Tankiness
Hey dear Riot,
I posted this a long time ago and I don't know if anyone read it or not but I just played a game where it didn't even matter that I was a tank.... Illaoi... is pure ridiculousness in lane.... I don't even know what to do with her if the person is good with e hitting... its almost impossible to beat her 1v1 in any situation unless your really effing fed and have life steal AND you have a lot of health.... so read below and apply all my distaste for volibear but amp it up by like 300 percent and apply to illaoi.... I mean she gets free lane help.... free damage..... free armor pen. its just not right that she has all that cc and can STILL crush a full build tank in 2 shots....im just really embarrassed that this is where league has gotten to at this point...
There is no reason to even play a mage anymore... even a tanky as hell mage gets literally screwed in lane by illaoi and voli.
With all the changes I have seen over the last few years I have been wondering when your going to fix the major problem with your game. I have for many games been caught between a singular issue that has forced me to re-evaluate the way I play the game. In my most recent game I played as xerath. No big deal or anything but I helped feed my MF early like real early. I continued to help with objectives and forced the enemy team to wait for late game to try to win. Unfortunately this is where you have a GAPING issue I am tired of seeing in my games and others. Tank damage scaling. I am very accurate with my skill shots but honestly it makes no difference if I hit 99 out of 100 skill shots if the enemy team is like a 3 or 4 tank build. Your Magic Resistance items make any mage honestly obsolete. I could be 12 and 1 with 15 assists and if I don't avoid volibears throw, which btw he gets some ridiculous channel time for, I'm dead. The worst part is that I cannot even bother trying to 1v1 him if spirit visage and dead mans chest are in the build he is going after. Simply put they do too much damage. Most tanks do approximately 90 damage a second if your within a champion thickness distance from them. (not sure how the measurements on board are calculated). So if I have a build that is full damage with APpenetration I'm completely and utterly at the will of my team to fed off 1 summoner. It seems ridiculous that if I cannot get fed, EVEN with a full build and good cs, its impossible to even 1v1 a voli in the jungle. And this problem isn't just contained to volibear. Even pseudo tank champions like vladimere can just waltz right up to me and destroy my health full build and stunned e*
what I'm really trying to get at here is simple. scaling, no matter the size is constantly in the favor of a tank. And that is a flaw. I'm sure there will be plenty of "oh well just cc the tank and stun them" or the classic, "Build some health" but that is off the point. I WANT to be able to build full AP with champions and not have to worry about avoiding a 5 second one click marathon from a rather unimpressive summoner, with low skill level and great ability to press r to slow, AOE damage, and Movespeed/flip boost to boot! I haven't seen a single full AP build fed summoner 3 shot a full build tank but I have seen a full build tank 1 shot a full build AP champion on multiple occasions.
Just saying its something to seriously think about from this point onward. its making me really dislike the items in game and the way they are balanced. Item balance seems VERY askew for tankiness