Kassadin Rework

vivjan30·11/2/2015, 6:37:31 AM·1 votes·620 views

This is a small rework of kassadin I came up with: Passive: Void Stone: Ignores unit collision and grants 15% bonus magic resist and 10% bonus armour Void Sentinel: Kassadin can mark turrets or wards with void energy, granting him 5% bonus damage when in range (wards have smaller range). When outside the range, after a designated time, kassadin will gain bonus move speed and increased range on his riftwalks for a short time. Q: No changes Riftwalk effect: Will deal more damage and silence the opponent, but kassadin will not get his shield. W: No changes Riftwalk effect: Becomes a skill shot auto attack that deals more damage. E: Cooldown lowered to 4 seconds. NEW EFFECT: Using Riftwalk will cause E to gain new stacks. Riftwalk effect: Deals more damage, cone radius increased with slow duration increased R: NEW EFFECT: After casting riftwalk, kassadin can use an empowered ability for three seconds. If an empowered ability is used, for 15 seconds using riftwalk will not grant kassadin's abilities additional effect.

2 Comments

Fizz is not Fish11/2/2015, 6:40:02 AM1 votes

GG, no passive.