Melee damage scale and Top transforming to the new ADC

MegaMiggs·11/21/2014, 12:02:25 AM·1 votes·404 views

Greetings Summoners,

              I have noticed in the handful of games, in the new season 5 release, I've played 

that the player growth statistic is hard to manage for a single champion laner.

As stated in the 4.20 patch notes:

Stats Gained Per Level Stat advantages through levels have been smoothed out. Honestly speaking, Leona + Graves will still beat the stuffing out of you at level 2, but level advantages should be more focused on ability ranks than raw stat gains. Mana regeneration has been normalized across mages and supports to account for the new mana regeneration item changes.

Basically we're trying to smooth out level advantages through stat gains. Given how strong basic attacks and ability levels are during the early game, flat stat per-level advantages only magnify early game snowballing

  • especially that level 2 power spike that laners use to punch their opponents in the face.

For the attack damage change, we saw an opportunity to lightly address the minor imbalance between ranged and melee in the solo lane, so ranged champions (and Jayce / Kayle) won't have their base AD modified by the base stat buff (which rounds out to +2 AD for melee champions). There's something to be said about loss aversion, but let's not go into that.

HOW DID WE ARRIVE AT 168% All champions have had their base stats raised by 168% of their old per-level statistic (except attack speed)

NO SUCH THING AS LOSS AVERSION All ranged champions (and Kayle / Jayce) have opted out of having their attack damage increased by 2 via the above +168% base stat buff

STATISTICAL RENAMING "Per level" statistics have been renamed "growth" statistics to better reflect what's going on - see below for more information

STATS GAINED PER LEVEL No longer linear. Instead, stats follow the following formula:

Level 1: Immediately gain 0% of your growth statistic. All of your 'base stats' will be calculated off of this Level 2: Gain +72% of your growth statistic Level 3: Gain +75.5% of your growth statistic Level 4: Gain +79% of your growth statistic ... Gain +((Level*3.5 - 7) + 72)% of your growth statistic Level 18: Gain +128% of your growth statistic

TOO LONG, DIDN'T READ At level 18, you've gained +1700% of your growth statistic (this is slightly more than the old formula)

The best way I was able to counter the the low attack damage of ranged champions and higher attack damage of melee is to outmaneuver the damage scale with a support. However, management of the early game stat growth can be maintained by Utility tank support, such as (Alistar Galio Leona Volibear Shen Taric Thresh ). Also with the hasty leveling and slow farming with a Ranged champion, I have found to lead them to early double kills with the early stat growth.

This is how I can Feel the game-play of League of legends changing for season 5. Note: Our opinions may differ.

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