she misses out on the damage of a Passive proc between them. Her Ult has a really good perk of both detonating and then re-applying her passive, but with the massive range on it how often can you feasibly USE that second proc?

Damaging the enemy too quickly COSTS Lux damage by way of wasted passive procs. But stopping to weave auto-attacks in between each spell gives her opponents a large amount of safe room to escape Lux's E before she can detonate it or evade out of auto range entirely and deny procs.

Personally I think the best thing to help Lux would be to shift damage from her passive into somewhere else on her kit and give her a utility passive.

Buffing R's damage would probably be the straightforward choice since it detonates the passive anyway, but adding more raw damage onto such a long range ult would probably cause frustration issues. What I think would work would be to shift the damage from her passive onto W so it damages enemies it contacts, but make it no longer automatically return to Lux for a second shield application. Instead it returns in a line shot and Lux has to manually intercept it in order to be shielded a second time. For a new passive, since Lux already has the power to reveal enemies and grant vision with her skills, Lux could be granted a temporary damage buff against revealed enemies. E or R, reveal someone's presence, and they take extra damage as punishment.

Drunk Rummate1 votes

I think her full damage combo already does enough, no need to buff that. Small boost to her auto attack range could be problematic since that's the only part of her kit that requires her to come within counterplay range of her opponent. I think reducing mana costs across the board, especially on E, would be a good change though.

Jungle Lux God1 votes

Mana cost reductions are probably all she needs. When you consider the fact that her cooldowns are fairly high for a mage, and other champs generally have stronger abilities on lower cooldowns with lower mana costs, then mana cost reductions on her E seem fairly reasonable. The only argument against it would be if it was too hard for her opponents to dodge, and I think that long-ranged, low-counterplay poke is not appropriate for the game, but if this is a problem I feel the visuals could be adjusted so that her opponents could at least react to her using her E.

Increasing auto attack range and allowing her basic abilities to proc the passive really affect how Lux plays health-wise. If she can safely proc her passive from long range, whether it is from having a long auto attack range or being able to proc it with basic abilities, then she has no incentive to interact with the opposing laner apart from casting her spells to damage them, unless she needs to auto attack at the end of her combo. In addition, if she finds herself in auto attack range, she has the option of staggering her spellcasts so that she applies her passive in between, and this change removes that aspect of her passive.

Leblancs Boob1 votes

She just needs a lower mana cost on her E.

IwfiKe3qjM1 votes

just asking... is her Q/E/R proc item 3285 ???

If yes... YEAH!!! Ult (R) with Illumination Passive + item 3285 will have 110% AP ratio... and helping some who maybe doesn't want to AA a lot to proc Illumination passive... IMO (since never played her with that, that's why I'm asking)

although I agree that she needs lower mana cost for E...

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