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A sensible jhin nerf

no controll··4 votes·850 views

Remove the root from Jhin's W, make it a slow instead, there is NO reason for him to have a follow up CC when he is able to already get absurds amount of damage. This will put him in a much better spot IMO.

bracing myself for jhin mains

edit: seems people only know or want to balance with numbers and not with actual changes.

18 Comments

Astôlfo2 votes

Or, he's a utility AD caster that can't have any sort of meaningful attack speed at all and relies entirely on his 4 autos + abilities to do anything. But he does ridiculous amounts of damage, so he's getting damage nerfs to his W's AD% ratio (50% instead of 70%) and nerfs to his ultimate base damage and the removal of the CDR for unused bullet things (in return for a slightly higher % missing health scaling instead, to encourage smarter plays instead of just killing people with the base damage).

He doesn't need the root removed. It's still an incredibly ridiculously thin skillshot with an inherent 1 second or so delay that shows the line of fire before it fires for the entire delay time.

no controll2 votes

{quoted}

Or, he's a utility AD caster that can't have any sort of meaningful attack speed at all and relies entirely on his 4 autos + abilities to do anything. But he does ridiculous amounts of damage, so he's getting damage nerfs to his W's AD% ratio (50% instead of 70%) and nerfs to his ultimate base damage and the removal of the CDR for unused bullet things (in return for a slightly higher % missing health scaling instead, to encourage smarter plays instead of just killing people with the base damage).

He doesn't need the root removed. It's still an incredibly ridiculously thin skillshot with an inherent 1 second or so delay that shows the line of fire before it fires for the entire delay time.

It doesnt matter how small it is if you can follow up with another layer of CC from half the map away so the enemy cant dodge it

Astôlfo1 votes

???

What do you mean follow up with another layer of CC?

no controll3 votes

morg stuns someone with her Q, jhin W's, cant be avoided. just as an example, there are obviously more.

Astôlfo2 votes

So what does this have to do with Jhin? This applies to literally any CC champion.

AcidTheWarlock1 votes

That's chain CC. It's always a thing. Are you gonna nerf Draven because he can chain CC from Leona's root+stun with his knockback????

no controll1 votes

{quoted}

That's chain CC. It's always a thing. Are you gonna nerf Draven because he can chain CC from Leona's root+stun with his knockback????

All those champs have to get A LOT closer then jhin has to

Astôlfo1 votes

Learn to dodge.

Lilly May1 votes

[{quoted}](name=no controll,realm=EUW,application-id=3ErqAdtq,discussion-id=4myfgU5O,comment-id=000000000000000000010000,timestamp=2016-08-18T22:55:47.566+0000)

All those champs have to get A LOT closer then jhin has to

Jhin is a sniper, that's literally his entire character to shoot people from far away. Also its a chain cc as has been discussed, it's always a thing and there's no reason to get rid of his root just cause he can capitalize on ally cc.

KGDisasta1 votes

[{quoted}](name=Lilly May,realm=NA,application-id=3ErqAdtq,discussion-id=4myfgU5O,comment-id=0000000000000000000100000001,timestamp=2016-08-18T23:18:16.857+0000)

Jhin is a sniper, that's literally his entire character to shoot people from far away. Also its a chain cc as has been discussed, it's always a thing and there's no reason to get rid of his root just cause he can capitalize on ally cc.

Agreed, he is a sniper. Which means he shouldn't have ANY cc at all. Apparently rito in their infinite retardedness decided to make 3/4 of his ablilities have cc. 75% ccs should mean next to 0 damage. Oop here goes the fuckin retarded balance team again. 100-0 anyone with half his kit.

KGDisasta1 votes

{quoted}

Or, he's a utility AD caster that can't have any sort of meaningful attack speed at all and relies entirely on his 4 autos + abilities to do anything. But he does ridiculous amounts of damage, so he's getting damage nerfs to his W's AD% ratio (50% instead of 70%) and nerfs to his ultimate base damage and the removal of the CDR for unused bullet things (in return for a slightly higher % missing health scaling instead, to encourage smarter plays instead of just killing people with the base damage).

He doesn't need the root removed. It's still an incredibly ridiculously thin skillshot with an inherent 1 second or so delay that shows the line of fire before it fires for the entire delay time.

If he keeps the root he should lose the massive slow on his ult. Or keep the slow and sacrifice all the % increase on 4th shot.

Astôlfo1 votes

No, not really. A minor slow nerf on his ultimate might be the only other change needed besides the current PBE ones (reduced base damage in return for stronger % missing health scaling).

CrazFight 2 votes

While were at it lets remove jhin's ult dmg and just make it a slow. (Its a joke my friends , ill expect downvotes anyways)

ThaPizzaMan1 votes

The only thing that needs nerfed on Jhin is the amount of R shots he has which should be 3 and with the last being a critical. No ADC should ever be able to kill someone at full hp with only an R That's completely ridiculous. I believe the same should go for Xerath his amount "Shots"/"blasts" should be reduced as well.

AdeBug5 votes

But 4 is the magic number magic number lalalala

Ralanr1 votes

You lacked perfection. Allow me to fix that.

The Great Divide1 votes

To be honest, yeah. He's not a "utility marksman." He's a long range, high damage sniper marksman. There is little counterplay to him. Because as long as he has a front line, you can't touch him. Not only that, but you can never engage on his team, because then he'll just set up an ult for easy kills. If jhin is behind, he can just sit back, and still put out damage from screens away, and if he's ahead your team is doomed.

I get what they were going for, but his AD scaling, with the obscene DFT burn, and his ridiculous ranged cc, all with a crap ton of damage, with only one weakness ("just hard engage on him") that's mitigated by the fact he never even has to enter a teamfight (even worse when he has a frontline) all makes for a very toxic design.

The whole point of an ADC, is that they have to be really good at positioning, and very skilled in order to put out constant DPS in close range. Jhin can completely negate this playstyle if he wants.

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