{Champion Feedback} Azir Ultimate/Ability Rework. [Quest] Lets Save the Sand Mage!

RiP Achilles·9/25/2014, 10:46:42 PM·2 votes·2,005 views

Quest Info

Welcome Summoner!

*I have played Azir for about 40+ Games now, and there are certain things i've noticed about his kit that he Lacks/Needs to really be a Useful Champion. Allow me to List some things here:

  1. Lacks Control of Enemy Champions which makes a Kit that Revolves around standing still and commanding your Soldiers Difficult.
  2. Ultimate is Lack Luster, and can be near useless at times.
  3. The (Shifting Sands) Ability where you jump to your summoned Soldier is incredibly situational and almost useless in team fights where you are summoning Soldiers at a fast rate to keep your damage output at Useful Levels.*

*Here are some things that could fix these issues in my opinion:

  1. Rework Azir's (Shifting Sands) Ability to Instead throw Sand at an Enemy or at a Target Location Rooting/Stunning the Enemy Champion for a limited time. (Often this Ability loses all usefulness because jumping to your minions when you place them directly into a team fight is Very Bad for a Squishy Champion who stands still to command his Soldiers.) a. This would make it much easier to Use your (Conquering Sands) Ability to re-position your Soldiers to Attack the Enemy Champion, Because they can not move. b. This could be used to stop an Enemy Champion when they "All In" you, where Azir is weakest. c. The ability as it is, can be easily stopped by Enemy Champions. A Stun is less prone to accidentally throwing you right into a team fight. d. A Stun seems to be just what he needs to balance out the fact that his Soldiers are Stationary and are Easily Avoided.*

2. Rework Azir's (Emperor's Divide) Ultimate Ability. A good Mid Laner has High Damage Output and Usually an Ultimate Ability that can Drop Someone Very Quickly. (I. E. Syndra, Ziggs, Brand, Lux, Lissandra, Oriana, Katarina, and Vel'Koz are All great Mid Laner's who have High damage Plus a Large Damage Output Ultimate.) a. His Ultimate is Very Situational and Rarely used as an "Offensive" ability, Its usually used when Azir or his teamates get jumped on and he needs it to run away. b. Its hard to have a Meta Champion who does not bring much to the table, for this champion to have a future in competitive play he will need to have an ultimate that fixes the fact that he lacks Situational Burst Damage.

Quest Progression!

Here are my Ideas for his Ability Reworks!

{E. Ability} Sands of Shurima Azir Conjures Sand from Shurima to launch forward in a straight line Hitting the first Enemy Champion it makes contact with. When it makes contact with an Enemy Champion it encases their body in Sand stunning them for a short time, and making a small sand storm around them slowing Enemy Champions that are near Target Location. -Range: 1075 -Stun Duration: 1/1.25/1.5/1.75/2 -Slow: 30%/40%/50%/60%/70% a. This would make it much Easier to keep yourself Alive as Azir when someone jumps on you at the same time only stunning one champion so if multiple champions come at once, it will not be a Win All Ability. b. This will make it much easier to get your soldiers Enough Time to actually make a difference when you want to kill someone.

{Ultimate Ability} Burial of Shurima Azir Sacrifices his Soldiers he has Currently Summoned on the map to Create Sand at a target Location Capturing all in the "Area Of Effect" (Affected by number of Soldiers currently Summoned) and doing a Large Amount of Damage to All Captured in the Sand. (Azir Must have Soldiers Summoned for this Ultimate to be able to be Activated.) -Damage Per Soldier Summoned: 90/130/180 (+20% Ability Power) -Range Increase Per Soldier Summoned: 50/100/150 a. this Ultimate can only be activated when Azir has Soldiers Summoned on the map, Making it so he must Choose if he wants to continue his Assault with his Soldiers, or Lose all his Soldiers for one Large hit against the Enemy team. b. the Pro's and Con's of this ability seem more balanced then Azir's Ultimate at the moment which seems to only be rarely useful right now.

Quest Completion!!

Thank you all for taking this Quest to "Save the Sand Mage!" Thanks to everyone that took time to read this post and Feedback is Appreciate!

Please Leave your Opinions on how you feel about these changes!

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2 Comments

DocRedgrave9/26/2014, 6:50:52 PM2 votes

Yawn... Nothing interesting here whatsoever. Time to move along.

RiP Achilles9/28/2014, 6:36:42 AM1 votes

Thanks for the "Interesting" Feedback.... Trundle

Everyone feel free to give their thoughts on how this Champion Kit could be a little Improved for more Reliable Play-ability!