how to balance anivia
q - also teleports to location w - touching it deals damage e - leave it the same r - gives anivia bonus stats while inside its zone like health and stuff
q - also teleports to location w - touching it deals damage e - leave it the same r - gives anivia bonus stats while inside its zone like health and stuff
0 true damage and you expect her to be viable?
3/10
q - also teleports to location
What? Why?
r - gives anivia bonus stats while inside its zone like health and stuff
I could go for that. Give her a little MS and maybe a defensive stat.
Q- It is fine how it is. The stun does what it needs to and the teleport would hurt you more than help you. Imagine firing it at a player hiding under tower then Blam! Now you are there too. But you have no movement speed at all, you are fried.
W- damage isn't necessary if you want to do something add a contact slow but even that's not necessary either.
E- Agreed
R- Bonus health regen or CDR while nice is again not needed as it has better use being used at distance than sitting on the enemy and using it then.
The only complaints I have is that Anivia could use a small base move speed buff but even that I do not think is needed. Her ult canceling every time she gets nudged though is the most annoying thing to me. She is rather balanced to me ,overall mana is the main problem early game. Late game its those interrupts that can really hurt her.
what if it gives her allies stats too? in a team fight she could potentially help a lot of allies especially melee ones.
what if it gives her allies stats too? in a team fight she could potentially help a lot of allies especially melee ones.
In a way it already does by slowing enemy's move and attack speed.
I would give her maybe some effects when somebody tries to get over her wall, like a slow or some damage, because half of the champions can dash over it anyway.
Also, a lower mana cost for her Q would be nice. I mean, what is so strong about this spell? Granted, it can deal a lot of damage if you hit it twice, but thats rarely going to happen, and there are waaaay better rank 1 stuns (
hue). Something like 60/75/90/105/120 or 60/70/80/90/100 seems to be more appropriate.
Anivia is balanced, but her gameplay is pretty boring . Your early is ultra safe, mainly afk farm. Then you try to hit a champ with your Q or R, if it worked, Use E and keep farming. Her wall is funny but except to keep ennemies in her R, it's not really useful on her, it's a good ability but not on Anivia.
IMO her gameplay is all about touch ennemy with E after you hit him with Q or R, so y she's viable but i rarely have a lot of fun while playing Anivia
Leave her E alone? Anivia will never be strong until her E is just as busy as Cass's. It should do true damage on a frosted target, steal armor/MR and have a mana regen mechanic as well.
I would buff anivia like this,remove her as slow on ult and in addition buff her damage on q ult e that's just me though.
Got wrecked and want her nerfed do you?
this is a buff. you're welcome.
Anivia teleporting herself into the middle of a teamfight is suicide.
she can also teleport away
yeah, ten seconds later. She'd get murdered.
Anivia is pretty balanced right now. Leave her alone before Riot screws her up.