RUNES SHOULD COST LESS

kleh2344··4 votes·599 views

i think that the runes should cost less IP. my reason behind this is simple. when you buy a champ he/she is unique. needing a unique in game build and unique masteries and runes. but when you buy runes, you buy them for that champ, and if you are like me u spend your IP on champs. to get a full rune page for a certain champ it cost around 15,000 ip on average (just an estimate). that is two CHAMPS. this can take a long time but is very useful and necessary. now you have to do that for every champ, some runes for certain champs are needed for others but you will spend a lot of IP just on this when you could spend it on something more important or more valuable to you. i'm not saying make them 20 IP but make them cheaper. or you can increase the amount of IP a player get per game and increase the " first win of the day bonus". just want to see what other people think and if this is a small problem for others.

2 Comments

BRBGTGBOWFLEX2 votes

Well, honestly, the whole rune system is bad and needs to go. It is the very definition of invisible power and you have to put it on every champ to some extent. It doesn't feel like it gives meaningful choices to players, with very fixed "mathematically best" runes for most champions.

I'd like to see it get replaced with a better system. As it stands, it just doesn't contribute much to the game.

I have specific ideas here, but I'm sure the systems team is aware of how large this project is.

Snarflaz1 votes

I Do feel they need to cost less. For all those people who are new to league and decide to go to a normal round, they have a huge disadvantage. With those AD runes and crit chance runes. Also with Mana regen, and AP. They all cost so much. The Penetrations are a big boost at the start too.

More from Gameplay