Welcome to the leauge of Tanks!
Hey, my name is ShawronZ, I have been playing around for three-four years on league of legends and never ever had the wisdom of talking with the community and sharing my opinion but there's a first time for everything!
recently, I encountered a big issue that is affecting the gameplay of every player on leauge of legends - A team with the most tanks are the one most likely to win due to the fact that tanks are not only effective by suppressing damage from the team but also DOING DAMAGE! I mean, what is going leauge of legends? Why would you allow such a thing? It's foul play!
[zombie-brand-mindblown]
And here are the reasons why:
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Anti-Tank items - Many players like myself due to a little research I have done before writing this post, are disappointed by the fact that Anti-Tank items, like Ghostblade, Last Whisper and Cleaver cannot affect that much on the health and armor of the tanks I am referring to those who play main ADC, so simply there's no way to counter them. On a case of ADC versus a Tank, it will require a large amount of skills in order to take him out, level of skills up to a diamond player level which means for the low ELO players which are the majority will have to suffer the penalty for that.
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Late game efficiency - When it comes to the late game phase where the opponents are no longer in care for farm, it has come the time for team-fights and therefore you and your team will have to rely on someone to engage or defend and sustain the damage that has been given, therefore we got the tank role, but what happens if the tank player becomes a wrecking ball? Simply a walking wrecking ball that ruins everything in his lane, one who all of the damage and gives most of the damage in a team-fight? It becomes unfair towards the team that lacks in tanks and simply need to work a way where there will be a fight of 5vs1 in order to maintain the team's survival and there's a question I would like to raise up, the game is seriously fair when you need to do 5 versus 1 in order to /survive/?
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Tanks carry - I like to call some champions
, tank carry, due to the sad fact that they're more efficient than ADCs when it comes to the game, the champions that I have enlisted in above are merely there for an example of a champion that if he is super fed then he could carry the entire game on his shoulders and many people would have experienced this but for those who haven't and still asking why those champions then here's the reason, those tanks? They not only suppress the damage in the team-fights and the one to engage but also the ones that simply do ton of damages and everybody simply needs to back off and rethink of some other plans, this is where real team works come to mind, when five players need to think on how to eliminate one huge tank champion that does alot of damage and takes alot of damage without any issue, like monster hunting and that's the big real issue in here, those tanks? They are a monster.
[slayer-pantheon-thumbs]
I wanted to make this simple and short but got carried away with the writing, however I have much more to say about this subject but I wanted to keep it short as I could so people would really pay attention and this one out:
In conclusion - This is not a discussion about "Balance", but a logical discussion about the fact that the role Tank? Is he really suppose to do so much damage within the game? I mean the whole concept of the tank role and correct me if I am wrong because this is my opinion, but the the concept of the Tank role is to sustain the damage of the teamfights and begin the engages and simply take the fire to them while the entire team does their damage but what happens if the champ itself also does alot of amazing damage that equals to the ADC or the Mage's damage what does that leaves us with? What are the purposes of the other roles? I am simply against the fact that the tank role could do so much damage that he could solo carry and that's something that needs to be fixed.
are true tanks. They bring defensive boosts and multiple types of disruption. They lack raw damage output, especially later in the game.
Leaving this here.