Make Turrets Translucent When In Auto-Attacking Range
I can't tell you the amount of kills I have lost simply because of tower's hit-box was completely covering some's character model. Seems like a system similar to Diablo 3 would work really well (I say Diablo only because I have played it). When terrain is interfering with your camera it is cleanly faded out of view, and in the case of League were it's not a static piece of terrain your removing, the hit-box could be moved to the base of the now "cut in half" turret. This would also not interfere with Spectator. Would also make CS'ing under tower a lot easier.
Edit 1: Really want to see someone from Riot respond to this, seems like most everyone is for it so far :D
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