Twisted Fate has been nerfed over 45 times without a single Buff since 2009 and now hes being nerfed

Please Auto Them·12/2/2015, 7:04:38 PM·3 votes·4,138 views
Twisted Fate/Background
  1. Ult duration reduced
  2. Gold card aoe stun removed, now slows
  3. Holding card duration reduced
  4. Gate cd and mana cost increased
  5. Destiny slow reduced
  6. Wild cards mana cost increased
  7. Pick a cards mana cost increased
  8. Gold card base damage reduced
  9. Gold card aoe no longer does anything
  10. Gate cooldown increased
  11. Old passive removed
  12. New passive global gold per kill
  13. Wild cards ap ratio reduced
  14. Wild cards cd increased
  15. Pick a card cooldown increased
  16. Pick a card now doesn’t hit if target dodges it or ur blind
  17. Blue card dmg decreased
  18. Blue card mana restore only equal to bonus ad
  19. Red card damage reduced
  20. Red card no longer slows attack speed
  21. Gold card damage down to 45 at rank 5 froom 200
  22. Gold card stun now starts at 1.2 up to 2.0 at rank 5 from constant 2
  23. Gate removed
  24. Stacked deck added
  25. Destiny no longer slows targets
  26. Destinty cd increased
  27. Stacked deck attack speed reduced
  28. Stacked deck bonus damage reduced
  29. Blue card no longer gives you mana if target dies before it hits htem
  30. Removed sound animation when wild card hits a stealthed target
  31. Gate can no longer be cast when rooted
  32. Blue card mana regain increased ( only to be nerfed in a few changes)
  33. Blue card mana regen changed to ratio
  34. Global passive deactivated when dead
  35. Can no longer use zhonyas while channeling gate
  36. Gate range no longer global
  37. Basic attack range up 20 ( when everyone got it)
  38. Base move speed up ( when everyone got it)
  39. Mana back from blue card changed to static values no longer scales
  40. Stacked deck removed cdr
  41. Bonus attack speed up slightly ( to compensate for cdr removal, somehow that makes sense )
  42. Destiny cooldown increased
  43. Global passive removed, now it is personal
  44. Pick a card time to shuffle reduced, time holding card reduced
  45. 10 percent ap buff to ratios ( lich bane nerf)
  46. Base armor up a bit ( same with all casters)
  47. Holding card reduced again
  48. Selecting card reduced again
  49. Stacked deck removed dmg on towers
  50. Q damage down 20 points of dmg ( pbe)

Other Nerfs not listed that are indirect

Sheen - > removal of Ap ( Hard nerf to his early game power since his base damage is very weak on w and q ) Sheen - > Added global cooldown on the items proc long time ago Sheen - > Killing a unit with a basic attack or his w when sheen proced and if the target died without the bonus damage from sheen casuing the killing blow the sheen proc would not be consumed Twin Shadows - > Item removed, This was a very useful item on tf since it provided the cdr that was removed from his e and movement speed which was nerfed out of lich bane ( used to be more than 10 percent now its like 8 or something )

His movement speed - > one of the lowest in the game and he has no escape and needs to be close to a target to engage them forcing you to build movement speed items and taking movement speed runes where other similar champs that have no escape ( brand ) have on average 10-20 more movement speed than him ( and more damage )

His attack range - > 525, lower by 25 points than the average adc, Tf is not a normal mage, half of his kit is auto attack based, no other mage has a kit like this, and yet most mages out range him with auto attacks, ( annie, ahri, ect )

His base health and base armor - > Very low, which is fine for ranged mage classes, but compare it to other ranged mages and you'll find that many of the mages with low health and armor have some sort of defensive spell ( a shield or a heal ) Tf has neither of these

his kit - > Tf only has 2 active abilities that do damage, his e damage just gets added onto his w damage, 1/4th of the time ( 100 pecent of the time if you are good ) compare that to someone like kassadin, who has an arguably equal mobilitly, who has 4 spells that do damage.

flash - > Flash was his main tool for everything, it has been nerfed just as much with no compensation to tf, flash used to be able to go untargettable to dodge a spell, no longer does this, tf has no way to avoid damage other than movement which already has been discussed as being extremly low.

New masteries - > none of the new "30" point masteries synergize well with his play style. Thunderlords is OKAY but it doesn't change how you play him.

Current Meta - > Ap casters who are late game and are not assasins and have low base dmg and need items to scale have a harder time now since games are more fast paced. All ap items and build paths have been generally increased. No real buffs to any of his core items.

Over all he is extremely weak, if you remove his ultimate this champion would be unplayable.

I am not complaining, Merely pointing some things out, I have a 63 percent win rate in over 180 games played in Diamond. I just don't understand why he has to be nerfed so many times when hes already barely a healthy champion sitting at 51 percent win rate.

15 Comments

Spicy Rice12/2/2015, 7:16:08 PM6 votes

He also happens to be one of the strongest champions in the game (when played properly). His global pressure, his gold gain, and his ability to control fights makes him one of the strongest champions in solo queue and team play.

The only thing keeping him in check is his high skill cap and the constant nerfs riot hands out to him

alasarcher12/2/2015, 7:25:11 PM4 votes

And even with all those nerfs, he is one of most played champions in Korea and very effective.

KONO RUBICK DA12/2/2015, 7:06:38 PM2 votes

i think twisted fate's ulti should have a increased delay but then you compensate him by buffing his Q and E

also, change this goddman passive

Sire Hippington12/2/2015, 8:24:17 PM1 votes

pretty easy: ranged up to 2sec point n click stun combined with a semi global port. The combinination of his goldcard and ult is so absurdly powerfull that he probably remains a relevant pick if used to his full potential even if they would cut his w+e damage in half. Though he probably would migrate to jungle/support from midlane.

ADepressedLeona12/2/2015, 8:41:33 PM1 votes

TF is, and will always be insane. Any champion with global presence will always be relevant, because global presence (next to stealth) is one of the strongest mechanics in the entire game. And one of the most frustrating to deal with.

SaltyKracka12/2/2015, 8:46:52 PM1 votes

49 nerfs, and still OP.

1 Wing12/2/2015, 9:05:59 PM1 votes

I didn't even know TF had an aoe stun originally. I actually think it's a really good idea: imagine how he would twist Kindred's fate around with that. . !

I would love to see an aoe stun, with no damage. So he can choose between the stun, damage, and mana recovery. That would be actually meaningful.

kagepaladin12/2/2015, 7:56:40 PM1 votes

New passive global gold per kill Stacked deck added damn only two things to be count as buffs and stacke deck was nerfed sharply thereafter words.

ZenithEin12/2/2015, 8:13:38 PM1 votes

And yet he remains a powerful midlane pick with his global pressure, strong hybrid build options, now thanks to rageblade getting a strong sustained dps build on top of his standard burst, a point and click cc tool aided but rapid-fire cannon to hit silly range, and strong mana sustain thanks to his blue cards. He's fine with the nerfs, don't worry about him.