A sensible jhin nerf

no controll·8/18/2016, 9:30:43 PM·4 votes·850 views

Remove the root from Jhin's W, make it a slow instead, there is NO reason for him to have a follow up CC when he is able to already get absurds amount of damage. This will put him in a much better spot IMO.

bracing myself for jhin mains

edit: seems people only know or want to balance with numbers and not with actual changes.

18 Comments

Astôlfo8/18/2016, 9:41:30 PM2 votes

Or, he's a utility AD caster that can't have any sort of meaningful attack speed at all and relies entirely on his 4 autos + abilities to do anything. But he does ridiculous amounts of damage, so he's getting damage nerfs to his W's AD% ratio (50% instead of 70%) and nerfs to his ultimate base damage and the removal of the CDR for unused bullet things (in return for a slightly higher % missing health scaling instead, to encourage smarter plays instead of just killing people with the base damage).

He doesn't need the root removed. It's still an incredibly ridiculously thin skillshot with an inherent 1 second or so delay that shows the line of fire before it fires for the entire delay time.

CrazFight 8/18/2016, 9:53:56 PM2 votes

While were at it lets remove jhin's ult dmg and just make it a slow. (Its a joke my friends , ill expect downvotes anyways)

ThaPizzaMan8/18/2016, 10:01:12 PM1 votes

The only thing that needs nerfed on Jhin is the amount of R shots he has which should be 3 and with the last being a critical. No ADC should ever be able to kill someone at full hp with only an R That's completely ridiculous. I believe the same should go for Xerath his amount "Shots"/"blasts" should be reduced as well.

The Great Divide8/25/2016, 1:03:16 AM1 votes

To be honest, yeah. He's not a "utility marksman." He's a long range, high damage sniper marksman. There is little counterplay to him. Because as long as he has a front line, you can't touch him. Not only that, but you can never engage on his team, because then he'll just set up an ult for easy kills. If jhin is behind, he can just sit back, and still put out damage from screens away, and if he's ahead your team is doomed.

I get what they were going for, but his AD scaling, with the obscene DFT burn, and his ridiculous ranged cc, all with a crap ton of damage, with only one weakness ("just hard engage on him") that's mitigated by the fact he never even has to enter a teamfight (even worse when he has a frontline) all makes for a very toxic design.

The whole point of an ADC, is that they have to be really good at positioning, and very skilled in order to put out constant DPS in close range. Jhin can completely negate this playstyle if he wants.