Ahri Q Adjustment Idea (with Voting!!!)

SaveTheLlamas··1 votes·530 views

This is my first ever post! Ahri So Ahri has a pretty consistently high win rate, not disgusting, but still noticeably above average.

I think in a post-DFG world, where Ahri was compensated with additional movement speed on her Q she has lost an aspect of her previous identity: she was immobile pre-6, and therefore vulnerable to ganks or harass before she could do her triple dash.

Now, my idea is that she should lose this movement speed Pre-6 by tying up the additional movement speed of Q to her R.

So upon getting a point in her ultimate she gets her extra Q movement speed, I've suggested a tweak to her Q AP ratio, and the decaying speed to compensate, but I don't balance champions so take those with a pinch of salt.

Currently her Q:

> Orb of Deception: > Active: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies. > Damage per pass: 40 / 65 / 90 / 115 / 140 (+ 35% AP) > While the orb is travelling, Ahri gains 215 bonus movement speed, rapidly decaying down to 80 over 0.5 seconds.

My idea:

> Orb of Deception: > Active: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies. > Damage per pass: 40 / 65 / 90 / 115 / 140 (+ 40% AP) ~~ While the orb is travelling, Ahri gains 215 bonus movement speed, rapidly decaying down to 80 over 0.5 seconds.~~

> Spirit Rush ** > Passive: While the Orb of Deception orb is travelling, Ahir gains 215 bonus movement speed, rapidly decaying down to 80/85/90 over 0.5 seconds.** > Active: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time. > Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.

Any thoughts would be super welcome. summoner 31

2 Comments

Nidelkha1 votes

Nerf Ahri? No fucking nerf anyone who is a tank and make all damager dealers OP as they used to be and bring back S4.

SaveTheLlamas1 votes

Thanks for commenting :) I agree tanks can be annoying, especially when they seem to deal as much damage as the rest of team while being very hard to kill.

More from Gameplay