If I were to buff Bard

DeaconTrafford··2 votes·177 views

So after making Bard my support of choice since his release here's my thoughts

Chimes give 1(maybe more) gold -You aren't in lane soaking up that scavenger gold so it's a nice little something that makes chime hunting less of a burden.

E gives (super low amount) passive auto attack range with each rank -I love Bards passive but hitting targets late game is suicidal unless you build tanky. This allows Bard's passive to be continue to be useful at all stages of the game without overpowering his laning or restricting his builds. As an added benefit it gives a reason to put points in Magical Journey beyond the first and gives incentive to put any ranks into it in ARAM.

Allies near entrance to Magical Journey gain vision near exit of Magical Journey -Yes there is some additional utility here by getting vision but most importantly it stops Bard from trolling his teammates either intentionally or unintentionally.

Tempered Fate -This is a good example of an ability that defines a good player versus a bad and I do love the ability and the many different ways it can be used. However I have a problem with any ability that has no distinguishing difference between an allies version and an enemies version. I'm not referring to visual effects here. I cannot think of any other ability that's effect is identical no matter if an allied champ uses it or an enemies. I don't know how to change the ability to correct this but keep it's identity. I would like see meeps incorporated into it some how because they are awesome and deserve love, attention, candy, and snuggles.

Meep

3 Comments

LilxPaprika1 votes

For his ult: What if a few meeps walked around holding the ult's aoe glyph and could move it slowly like a velkoz ult. like fireman do trampolines for people jumping from burning house windows. Select where you want to ult then press alt to adjust where it'll last rest, the meeps would move it a bit. When the ult lands the meeps carrying it would blow into dust. Haha, not easy coming up with something to change his ult, best I could do.

Krigjer1 votes

I'd either:

  • Give him tanky base stats. Somehow he doesn't get very tanky even when you build full tank.

  • Buff his shrine heal

or

  • give his shrine a small slow or stun when stepped on (to make it a strategic decision to either get rid of the enemy's ability to heal ad put yourself in danger or just let it sit)
Apollocliptic1 votes

I'd just have his Ulti freeze CD of enemies but not allies.

I love the E idea, mostly the vision part, though the passive range is fine, I Originally thought it should increase meep spawn rate or have some other passive affect to encourage potentially levelling it early.

I thought about a root on W, but most agreed it'd be OP, so a small vision range and marked vision of enemies that step on it would be better.

Or meeps should focus on enemies that step "attack" the shrine, granting vision and exploding to deal his normal passive bonus damage if they get hit while lit up.

The two vision buffs would really make Bard the "roaming" champ, as he would have essentially up to 6 wards (7 plus pink) and a built in blue trinket. He wouldn't have the lane power some want, but he'd be SO useful to the game. Shrines all over your jungle, and ward the river or enemy jungle

More from Gameplay