Caityln Marksman Changes
DEAR RIOT,
Although Caitlyn did need some changes and I fundamentally agree with her new setup, there is one thing I'd suggest changing back to how it was. I am not impressed with her Q animation. It has significantly altered her "cadence" of play. Previously, the timing gave her a moment to "set up" and fire and it went a long much better for developing a rhythm when in high intensity wave clearing and battles. Also, the animation is very fast and over the top. It was much more bad ass to set up a pointing gesture and fire. I also liked the fact that her Q looked wooden and spun on trajectory. It felt like you were barreling some heavy crap through minions and champs. Now she whips back like a cartoon and looks kind of like Varus. Its just a bit obnoxious to me. Maybe you can do a classic cait skin or something that revers the old animations? please?
Since the trap also does no damage you should consider increasing the range of the headshot. Before you had guaranteed damage and now you often have to hit a skillshot that you are too far away to land every time. Maybe returning the E to its original range would help so you an E in to make the skillshot.
Caits primary attribute is her ability to damage from distance. Jinx has attack speed and two options to do damage. Vayne and Lucian can dash. Need to keep up caits ability to do dmg from afar and also escape with her E to keep her on an even playing field.
Just my two cents.
