we need more tenacity with all the hard CC in the game

Stering··4 votes·1,009 views

when you see the other team is something like Braum Ahri Jinx Pantheon andNasus I can't help but wonder if riot is ever going to give the players more than justitem 3111 for tenacity cause once every champ on the other team has a stun 25% tenacity is just not going to cut it.

(also is it just me or do stun-lock team comps make you wonder if they can play or not?)

14 Comments

OurLestrade3 votes

... Then what would the point of CC be? It already has enough trouble against the whole death-is-the-best-CC style.

Slythion1 votes

It makes sense to me, if you are able to spend gold on items that slow like: item 3143 item 3022 item 3025 item 3092 item 3153 item 3116 item 3742

why do players only get a select few items like: item 3222 item 3111

Ratbert2 votes

Because people have mobility and slows aren't hard cc anyways. Also swiftness.

dark100dark1001 votes

Yes. Without CC, everything will be about raw attack speed + damage champs. Yi, Jax is strong enough, they don't need to be stronger.

dark100dark1001 votes

And there is enough free tenacity in the game now. All useful CC-s are nerfed (Rammus E, Lulu W) from 3 to 2.25 sec wich is ~30% free tenacity for all players. People forget too fast.

BeatzBoyFTW1 votes
  • (30% from item 3111) + (15% from Swiftness) = 45% tenacity (dunno if it's this, or the actual number since the numbers may have a soft reset)
  • item 3140 item 3139
  • summoner 1

This is more than enough to withstand CC as a tank with tons of HP/Armor/MR builds, unless if you're a squishy, then why the heck are you infront of the teamfight or not having one of the options above?

Nekusen1 votes

{quoted}

  • (30% from item 3111) + (15% from Swiftness) = 45% tenacity (dunno if it's this, or the actual number since the numbers may have a soft reset)

  • item 3140 item 3139

  • summoner 1

This is more than enough to withstand CC as a tank with tons of HP/Armor/MR builds, unless if you're a squishy, then why the heck are you infront of the teamfight or not having one of the options above?

Swiftness requires to be fully committed to the tank tree, which isn't always an option for everybody. item 3140 is an item only useful for ad assassins and adcs

summoner 1 would be viable if you know what is your opponent getting, but still almost no one would quit a summoner spell for it.

BeatzBoyFTW1 votes

Swiftness requires to be fully committed to the tank tree, which isn't always an option for everybody.

Good for those picking tanky tops/jungle/support champions.

item 3140 is an item only useful for ad assassins and adcs

Good for ADC bot & Assassin mids

summoner 1 would be viable if you know what is your opponent getting, but still almost no one would quit a summoner spell for it.

Mostly good if players pick vulnerable & mechanical champions like Azir .

I guess I managed to clear up OP's problem.

Nekusen1 votes

{quoted}

Good for those picking tanky tops/jungle/support champions.

thats the point, its only available to those fully committed to tank.

Good for ADC bot & Assassin mids

no, just good for AD champions, bad for everyone else.

Mostly good if players pick vulnerable & mechanical champions like Azir .

which will get summoner 4 instead along with either summoner 21 or summoner 14

67chrome1 votes
  • (30% from item 3111) + (15% from Swiftness) = 45% tenacity (dunno if it's this, or the actual number since the numbers may have a soft reset)

It's not that.

First: in the case of stacking Tenacity as it pertains to champions like Irelia , Tenacity stacks as such: 50% Tenacity reduces CC effects by 50%. 50%+50% Tenacity reduces CC effects by 50%, then 50% of the remaining 50%, or 75% overall. 50%+50%+50% Tenacity reduces CC effects by 87.5%, or 50% of 100%, 50% of 50%, 50% of 25%.

Secondly: item 3009 effect the potency of slows, not their duration as Tenacity does. so the 25% reduced slowing on Swiftness will cause a 50% MS slow that lasts for 4 seconds to slow MS by 37.5% for 4 seconds. Alternativly, 30% Tenacity causes a 50% slow that lasts 4 seconds to become a 50% slow that lasts for 2.8 seconds.

BeatzBoyFTW1 votes

I was referring to the Swiftness from the Resolve Mastery tree lol, not the item. But thanks for the info doe.

Nekusen1 votes

tenacity runes at least, to add a real choice

67chrome1 votes

when you see the other team is something like Braum Ahri Jinx Pantheon andNasus I can't help but wonder if riot is ever going to give the players more than justitem 3111 for tenacity cause once every champ on the other team has a stun 25% tenacity is just not going to cut it.

In season 2 Riot introcuded 3 items that granted Tenacity outside of Merc Treads. There was Moonflare Spellblade, Elise's Miracle, and Cloak and Dagger. Those 3 items were latter removed from the game because nobody bought them, ever. Granted: Tenacity was a unique passive on all 3 items and Merc Treads preventing any benefit from stacking them, but still: Boots offer such a low trade-off in build power if you really want Tenacity where major items offering Tenacity are, well, major items: and Tenacity just isn't worth giving up things like the Spell Shield on BV, the active of Zhonya's, the 250% crits from IE, or any other passive from a major item.

And really, if you're not going to give up something like 30% AS for Tenacity and 25 MR: what kind of item are you expecting to have available?

we need more tenacity with all the hard CC in the game

An important thing to mention with CC; The vast majority of CC in LoL doesn't scale with item stats. With a physical-damage ability it goes up in damage with AD and down in damage with armor, but with CC: it's just a flat value regardless of what items are itemized for. CDR allows it to be a little more frequent, but there's no real counterweight to Tenacity if Tenacity were to become a stacking stat capable of making a wide range of CC effects less useful.

Also worth pointing out in regards to CC these items exist: item 3102 item 3140 item 3139 item 3222

All of which can hypothetically reduce the duration of CC by 100%.

Finally: more Tenacity wouldn't prevent issues from running into chain-CC/mega-CC team-comps. Trundle Alistar Blitzcrank Singed JarvanIV Yasuo Out of all the CC these champions have: only Blitzcrank's 0.5 second silence is actually effected by Tenacity. "Airborne" effects (Grab, Fling, Knockup, Knockback) are completely unaffected by Tenacity, Tenacity reducing the duration of CC on yourself doesn't effect CC that's just applied when you're standing in a specific zone (like Singe'd mega-adhesive), and Tenacity has no effect on non-CC effects like the walls of J4, Anivia, and Trundle despite those having the potential to hamper your movement in much the same way several actual CC effects do.

Bravoh1 votes

Tenacity is a useless stat. There are 5 champions in the game that have silences, and tenacity is useless against knock ups. So realistically the only thing it effects are stuns and slows. Now, majority of stuns are 1-2 seconds, and since tenacity is only what 25% of that, the most you get out of it is .35 seconds of less stun, when if you get stunned in the first place you need to work on your dodge skills. Theres a reason why no one uses tenacity boots anymore other then for the bonus MR.

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