Sugestion: New Keystone Mastery "Ambition"

ajkane··22 votes·1,163 views

I suggest Riot creates a new keystone mastery in honor of SSG Ambitions clutch smite abilities. The mastery should be called "Ambition" and gives the player +10 smite damage at all levels. Never forget Ambition Game 3 2016.

25 Comments

Slythion13 votes

While Ambition is a god, and I would definitely support some sort of honor towards him in the game, I don't believe this is the right way to go

Dêcoy3 votes

There was a bug with mountain drake, where it amplified damage from Smite - Riot took care of it, saying they wanted true damage to be TRUE - if it says 1000, it deals 1000. No way they will add anything like that to the game.

But hell yeah - give Amibition a cookie. Dude played his mind out. SSG Lee Sin? Come on, Riot, that's pure money right there

Shadòw1 votes

true damage can still be amplified.

i mean, Darius and Chos Ults also have scalings.

Dêcoy5 votes

scaling and amplifing are 2 different things.

Their skills are designed with a chance of scaling, which means more AD/AP you have, more true damage you deal. But if Darius' R says it will deal 750 true damage, that's how much it will deal. Smite interaction with mountain drake was that it said it will deal 1000, but it dealth from 1100 to 1300, depends on how many mountain drakes you had. Unless smite starts to scale with something, nothing will change amount of true damage you get out of it

Shadòw1 votes

yea but what if the mastery is making it so smite says it will deal bonus damage from the beginning.

it won't deal "hidden" damage then, if it says from the beginning it will deal 1100 Damage at lvl 18 for example with the mastery i see no problem

Dêcoy4 votes

Masteries are suppose to be flexible, something that fits your style. Mastery like that would become "must-have" and jungler without it would be useless.

Shadòw1 votes

not really

in a baron/drake fight there is usually so much going on that you simply can't time your smite exactly right.

100 damage on lvl 18 won't gurantee the baron.

it would be the mastery you want for a faster clear speed and a small advantage in smite duels if that is your playstyle. but you give up an other keystone mastery for it (like the new one that gives a shield on cc).

Dêcoy1 votes

...

U understand that smiting is part of jungler's skillset? If you can't smite (look Jankos at Worlds) just don't play Jungle. I don't see your point.

Shadòw1 votes

when you're at a point where the Baron loses 1000HP per second try timing it perfectly.

Dêcoy1 votes

That's what seperates decent junglers from good junglers. Its part of the game and if you want to jungle, you have to learn it. Its same as timing killing creeps or timing your cooldowns in lane.

Shadòw1 votes

I want to see you being able to time smite on the exact ms when Baron hits the HP your Smite can execute.

It's impossible. Humans are not Robots. You can't smite perfectly, you always have the risk of smiting too early or too late.

In a wild baron fight the Baron loses so much health per second you simply cannot perfect smite. and when you do it's pure luck.

The human brain has a reaction time too, and with all the spells and auto attacks flying around the pit the Barons HP won't go down linear.

Back to the topic, 100 extra Damage on smite on lvl 18 won't guarantee you the Baron.

Dêcoy2 votes

but 100 more damage makes your smite better than other jungler's smite - and with that, we can also make a mastery that makes your flash having 200 extra range, because that doesn't guarantee you that you will kill someone or escape gank, right? That's the point. That's why riot removed that interaction with mountain drake.

By your logic, lets make mastery that gives you 10 more damage when you last hit minions in lane "because humans are not robots". If you aren't good enough to secure smite, its your problem. Just practice and get fn better. Im not talking here about smiting Baron when he is exactly at 1000hp and you have max lvl smite. SECURING BARON WITH SMITE means last hitting it with that summoner spell BEFORE enemy jungler do this. If my smite hits for 800 and I see Baron at 1200HP, I will press my Smite when Baron is around 900-1000hp, depending on how many people are with me and how fast its going down. Because then - including ping - Smite will go through at around the time when Baron is at 700hp.

Besides, as someone else pointed out - every jungler would take it so in the end it would make no difference. You would only increase power of smite for both junglers - unless one of them is retarded and decided to handicap himself even more, risking losing important objective.

Once again - SMITING IS A SKILL, SAME AS LAST HITTING, KITING OR LANDING SKILLSHOTS. Its important part of being a jungler - if you can't do it, either change your role or go and practice that.

Shadòw1 votes

and the mastery would be so you have an slight advantage over the enemy jungler on smiting if you want that to be your keystone.

i see no problem with that.

keystones are there to fit your playstyle, when you want to give up Damage or HP from the other keystones for a slightly stronger smite i see no problem there.

Dêcoy1 votes

I start to think you may be mentally handicapped...

I will explain that once more, so please, pay attention.

Having upgrade to your Smite as a jungler would become MUST-HAVE because it helps you take objectives down. If you opt out of it, you are just stupid. That's why it won't be created - because Riot doesn't want any "must-have" masteries, that would make certain champions pick only that one thing.

I can play any champion with Thunderlord...but I also can play AP mages with Deathfire Touch or Stormraiders Surge. I can play ADC with Fervor...or Warlord's. I can play Alistair with Bond of Stone, Thunderlord or Windspeakers Blessing. I can play Elisse with Thunderlord, Strenght of the Ages or Deathfire Touch. I can play Olaf with Fervor, Warlord's or Strenght of the Ages.

See my point? At the moment you have multiple masteries that you can use on any champion - if you add one that gives you more damage on Smite, not picking it will handicap you and your team. If my team would lose baron because my jungler didn't pick it and he got outsmited in crucial Baron/Elder fight, it's all his fault.

TL;DR: Using Smite is a skill that you have to learn. Stop acting like a poor toplaner who cries entire season because he can't play melee toplaners and wants Riot to solve that for him, instead of adapting and getting better. It's not Riot's resposibility to make your games easier. If you don't want to learn how to smite objectives, just don't play jungle and you will be fine.

Shadòw1 votes

ok you are definitely retarded.

you can also play junglers with other masteries.. and 100 Damage on lvl18(which is only an example, could begin with 5 bonus Damage on lvl 1 and scale up to 100) WON'T EVER secure you an objective. It will heighten your chances, but it WON'T be an must-have.

Even basic abilities do so much damage late that these 100 Damage will only actually be the reason for a won Objective rarely.

But, it won't be a must-have. It will be the Mastery players want to take if they are objective-oriented. When you wan't more Damage for fights, you'll go for Thunderlords instead. Or any other viable Keystone that you would not have else.

You still try to deny that humans are not robots. AGAIN, for the 1000000 TIME now, YOU CAN'T PERFECT SMITE. HUMANS HAVE REACTION TIMES, you can only train it to heighten your chances, but the average human reaction time is around 0.2-0.3 seconds.

It's not unusual for Junglers that have a better smite because of lvl still getting outsmited. Simply because in a crowded Baron fight a Human is not able to smite on the milisecond exactly in the right moment.

Even in pro play, it very often happens that Elder/Baron gets stolen. Sometimes even by Abilities that to less Damage than Smite.

And now you come here and want to tell me that you have a reaction time of 0.0001 seconds and hit every Smite PERFECTLY?

you know what? fuck Bengi, fuck Ambition, fuck every pro jungler...

you are definitely better than all of them.

can i expect to see you in Worlds next year then as _the guy who hits every smite perfectly? _

Dêcoy1 votes

You call me retarded, yet you don't even read my posts here. I will write that again, hoping this time you will sacrifice 2 minutes and read it.

Smiting baron DOESNT FN MEAN SMITING IT EXACTLY AT WHAT YOUR SMITE DEALS.

Smiting Baron means KILLING IT with smite. Your smite deals 800dmg? Cool, Smite it at 600 if you want - that secures you Baron.

You mentioned Bengi and Ambition - go and rewatch Game 3, where Ambition outsmited Bengi and stole Elder Dragon. If he Bengi had that mastery, he would outsmite Ambition. Bengi made a MISTAKE by smiting TOO EARLY. People aren't robots - he made mistake, Ambition didn't. Which means in that fight Ambition's skill to PREDICT WHEN TO SMITE was better than Bengi's.

If you don't want to accept that smiting is a skill on its own, go play tetris, since its more of your skill level game.

"And now you come here and want to tell me that you have a reaction time of 0.0001 seconds and hit every Smite PERFECTLY?" <-- Please, show me where I said that. Im really curious, because i don't recall saying something like that. So quote my comment where I said that...unless you can't, because I never said that. That's an option too.

"Even in pro play, it very often happens that Elder/Baron gets stolen. Sometimes even by Abilities that to less Damage than Smite." <--- Yup. EDG/H2k or H2k/ANX - where Jankos DIDNT smite baron, which led to baron steal. Move on with your point, because you just proved AGAIN that smiting is a skill.

"It's not unusual for Junglers that have a better smite because of lvl still getting outsmited. Simply because in a crowded Baron fight a Human is not able to smite on the milisecond exactly in the right moment." <--- Its actually pretty often where one jungler has at least 1 lvl advantage, since pro teams will use that advantage to force baron/dragon fight, knowing their jungler has better chances in smite fight. Again, you just keep proving my point instead of backing up yours.

"You still try to deny that humans are not robots. AGAIN, for the 1000000 TIME now, YOU CAN'T PERFECT SMITE. HUMANS HAVE REACTION TIMES, you can only train it to heighten your chances, but the average human reaction time is around 0.2-0.3 seconds." <--- One more thing I never said. Quote me in comment where I said that humans are robots, please. Unless - like before - you can't, because I never said that.

ChaddyFantome1 votes

As nice as that would be, would be necessary on all junglers. Thus making it ubiquitous.

Makes adding it redundant.

I am all in favor of naming a Jungle themed Mastery in honor of the dude tho. That man had Faker's number.

Joe Mana3 votes

[deleted]

ChaddyFantome1 votes

{quoted}

+10 damage on smite is incredibly weak.

It doesn't matter. Any mastery that makes your smite better than the opponents makes it mandatory for securing objectives.

Joe Mana2 votes

[deleted]

ChaddyFantome2 votes

{quoted}

As opposed to other keystones, it's not really a good option.

  1. It doesn't matter if ti is, it would still be mandatory because of smite wars.
  2. Even if we accept what your saying as truth, what is the point then of putting something you yourself admit would be a pointless addition to the game?
  3. How are we honoring Ambition by naming a Mastery after him that you yourself claim is shit?
Bladerunner77771 votes

That sounds like the shittiest keystone mastery of all time

R181 votes

It's be cool, but nobody would use it for obvious reasons

78750242DEL11 votes

LOL Ambition: i'll always camp fekar daddy xD :^) Faker: AHHHHHHHHH CMON MAN.

yung niga singed1 votes

+10 damage? No one would use it. It'd be a waste of a keystone slot for something that could be better.

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