New game mechanic suggestions

VedalkenHeretic·11/14/2014, 2:13:00 PM·1 votes·570 views

I usually get reported for negative attitude for ranting about some of these faulty mechanics so i thought i should just write them here. First off, i main jinx and what i have noticed often is that anyone with a "jump, leap , dash" ability is somehow able to continue their ability while in my "root". I don't know riots reason behind this but its only common sense that if you snare or root someone that it should make them stay in the location they were rooted , snared or stunned. This bug or whatever it is, has resulted in me not only loosing lanes because they can constantly jump out of any initiation, but also loose many kills. Another big issue I have with the current Turrets is that they provide little to no protection, Yes they got "buffed" with a buff that makes it do more damage the more it attacks you but with the long standing and probably never changing " tank meta " where top and jungle are usually tanks, it makes this buff absolutely useless because most champs dont need to stay under turret long enough for this "buff" to take place (AKA pretty much every single mid lanner *cough cough *Ahri Akali Diana Fizz Zed ) not only that but if they do need to stay under to get a kill the 2 or 3 tanks( if the support is thresh, which it usually is) can just take the 500 minuscule damage or just switch between them to easily ace the team, or at least get plenty of kills. Yes i understand that not all teams build this way and not all opposing teams fall victim to this , you can counteract this kind of team by building tank yourself or armor pen, but in my experience in silver and from gold players live streams, most people have no idea what to build, if they should build it, and if you suggest it the entire team will jump on you. Because of all the toxic and verbal abusers, people are sensitive to anyone telling them anything and usually reply with "stfu" 8/10 times i can guess what to say when i tell them to get sight stone or buy wards. One solution to this is to have turrets to damage proportionate to HP and armor so that it can to some degree protect you while still negating damage to the tanks, just enough so the usual 3 tanks cant all dive and take little to no damage.

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