Aatrox Gameplay Rework Idea

Bob1Bob··1 votes·272 views

As the title implies this is just my ideas for what I believe should happen and make Aatrox a better champion and make his kit feel like his lore.

Aatrox has been a hot topic for an up and coming rework, and I'd like to share my ideas on what the rework should be to capture the essence of Aatrox. His abilities should show his crave for blood and fighting but only his ult shows that now, and the lore also says his blade sucks the blood of any fallen foe making him more powerful. So I wanted to capture that.

Aatrox uses a new type of resource for his abilities called Blood

  • Blood Well (Passive): Aatrox blade drinks the blood of his fallen foes increasing the blood in his blood well, giving him blood stacks. Each stack increases his other abilities power and his attack speed. For each stack of blood in the Blood Well, Aatrox's attack speed is increased by 0.1%.

  • Rally (Q): Blood - [100/110/120/130/140] Cooldown - [15/14/13/12/11] Aatrox urges the his allies to fight on. He increases his allies' and his own attack speed, attack damage, and ability power. Attack speed increase - [1/2/3/4/5 + ((0.1 × 2.5% current attack speed) × Blood Stacks)]% Attack damage increase - [10/15/20/25/30 + ((0.1 × 2.5% bonus attack damage) × Blood Stacks)] Ability Power increase - [10/20/30/40/50 + ((0.1 × 2% ability power) × Blood Stacks)] Range - [400/410/420/430/440 + ((0.1 × 10% ability power) × Blood Stacks)] Passive: Aaatrox's Blood regeneration is increased, along with total Blood. Total Blood - [200/210/220/230/240 + ((0.1 × 5% bonus attack damage) × Blood Stacks)] Blood Regeneration (per second) - [5 + ((0.05 × 0.5% AP) × Blood Stacks)]

  • Blood Cleave (W): Blood - [40/45/50/55/60] Cooldown - [17/15/13/11/9] Aatrox's next [1/2/3/4/5] basic attacks deal reduced damage to target attacked, but extra damage to enemies around the target on hit. Reduced damage to initial target - [40/35/30/25/20% less damage] Bonus damage to surrounding units - [20/30/40/50/60% bonus attack damage + (0.1 × Blood Stacks)] Passive: Aatrox's life steal increases based on how much blood he is missing. Increase in life steal - [(0.1 + ([0.1/0.2/0.3/0.4/0.5] × missing blood)) × (Blood Stacks/5)]

  • Darkin Taunt (E): Aatrox sends out a burst of energy that taunts enemies it hits causing them to turn around a fight Aatrox Taunt Length - [0.5/0.75/1/1.25/1.5] Damage - [50/60/70/80/90 + ((0.1 × 5% bonus attack damage)× Blood Stacks)] Passive: Aatrox speed increases when walking towards enemies that have been CC'ed. Increase in movement speed - [2/4/6/8/10% + (0.01 × 5% Ability Power)]%

  • To Battle! (R): Aatrox takes flight, then slams to the ground anywhere in his line of sight or friendly line of sight,knocking up all opponents and giving himself and allies damage reduction to tower shots. Knock-up - [1/2/3 seconds] Damage Reduction - [25/50/75 + ((0.1 × 1.5% ability power) × Blood Stacks)] Damage - [100/200/300 + ((0.1 × 5% attack damage) × Blood Stacks)] Range - 3000 Passive: If Aatrox is revived in battle, such as Zilean's ult or Guardian Angel, it resets that cooldown. (420 second cooldown)

1 Comments

Terror131 votes

The taunts an interesting idea, but being a taunt it should last a lot longer, could replace his E, the rest is terrible imo.

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