Thinking About Potential Buffs/Nerfs

Blip120··1 votes·590 views

To those of you out there reading, thanks for joining the discussion and reading this

I was thinking recently about those champions not played a lot and Riot's finding new ways to buff/nerf them, such as Caitlyn getting a bit of Armor Pen, or making Aatrox able to withstand more fights late game, or reducing the missile speed on Leblanc's dashes

So I was hoping here we could discuss potential buff/nerfs that could be applied to champions as player's who've played them a lot. We know now that just changing damage numbers doesn't really work in some cases (Hi old Kassadin, boy watching you bounce up and down was fun) though it needs to be done sometimes

So I was wondering if anyone out there had any ideas to make the less popular champions a bit more.... up to date?

Like for instance I think Quinn's W active should be true sight, so she can see the wards and stealthed champions, but considering it's only a second of vision, she wont be able to kill wards in time or maybe even get to them

Anyone agree or have any other ideas? There's a lot more than just adding or taking away damage

Just trying to help, I think Riot would also like the discussion from the player's point of view as well

http://st.elohell.net/public/chill/0fa2d73ba2e21779aeb1d784b35262cf.jpg

3 Comments

Erockandroll1 votes

Personally I feel like Giving any champion True Sight would make them too Strong for all the wrong reasons. It's really an Uninteresting strength.

Most of the champs I play are in meta, with the possible exception of Sona and Karma. So I'm not sure how to change some champs.

Ezreal While not exactly out of meta, he's some what tunneled into a Muranamana spell slinger build and less of a normal ADC. I might suggest letting his W strait up affect his AS. Riots "Just E into it" Buff is really Just unreliable. Would give value to a skill that doesn't otherwise help ADC Ez.

Teemo His Gorilla tactics kit really doesn't help on the field of Justice. I also find it funny how he's the Swift Scout and does not really have any Scouting tools. I might give a slightly larger vision Radius on his Mushrooms. Though most likely with a shorter life span. (but does his mushroom really go 10 minute without getting stepped on?)

Velkoz More a numbers change, but I would like to see An AP ratio on his Passive. (similar to lux) He was suppose to be a mid laner but got shuffled into the support role because he lacked damage ratios. Riot calmed that they wanted Vel'kos to be reliant on his passive for damage. effectively making him a spell slinger. But that still won't make him good in the mid lane because he can't scale into late game because he does not have any ratios.

Terff1 votes

I think vel is fine where he is, I would rather not buff him because I'd say he's very viable, but balanced. I don't want to see velkoz QQ on the boards either.

Thank ú Next1 votes

I haven't seen many Bards lately, and I'm unsure about how he is being played in the professional scene but maybe he could get a little more love to put in him place. Perhaps maybe giving his ult a little boost with the speed, or adjusting Bard's heal from

INSTANT: 30/60/90/120/150 (0.2 AP) ---> 30/60/90/120/150 (0.2 AP) (Number of Chimes) DELAYED: 70/110/150/190/230 (0.45 AP) ---> 70/110/150/190/230 (0.45 AP) (2 x Number of Chimes)

Sort of like how Taric's heal can be improved with his MAX HEALTH. Or Bard could get a small buff regarding mana costs (most likely not happening with chimes available), or stat boosts in defense and HP to give him more presence in lane.


With Gragas, seen as one of the dominant junglers in this meta, it would be nice if he could get a shift in power. His early game may not be the best, but he can certainly provide a lot in his ganks along with his late game power spike being able to deal a good amount of damage while being rather tanky.

CURRENT W: 10/12/14/16/18% reduced dmg for 2.5 sec, 20/50/80/110/140 (0.3 AP) + (8/9/10/11/12% MAX HP dmg). WHAT IT COULD BE: 10/12/14/16/18% reduced dmg for 2.5 sec, 15/40/65/90/115 (0.33 AP) + (6/7/8/9/10% MAX HP dmg).

NOTE: While this seems like it could be a big change, with sheen/lichbane/runeglaive (if they intend to), it will add a much bigger burst potential than you would think. His W cooldown or mana costs could also be changed instead of a direct nerf to the dmg.

He could also be given a scaling passive to give him less of an early game and more of a late game: 4% MAX HP every 8sec on spellcast ---> 3/4/5% MAX HP every 8sec on spellcast.


Lissandra hasn't been seen much with the shift to the tank/bruiser meta. Her passive seems a bit lacking in her laning phase.

CURRENT PASSIVE: 18 sec = FREE SPELLCAST, every enemy that is affected by a slowing ability of lissandra's grants this passive 1 sec less. WHAT IT COULD BE: This could be changed out for a new passive or the numbers could be tweaked.

CURRENT Q: 70/100/130/160/190 (0.65 AP) + Applies slow to first target (16/19/22/25/28% slow for 1.5 sec) WHAT IT COULD BE: 65/90/115/140/175 (0.75 AP) + Applies slow to all targets hit (16/19/22/25/28% slow to first target, of the value's DURATION to all other targets).

If Lissandra's Q applied the slow to all targets hit, it would affect her passive, so the passive could be made to 22/20/18 seconds to avoid giving her too much early game bullying power.

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