Calling the 10 aatrox mains

JarPoop IV·11/24/2017, 4:11:48 AM·2 votes·1,275 views

Pardon my English with this giant chunk of text I'm about to type.

With the aatrox rework on the horizon, I wanted to talk about the potential directions riot could be looking at and speculate abit.

Now, I'm no aatrox expert but preseason has felt pretty good to aatrox with the precision tree providing aatrox the Base atk speed needed to build tanks with no atk speed items or just go ham skirmisher style. Grasp also functioning pretty well for aatrox although an atk spd item(probably pd) is required to not make his aa feel clunky.

Imo,he ain't in the super bad spot he was in a few patches back. So now that we know the aatrox rework has found direction and seems to be making good progress, what do you guys think about what the direction is/should be and what changes do u think should be done to his kit?

P - For me, that passive has to go. The 5 stack is clunky and the revive is just flavourless. I mean it's literally just a GA that doesn't even proc before GA. It encourages stupid plays and acts as a cushion for them. I understand that can be a highpoint for some players but there really isnt much counterplay to it when it's active and the stacking(which is supposed to be the counterplay) isn't fun for the aatrox player.(it's similar to ryze passive but proceed at the rate of a frigging snail in a 1v1/with no ult) Ontop of that, the bloodwell serves ONLY his passive and has absolutely no significance on his skills, which, would be nice to see being added in the form of empowered skills.

Q - I like the q. Maybe make it little clearer where it's gonna knockup. It's quite inaccurate.

W - preferred the old one for that ebb and flow feeling with the life trade for dmg and the insane healing.

E - this thing is God awful hard to hit. Thematically, how does this thing even work. You have a sword that slashes open two rifts beside him, colliding at a single point? Perhaps a double cleave would make more thematic sense and add to that God of war feeling in a team fight.

R - I like that feeling of his ult changing him into this "super" aatrox mode. Maybe stat and number changes here.

Class - now this is the part I feel quite alot of aatrox players have deferring preferences on. Should aatrox be a hard tank? Aka vanguard, bruiser/diver? Or a skirmisher/slayer with massive healing. Depending on the direction, aatrox would require some,very much different tools. Namely, either defensive steroids if bruiser/tank such as a damage reduction somewhere in his kit/more reliable ways to stay alive without the atkspeed. I'm leaning towards skirmisher/slayer honestly, because that's what I love about his current playstyle. You can just rip through squishy teams if not chained CCed and can duel tanks out pretty well in long fights.

So what do you guys think?

19 Comments

Slave Knight11/24/2017, 4:56:51 AM2 votes

I'd like him to be somewhere between a Diver, Duelist and a Slayer. I still want him to be predominantly auto attack based but give him more options with autos like an auto reset. I don't mind the entire kit changing as long as they target a specific, healthy playstyle that presents unique strengths and weaknesses to the champion.

ULTIx11/24/2017, 8:44:34 AM2 votes

What are you thinking about giving him a passive like old Sion ultimate (with less power obviously) => lifesteal for his teammates for every AA ? It doesn't exist yet on any champ, and respect his identity.

Julius Evola11/24/2017, 4:49:56 AM1 votes

Wait. They are reworking him again? God damnit, you retards need to get his passive right. Make him a hyper-masculine timing expect again with massive lifesteal. Not this half-tank, no passive, trash that is an embarrassment to league of legends.

AirKingNeo11/24/2017, 5:38:05 AM1 votes

His Q and E definitely need to stay. I think his ult is fine, but, if not, keep the name Massacre. His passive needs to go.

If they want to push this 'god of war' lore thing, then he should empower allied minions to become more powerful slightly. Not hugely so that he sucks without a wave, but enough to make a difference. Q should change minion aggro to targets (champions) he hits (whoever is closest to the center if more than one) and his E should increase minion's, who are hit by the E, movement and attack speed by 30% (also be wider and also effect targets between the blades in its hitbox).

Oh and don't let the guy who fucked his massive work on it. He's a tank main, which is why Aatrox has no anti tank mechanic. They need to give him an anti-tank mechanic.

Hexs Fortune11/24/2017, 6:02:35 AM1 votes

When I play Aatrox, I feel like I should have the ultimate sword. His identity is literally being a demon- sword spirit that promises great power with the chance of being dominated by it.

Aatrox should count as one of the greatest challenges to all the swordsmen/ women in the game. He should be a challenge Fiora strives to overcome, MasterYi / Shen warns against and Yasuo / Riven approach cautiously.

They should consider his rework with this in mind. Give him really cool auto attack animations and a more interesting fighting style/ powered up mode.

Pandemic Punch11/24/2017, 9:24:26 AM1 votes

10 Aatrox mains? That is a generous number.