LP Loss on a game with an AFK needs to stop.

GankForJesus··7 votes·810 views

Hi guys,

This is my first post, I was directed here after submitting a ticket to Riot on the feedback section of Riot Support, and it was suggested I make a post.

I cannot for the life of me see why LP should be lost with an AFK teammate. Especially LP loss on the same numerical value as if we lost a normal 5v5. We are punished enough by having to waste at least 20 minutes playing what is the majority of the time a 1 sided, extremely frustrating game. I understand there is potential for abuse in this. Someone flames a teammate for picking an off the meta champ or for picking a role they wanted and then they force that player to AFK to mitigate the loss. Or if bot lane gives up first blood at 2 minutes they could be forced to AFK to "take the hit" for the rest of the team. I understand that.

However this can be solved with a few potential solutions. The first being that if all 5 players for both teams don't load into the game, then its as if the game simply never happened. You are returned to que and nothing appears on your match history. The second solution being that if there is an AFK before 10 minutes, the team with the AFK receives no LP penalty should they lose. The match however would still count on their history as a loss and affect their mmr. The AFKer would also be subject to harsher penalties. Such as longer que times, being qued with other leavers, or even 1 or two day suspensions. I understand that people may have internet connections, or real world events that require them to leave. However when you que for ranked you should anticipate roughly an hour of your life dedicated to that match. That is a responsibility you as a player take on when you click on the PLAY button on the top of your screen. This may not address abuse issues entirely but it would mitigate them. Riot should be taking the philosophy that 1 legitimate use of this system is worth more than 5 abuses.

There is no reason for such a system to NOT exist. Almost every other MOBA has a similar system already in place. Riot, you don't even have a semblance of one. Leaver buster is a joke, the Tribunal doesn't even exist at the moment. These are issues, that while not game breaking, do reduce the quality of the player experience and should be taken seriously.

7 Comments

Chijoku3 votes

As stated multiple times before, the problem with implementing a system to counteract AFKers is that it can easily be exploited. If there is a flaw in the system (Any system), human beings are bound to exploit it.

Duke Anax4 votes

The thing is we already have the solutions to exploiting that system without even having the system to beginn with.

If aomeone stries to exploit the system the will be punished and eventually banned my Leaver Buster.

If someone tries to make people leave, they will be reported for verbal abuse and eventually banned too.

disregardable1 votes

The issue is the first one is that players have initial trouble connecting to games all the time. Back when I was on my university's wifi network, I would have to close the game and come back one or two times because it failed to connect. Still not sure why it did that, but I got connected before minions spawned. It's not even a bad internet connection, the game worked fine after that connection. It was just something with connecting itself.

Likewise, the before 10 minute no LP is just encouraging early harassment and duoqueues gaming the system.

I think the only real solution is to just be harsher with leaverbuster.

Skyyl1 votes

The problem with being harsher is that some people just have internet connections that die or clients that die before they can even connect and you dont want to punish people for situations out of their control but you also want to minimize the effect it has on other players.

Rawrful1 votes

And this is where everyone forgets that series are a thing. Be a good boy or girl until you hit promo games, then duo queue with a friend. Don't like your team comp? Early first blood against you? Friend afks. Yeah, sure, you can't leave a large number of games due to Leavebuster, but how much easier is a best of 3 or best of 5 series when you have one or two do overs? Waaaaay easier.

And it just gets worse if you have a lot of friends willing to help. Or, you know, friends (Or companies?) with smurf accounts so they don't care if they get Leavebusted.

I mean, it really comes down to the fairness thing. Do you want ranked to be FAIR or do you want it to be KIND? It will be less fair if you put in a system like this; ranked already favors you massively over a long period because you only have 4 random people to afk/rage/troll and your opposing team have 5. But, putting in a bunch of systems to make you get punished less for your teammates misdeeds, will make the system more kind. It will be nicer to everyone involved, but it will also be way way way nicer to people willing to abuse the system.

Skyyl1 votes

How is a 4v5 fair in any sense? I think so small margin of abuse would be negligable to the massive number of people that get stuck in afker games. I personally dont even play ranked because my first two attempts had someone leave before the game even started.

Dooomstick1 votes

the pros in this situation of fixing lp loss out weighs the cons of abuse because even if someone does get a duo over in a league ranked promo game they will eventually be kicked back down to the rank they were before just based on skill

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