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Losing gold on death

meatbeater88··0 votes·1,482 views

I dont know how people have reacted to this suggestion in the past, but I think it would balance the game.

You wouldn't be able to call a champion op of you could shut them down. As of now, you can kill them, they are dead for 15 seconds, they earn the last hits they woulda missed in passive gold. If you lose gold on death, you can only blame yourself for a champ getting out of hand

10 Comments

MrDrBudd7 votes

There are a couple reasons I dont play Dota that often. this is one of those reasons.

junglerboy163 votes

This would actually have the exact opposite effect of what you want. If a champ got ahead, they would shut down the enemy harder and harder each time they killed them, and would snowball even faster. also, this would have no effect on a champion who isn't utterly stupid (meaning, they back when they can buy an item, not when they have 3k gold) because they would have almost no gold to steal.

EdgarÅllanPwn2 votes

This would never happen.

Nurf2 votes

It would promote you wanting to walk back to base instead of recalling in a bush to be safe. If you just saved 1550 gold for bf sword and died and lost 150gold now you are not only dead and have to wait, you didnt get to buy your item either and have to run all the way back to lane to kill a couple minions to repeat again. It'll basically change alot of gameplay

AmightyT2 votes

I play League over DotA because of this, NO.

Jbels1 votes

Gold Loss on death is a ridiculous concept for this game. For one, it would create a meta where only , and I mean ONLY gank junglers are used, so that the jungler can camp top or mid and stay and help get kills or push the enemy out of lane. Either way, they lost gold, and they will be behind. Not only is that not fun to play against, it's toxic because there is no counterplay to it outside of calling your jungler for help.

Another reason is that it would encourage hypersafe play. Games would become BORING. There would be no reason to risk going for a kill down in bot lane because anything can go wrong during a fight, and one of two things will happen. You'll either win, and you'll get gold while denying them gold and taking it away from them too, OR you die and now your lane is unwinable because they suddenly not only killed you and took a gold lead from the kills, but they also got the next one to one and a half minion waves, so they are that much ahead, AND you lost gold. You are at a Gold Deficit! How are you even going to stop them from all-inning you ever again? The Jungler's up there in mid or top, making sure they don't do anything. Lanes will literally become determined by who gets the first kill or wins the first fight. That's not a risk worth taking in my opinion. I would rather sit back and farm, since it gives Gold anyway...

meatbeater881 votes

I forgot the differences between league and dota, my bad. I saw a lot of qq about how champs get out of control and they cant be shut down. It is bad in this game because lack of courier mostly, and the passive gold rate is so high. Its just punishing you for your mistakes, and thats a difference.

But i want to add that your arguments are completely off. Ganking junglers make the enemy lose gold if they push them out of lane or kill them anyways. For the second argument, it is working in dota and there is really no reason for why it would happen the completely opposite way.

But yes it would not work because the appeal of the two games are different. Just don't qq about snowballers and no-farm fighters if you oppose this so much

wolfax1 votes

The problem is this would just encourage snowballers even more. People can complain about snowballers but the solution is not to give them the chance to snowball harder. The game would be decided way too early.

Jbels1 votes

It's not QQing, it's making very clear exactly why this change has no place in a game like League. If you want it so much, go play DOTA.

meatbeater881 votes

I'm not talking about the response to this suggesting. I'm talking about the constant whine about how this game is imbalanced by snowballers.

If people were given the opportunity to shut down gold income, then people would have to take the responsibility that they made a mistake and let someone farm up their items/get fed. Instead of the constant "OMG they are op no matter what", you could actually give them a way to shut them down. I'm not talking about the change will affect a game where someone got fed and it will be a comeback factor. Not at all. I'm talking about how instead of just qq about how they are op, get better and gank and shut them down before they can get items or dont feed them. It would add what you call 'counterplay' by stopping them before the problem.

But I do admit that it was a bad suggestion for this game. As i said, not having a courier and having a huge passive gold rate anyways would be bad for it. Adding the fundamental differences from League and the other popular mobas. I'm just tired of how people cry over the 20 'op' people in this game, even higher skilled players.

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