I'm a Rumble main who played a crap ton of this guy (when did it started, Season 2?), I've seen him fall and rise over the course of the time and I can tell you, it's better than I thought it would be. Obviously Rumble can't compete with Jax who wins 1v5 scenarios with just a Guinsoo without breaking a sweat, or abominations that some of the adcs became (
They just won't let you have a break, will they?), but quite frankly, he's one of the few mages who didn't became entirely worthless within one patch.
First off, potion changes favour Rumble's lane bully playstyle by a lot, now that they cost more, and buying
or
is an actual tradeoff (you can't have both these and regular health potions), his harrass is much more noticeable. Second, since he doesn't use mana, mana potion removal didn't hit him at all, and so he can continue to be an annoying spam happy little fella we know and love (to gank). Lastly, thanks to the introduction of
, Rumble finally has an option to start agressively in lane in a matchup like
(perhaps I went too overboard with this one, since Akali top isn't a thing nowadays, oh well, you'll get the point once she is) rather than sticking to the regular
/
+ pots (don't even try to tell me that you buy this thing
), which is a good alternative to be honest.
But then, there's the bad part... Yes, AP items got shafted, it's been talked about to death, but in Rumble's case, the only thing that really hits him is the Zhonya's whooping 500g cost increase (it's one of your core items after all), Liandry's still bonkers on him, Rylai's still pretty good, and the ambient gold increase does make up the cost increases. The only change about Rumble's itemization that has changed is that Rabadon's feels more like a noobtrap to me at the moment, it's a bit too expensive for what it gives (you can have much more useful utillity values for less gold while trading off only small amount of AP), and it's generally better to prioritize your trusted item set
, due to how well those passives work with Rumble's kit and his base damages and ratios are high enough to make up lack of Rabadon's. Removal of 5% cdr in offense tree does hurt heat management, but it's just a matter of getting used to and slamming your keyboard quickly enough. On the other hand, DFT is a really good mastery on him, although I think that it's been given way too much credit in Rumble's case (I've noticed that people like to overexaggerate to any Rumble related change, remember 5.13? All he gained was +36 AP late game and people wanted to see him gutted), yea, it's good and adds some nice damage into the overall destructive power of Flamespitter and Equalizer combined, but I noticed that those 2 damage ticks early game can easily attract way too much turret aggro than needed (but again, it's a question of getting used to), it's still definitely worth to wait for it to scale and watch the whole world burn. Now all of that shit wouldn't have been so problematic, if not the obvious
and even more obvious
, and this piece of crap
on top of it all is just way too much. Guinsoo is just way too overtuned at the moment, and any champion that can't really use it to its fullest is pretty much a troll pick at this point (except
of course, he's jesus). Not only that, but also guess what, the champions that benefit from Guinsoo the most, were either Rumble's hard counters, or Guinsoo puts them overboard so much that even if Rumble was their hard counter, he can't do anything about this 600 damage per AA. Those couple of patches are going to be a real pain for Rumble (his current 45% win rate can tell you that already, like come on, Poppy's win rate is higher for god's sake!), but I can assure you, once the whole Rageblade bandwagon blows over, our Yordle hothead will rise as a still strong top lane pick that can contribute to current meta with those early game teamfights.
All you need is hope... aaaaand a giant metal suit.
tl;dr: Could have been worse