Key Fragment Drop Rates are Far Too Low - Please Read!

SAZ2000··24 votes·4,518 views

EDIT: BEFORE YOU READ, PLEASE DON'T THINK THAT I'M BASHING RIOT FOR GIVING OUT FREE STUFF. IF YOU READ BELOW, I OUTLINE WHY IT'S IN RIOT'S BEST INTERESTS TO MAKE THE SYSTEM WORK WELL! As many of you may have already discovered, the hextech crafting system is incredibly skewed towards chests. After the first two or three fragments in a given month, it is near impossible to get any fragments. Several of my friends have claimed getting fifty wins after the first four fragments without obtaining a single key fragment. Now, I know this may sound very ungrateful of me as I know this is all free stuff. However, Riot CHOSE to implement this system for several reasons. Primarily, it adds a Counterstrike-esque microtransaction mechanic to the game which increases their profit by huge amounts due; did you see all those popular league youtubers drop two hundred to two thousand dollars in a single sitting just to make vids of themselves swearing when they get Teemo from a box for the seventh time and finally rolling on the ground in joy when they get Hextech Annie? The secondary effect of this system is a huge raise in player morale. Everyone is always bashing "rito" for some reason or another, and so to alleviate this anti-ritoism, they decided to give us free stuff. Which works in theory––however, this intention is, in fact, working against them, because of the incredibly skewed fragment drop rates. The frustration associated with a system that seems to be working against us is building and causing even more anger than before. If you choose to do something, you had better make it work.

I will now outline the main mechanics of the crafting system, just in case: 1: You get chests for obtaining an S+, S, or S- rank in a Summoner's Rift normal or ranked game. 2: If you are in a premade party with someone who gets an S+, S, or S-, you also get a chest 3: You start with four potential chests. You are given a refill every week, and you can store up to four at a time. 4: To unlock a chest, you need keys. It takes three key fragments to make a key. 5: Key fragments have a chance of dropping upon a win. 6: Your chance of getting a fragment increases with the number of people in your party 7: Your chance of getting a fragment decreases exponentially with the number of fragments you have already earned this month. 8: This "smooth" curve is somewhat logical, and resets every month. 9: You can only get one chest per champion per season.

Now that we know the general rules, we can begin to draw conclusions. As an example, we can now take a somewhat average player; one is silver/bronze and is limited to six to twelve games a week due to school/work. This person plays primarily for fun and will rarely play solo queue because he/she enjoys playing with friends, rather than just mindlessly grinding solo queue with the sole intention of winning. We'll assume––most likely generously––that he/she wins half of his/her games. We also assume that the time of this hypothetical occasion is a week after the release of hextech crafting, and due to mlg friends, this individual already has all five of the chests he/she could have unlocked at this time. This person has also obtained three key fragments and unlocked their first chest [it was a yorick champion shard]. From here on out, we will assume that due to those selfsame mlg friends, he/she unlocks a chest every week. This is not difficult to imagine because there are, on average, ten (games) times three (players)= thirty (chances at an S+, S, or S-). Assuming that there is a chance, on average, of getting an S, S+, or S- every twelve chances, with such a wide champion pool that the champion per season caveat is irrelevant, this person will be getting, on average, four chests a month. Keys, on the other hand, will tend to drop for this person only up to six times a month. Do you see the problem here? Many people say that the chest-key continuum will begin to even out quickly over the course of the season because we started with four chests. However, this is a fallacy because not only did you start with more chests than keys, you also earn chests much faster than keys. This, in fact, applies to most people. The only people such a fallacy would apply to would be a small portion of the League community that only plays solo queue, focuses solely on winning––rather than personal performance––in ranked, and mains only one champion or one small set of champions. For the great majority of us, who fall somewhere in between these two extremes, the continuum will never balance out until Riot fixes things. Remember, we are not being greedy. Riot CHOSE to put this mechanic in place, as I outlined above. If they want to have something that raises morale and hence purchases, it is in their best interest to do it well.

Here are three ways that Riot could fix the system: 1: Instead of having a "smooth" curve that resets every month, they could implement an undecaying, say, thirty-three percent chance of earning a key fragment upon a win and also put in a cap that caps it at sixteen keys per month. 2: They could have it so that you can purchase keys or fragments with IP. 3: They could reduce the amount of key fragments it takes to forge a key.

TL;DR(sorry guys)––Riot needs to change the mechanic at least slightly to balance the key-chest continuum as even in the long run people will be earning more chests than keys Creds to Krypp420: "If an admin sees this post please read carefully. Key fragments are an incentive to play the game and to ensure the player has motivation to win. Apparently, key fragments have become an issue, and not just for some. The fact that people are earning chests (3 key fragments) every time they earn an S-Rank or better, and people are only earning 1 key fragment every random win (which seems like <5% of the wins will drop a key). There is a flaw in the algorithm used to produce key fragments or there is an issue with the staff at riot. There is absolutely 0 reason for this. With all the intelligent people working at riot there should be at least 1 person to notice this issue (considering its been an issue plastered all over the boards) who can actually do something about it (talk to someone who can fix it or do it themselves). Its apparent that the Riot staff is either negligent to their customers concerns or oblivious on how to ensure the customers satisfaction (i think we all know which one is true). Please have the decency to make people who actually enjoy this game to continue to do so. Considering that majority of the people who play League of Legends have bought something from the store it would be considerate to show us that our money is not only going to our own satisfaction but also the satisfaction of the LoL community.

Thank You"

49 Comments

Llanite6 votes

Riot leaves you two options to get keys.

  • Buy it with real money
  • Buy it with play time, i.e. grind your ass off.

They could, of course, increase key drop chance, abolish the keys altogether, even remove the mastery thing and let chest drop on win of the day. The question is why? What could they possibly gain by letting you have stuff for free, rather than charging money for it.

Put it in another way, if you can get all 4 key sets playing casually, who are they going to sell it to?

"Anger" isn't the right word, it's greed. Some people believe they are entitled to all 4 key sets, because they already had 4 chests. Realistic speaking, they are idiot, they are not entitled to anything in this game, they get what they are given, nothing more, nothing less.

They could, theoretically, angry and leave for another game, but same thing holds for every game (or real life), the producers don't owe you a cent, and you cannot "demand" stuff from people who don't owe you.

BetweenSkill1 votes

Yeah people don't understand, this whole system is just MORE FREE stuff. Anything at all is more.

SAZ20001 votes

Well put!

Doaenel4 votes

bud, ive been playing solo for a week or so, got no keys. JUST TODAY played with premades of 3-5, got 7 keys. its all about the premades, not the score

xxxkaylexxx6 votes

but it still decays over time...you'll stop getting them soon enough

Eldochem3 votes

freal? all of my friends play together and they're constantly complaining about how they never get any keys

RisenDarkKnight1 votes

It's literally impossible to get 7 keys in a day. You are limited to 4 keys per month (12 fragments).

manbearswine1 votes

{quoted}

bud, ive been playing solo for a week or so, got no keys. JUST TODAY played with premades of 3-5, got 7 keys. its all about the premades, not the score

I don't believe you.

I pretty much only play in premades,and I got 6 key fragments after a lot of games,I'm not even sure if 7 is possible.

Katarina OP1 votes

{quoted}

bud, ive been playing solo for a week or so, got no keys. JUST TODAY played with premades of 3-5, got 7 keys. its all about the premades, not the score

I noticed that too! I went about two weeks with absolutely no key fragments. And this weekend alone I got 4 key fragments, 3 of them back to back.

Eldochem7 votes

i think he said like four times that it's in riot's best interests to do this. maybe read next time?

dEAdbUs4 votes

I have 5 boxes and can't open them.

Some guys are talkin about free stuff, but I got none yet. You can't get anything until you open box.

Old Man Teeto1 votes

You get a free chest with a guaranteed skin and enough to unlock it for logging in.

If you have 5 boxes and haven't opened any, you haven't won many games since the launch.

Or you're just lying.

dEAdbUs1 votes

I 'll send screen today. Haven't won enough, but still got tons of chests? Then chests mechanics are not good.

Oleandervine4 votes

The thing is, if people are getting angry at a free system that is skewed in a manner that encourages you to spend real money after you earn your first few keys of the month, then they are taking the entire thing for granted and should probably reevaluate their life choices. Beggars can't be choosers, so if someone gives you something, you have absolutely no grounds to get upset that they don't give you more stuff faster. Furthermore, your chest earnings are locked to your champions per season, roughly a year. So unless you own a boat load of champions and can manage to get S or have buddies get S while you play them, most players can only manage to score about what? Maybe 15-25 chests a year? 12 months are in a year, so if you get roughly 2 keys easily each month, that means an average player will be able to open about 24 chests a year. I'd say that's pretty damn generous for a company that's giving you products they usually charge for, especially when some of the items are worth well over $10 a piece. So I think the system is balanced. If it was the only way to open content in the game, I'd agree that it's problematic, but since there are multiple options in League to access vanity content and champions, this is not something that should be complained about or retuned.

Suk Bofma Balls2 votes

I agree. they should totally use that third method. maybe make it two key fragments for one key?

PDE5 Inhib2 votes

Why are you bitching that the amount of free stuff they give you is too low?

Suk Bofma Balls3 votes

read, dude

PDE5 Inhib2 votes

His Tl;Dr: Rito gives me free stuff, but not enough so I bitch.

SAZ20003 votes

Bruh, don't just read the TL;DR if you're gonna bash me. I, like, explicitly gave reasons why riot should make this work.

PDE5 Inhib2 votes

And your reasons are all, "because I want MORE free stuff".

SAZ20003 votes

Well, actually, I said that Riot should make this work because it raises player morale and reduces anti-riotism, but I guess you're right. I do want more free stuff. Don't you? Is it wrong that I like getting stuff for free? (please, no anti-semitic comments) Besides, what are the downsides of getting stuff for free? I'm just putting it out there that statistically there is no chance that our keys will ever outnumber our chests. Just food for thought.

PDE5 Inhib2 votes

it raises player morale and reduces anti-riotism

If the anti-riotism is based on not getting enough free-shit, then it's a pretty stupid argument. Rito "hey guys we're giving you free stuff!" "omg fuck rto not enuf free fuck you rito we hate you" "Hey rito, you should give them more free stuff and they'll like you more". Like...wut.

do want more free stuff. Don't you?

I'm perfectly happy with what they have given. I've gotten a WW skin and Thresh, and currently have some 800 orange/500 blue stuff saved for when I get something else that I like. So I think the system is perfectly fine. There is literally NO valid reason to bitch about this system.

Besides, what are the downsides of getting stuff for free?

This game is free to play. Rito makes their money (money they use to relocate the servers, etc) by people buying items from their game. If they give away all their shit for free, they don't have the money to do that anymore.

I'm just putting it out there that statistically there is no chance that our keys will ever outnumber our chests.

Then why do I have 0 chests in my inventory, and am ineligible for another until tomorrow?

Just food for thought.

Your food for thought is the equivalent of vegan hamburgers.

SAZ20001 votes

[{quoted}](name=PDE5 Inhib,realm=NA,application-id=3ErqAdtq,discussion-id=4MmRgg2p,comment-id=0003000000000000000000000000,timestamp=2016-04-18T01:25:41.104+0000)

If the anti-riotism is based on not getting enough free-shit, then it's a pretty stupid argument. Rito "hey guys we're giving you free stuff!" "omg fuck rto not enuf free fuck you rito we hate you" "Hey rito, you should give them more free stuff and they'll like you more". Like...wut.

I'm perfectly happy with what they have given. I've gotten a WW skin and Thresh, and currently have some 800 orange/500 blue stuff saved for when I get something else that I like. So I think the system is perfectly fine. There is literally NO valid reason to bitch about this system.

This game is free to play. Rito makes their money (money they use to relocate the servers, etc) by people buying items from their game. If they give away all their shit for free, they don't have the money to do that anymore.

Then why do I have 0 chests in my inventory, and am ineligible for another until tomorrow?

Your food for thought is the equivalent of vegan hamburgers.

Well damn, that savage last line was eloquently put. However, I think you misunderstand the meaning of my post. This post, regardless of my opinion, is simply meant to state the statistics of the matter: that there is literally NO CHANCE IN HELL that we'll ever be able to make up the chest-key deficit. I'm not quite sure how you were able to pull of the feat of obtaining fifteen key fragments within two weeks, unless you bought keys with RP. As I said before, I have a friend who's had FIFTY wins since the beginning of hextech crafting and only obtained seven key fragments. You must have played at least two hundred games since the beginning of hextech crafting, in which case I no longer want to talk [kappa, I'm always down for intellectual debate]. Aside from that, I'm not here to 'bitch' about the system; I'm here to simply suggest methods with which Riot could balance the system. As I said before, it is in Riot's best interests to make the system work. If the system is perfectly balanced, it's one less thing for people to bitch about. By the way, Riot did not just implement this system to give us free stuff. Many people have begun to drop money just to buy chests. It's a microtransaction just like in counterstrike or call of duty; and it's worked EXTREMELY well in terms of sales for both of those games. By the way, if they give shit out for free, it's not like we're going to stop buying altogether. The hextech system is far too unreliable for us to get the exact stuff we want, which I have no complaint about. Alright, I'm outsummoner 4 summoner 6

PDE5 Inhib2 votes

But the point that you're missing is that the system is currently perfectly balanced. You can obtain free items by simply playing the game. There is no legitimate reason to bitch. You can get a chest per week. After the reset, it's very easy to get key fragments.

Arakadia2 votes

Those walls of text hurt...

SAZ20001 votes

sorry bruh

underscores2222 votes

I agree. I'm a fairly average player (who has never ranked above silver), and each time I get a box available, I get an S (or play with some friend who does, which is about an even 50-50 split) within the next 12 hours. Just to be clear, I generally only get 1-3 games in a day, so I'm not some monster who plays all day and does nothing else.

In fact, I have 4 boxes sitting there with only two key fragments. While I deeply appreciate the whole "free stuff" thing (and have seen "the free" ruin other games via handouts), I think the system is set up a bit backward. It feels like it should be much harder to get an S than 3 fragments. It is, in fact, much harder to get the fragments than the box. The issue isn't how easy chests are to get (or how often keys drop) or that the system of rewards is "not enough," the issue is that the perceived difficult thing to get (chests) is easier to get than the random drop portion (fragments). If the idea of the system is to reward players for playing well, then shouldn't the chests be the limiting factor in "getting the free?"

In addition, as far as I recall seeing in the Q/A on the system, the key drops are also limited per month, so you can never get extra fragments beyond the 12 needed to open that month's boxes. Now, I can't recall the source on this, and I sincerely hope I misunderstood, but if that's the case, the the "front loaded with chests" argument is kinda weak, since you can't ever make up the keys. Even if the key drops aren't capped, its near impossible to get more than 12 keys a month (from what others are saying, I'm going to wait a bit longer before forming a definite opinion on this). It's more frustrating to know I have a reward sitting there for playing well, and I can't open it because I don't have a key.

Also, are people more likely to buy a key to open a box they earned, or a box because they have a bunch of keys sitting around? I am inclined to learn toward the latter, since boxes are perceived to be harder to get (and are more directly limited). If you get a few keys sitting there, wouldn't you want to use them? But if you have a few boxes, well, you can get a few keys by playing some games, right? By increasing key drops (slightly), the frustration players are feeling will simmer down, and riot might actually make more money selling boxes because people are too impatient to wait a week for another box charge.

tl;dr It's irritating for players to have a reward for playing with high skill (chests) and be unable to open it because the key drop rate is restricted. The perception is that keys should be easier to acquire (just win a few games) and that chests are the true reward for playing with high skill (achieving S ranks). The system currently seems like it is easier to get chests than key fragments, which leads to frustrations when the reward is perceived to be earned already but the "stupid random number generator" isn't giving you a key to open it with. Also, riot might make more money when people have a few spare keys laying around, as they will be impatient and buy chests.

Oleandervine1 votes

{quoted}

I agree. I'm a fairly average player (who has never ranked above silver), and each time I get a box available, I get an S (or play with some friend who does, which is about an even 50-50 split) within the next 12 hours. Just to be clear, I generally only get 1-3 games in a day, so I'm not some monster who plays all day and does nothing else.

In fact, I have 4 boxes sitting there with only two key fragments. While I deeply appreciate the whole "free stuff" thing (and have seen "the free" ruin other games via handouts), I think the system is set up a bit backward. It feels like it should be much harder to get an S than 3 fragments. It is, in fact, much harder to get the fragments than the box. The issue isn't how easy chests are to get (or how often keys drop) or that the system of rewards is "not enough," the issue is that the perceived difficult thing to get (chests) is easier to get than the random drop portion (fragments). If the idea of the system is to reward players for playing well, then shouldn't the chests be the limiting factor in "getting the free?"

In addition, as far as I recall seeing in the Q/A on the system, the key drops are also limited per month, so you can never get extra fragments beyond the 12 needed to open that month's boxes. Now, I can't recall the source on this, and I sincerely hope I misunderstood, but if that's the case, the the "front loaded with chests" argument is kinda weak, since you can't ever make up the keys. Even if the key drops aren't capped, its near impossible to get more than 12 keys a month (from what others are saying, I'm going to wait a bit longer before forming a definite opinion on this). It's more frustrating to know I have a reward sitting there for playing well, and I can't open it because I don't have a key.

Also, are people more likely to buy a key to open a box they earned, or a box because they have a bunch of keys sitting around? I am inclined to learn toward the latter, since boxes are perceived to be harder to get (and are more directly limited). If you get a few keys sitting there, wouldn't you want to use them? But if you have a few boxes, well, you can get a few keys by playing some games, right? By increasing key drops (slightly), the frustration players are feeling will simmer down, and riot might actually make more money selling boxes because people are too impatient to wait a week for another box charge.

tl;dr It's irritating for players to have a reward for playing with high skill (chests) and be unable to open it because the key drop rate is restricted. The perception is that keys should be easier to acquire (just win a few games) and that chests are the true reward for playing with high skill (achieving S ranks). The system currently seems like it is easier to get chests than key fragments, which leads to frustrations when the reward is perceived to be earned already but the "stupid random number generator" isn't giving you a key to open it with. Also, riot might make more money when people have a few spare keys laying around, as they will be impatient and buy chests.

People are more inclined to buy keys for chests they own than to buy chests for keys they have. Because keys are more sparse than chests, the demand is high, so people will want them. Furthermore, a chest has the curiosity and chance around it - What's in it? Is it DJ Sona? Pulsefire Ezreal? HEXTECH ANNIE?! - so naturally, someone would be busting at the seams to open it, an effect that a key does not generate. I also think keys are cheaper than chests as well, meaning that a key is an easier impulse buy than a chest.

underscores2221 votes

The argument that having one thing creates a desire to get the second half to open it works both ways. My point was more about the perception on what is easier to get and what is harder. For myself, at least, I identify chests as "should be harder to get than keys," and thus it "feels better" to buy a chest if I have a spare key. Since keys, in theory, are infinite, if I have a chest I can wait and get a key, but if I have a key or two laying around and I know it's 6 days until I have a chance at getting a chest, I might buy one on impulse.

The same logic you use to promote buying a key (what's in the box?) is the logic I use to explain why people are upset about key drop rates/frequency. If I get a box, I want to open it. Keys should not be the limiting factor, and the fact that they are (or seem to be) is irritating to players. All in all, I think its the perception of what should and shouldn't be rare that is causing the most issue with the system.

ViashinoWizard1 votes

You know the drop rate resets around every month, right? You'll start getting them again soon.

SAZ20001 votes

{quoted}

You know the drop rate resets around every month, right? You'll start getting them again soon.

...number eight

Goatfish1 votes

[deleted]

SAZ20001 votes

damn i wish i were as lucky as you

Lyless1 votes

This key fragment stuff is stupid. I wish it would go away.

dunkeroni1 votes

It's balanced for players who don't farm. If you only play a few times per week, then it will be even. After 6 keys, the drop rate goes down a lot, and it resets every 30 days (starting at the first day you opened a chest). They wanted players to not have to 'farm' keys by playing constantly.

Also: there is no hard limit to keys. Chests can only be obtained from each champion that you own once per season, meaning that over time you will stop getting chests due to the champions you play. Keys will always keep coming.

Duke Anax1 votes

It's ridiculously easy to make a "chest run" with random champions and a semi random premate.

Even without a five man premade I found an S after two or three games for all my boxes.

dunkeroni1 votes

Right, and the longer you do that the less champions you will have left to do it for. Hextech just came out, so of course you get a front-load of chests because you can get a chest with literally everyone. Once all of your mains, all of your secondaries, and all the the champions you sometimes but rarely play are used up, you won't get many chests any more. Unless of course you only play with the intent of farming chests, in which case the limited number of keys (specifically limited to block farming) will slow things down. Rest assured though, the two numbers should balance out again near the end of the season.

More importantly, this pattern will happen with everyone, so the longer the season goes on the less your premades will be getting you chests as well. Riot is giving you free things, so don't complain that you aren't getting all the free things inside of a few weeks.

Rozair1 votes

5 wins = first key 10 second 20 for third. Makes a hell of a lot more sence to me

Lady Hammerlock1 votes

If you get a key and a chest on the same game it won't actually display both it will say you got a chest but won't display the message telling you that you got a key....wasted some time on that

Amelie1 votes

I have opened 5 chests in just barely over the one month this system has existed. I only have one chest left. That's 15 keys in about 60 wins, over half of them solo queue..

It will be pretty hard to get as many chests as you describe; it's incredibly optimistic. But assuming you play in premades like that, keys should be dropping a TON.

I firmly believe that keys will eventually outnumber chests... it simply takes time to get to that point. Your chests will max out according to your champion pool. Pretty much no one is gonna get 52 chests a year. Unless you have a ton of friends who can perform extremely well on a consistent basis.

Everyone just wants to open chests the moment they get them. I think that's the biggest issue.

Duke Anax1 votes

I got three chests in seven games by playing random champs in random premades.

I also have another 30 random champs I can get chests from and by the time I done that I have enough IP to get more.

Getting chests is not difficult.

Amelie1 votes

And you will have enough keys to open them all before the year ends.

Communist Toast1 votes

I just got 3 key frags back to back to back. was crazy

AkabaneKun1 votes

League of premades.

Old Man Teeto1 votes

I have 1 chest left to open, and a new chest available tomorrow.

As I predicted on Launch, it's fairly easy to average more than 3 key fragments/week eventually resulting in you catching up to your Box rate with decent play time.

If you don't play a ton, you likely don't play a ton of champions, in which case you don't have use for tons of skin, in particular random ones.

If you do play a ton, you will get enough fragments and get to use everything available to you.

Darkxander1 votes

ITS A DAMN LINEAR SYSTEM. The more key fragments you earn in a month the longer it takes you to earn your next key. It even outs the chest to key ratio.

Shobrele1 votes

Its about giving you tons of chests and then saying to you "Go buy keys on the store cmon! Those 20 chests you have in your inventory wont open themselves you know!". Its a nice money making machine. Dont get me wrong. I like free stuff. But they will also make millions of those free stuff. Its a great plan and theres nothing wrong with it. Just dont expect to open all your chests. You will ALWAYS have more chests than keys unless you pay.

FioraWillCarry1 votes

All this bitchin. It resets every month. At the beginning of each montly period you will get keys like crazy. Just be patient and stop complaining guys.

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