Twisted Fate has been nerfed over 45 times without a single Buff since 2009 and now hes being nerfed
- Ult duration reduced
- Gold card aoe stun removed, now slows
- Holding card duration reduced
- Gate cd and mana cost increased
- Destiny slow reduced
- Wild cards mana cost increased
- Pick a cards mana cost increased
- Gold card base damage reduced
- Gold card aoe no longer does anything
- Gate cooldown increased
- Old passive removed
- New passive global gold per kill
- Wild cards ap ratio reduced
- Wild cards cd increased
- Pick a card cooldown increased
- Pick a card now doesn’t hit if target dodges it or ur blind
- Blue card dmg decreased
- Blue card mana restore only equal to bonus ad
- Red card damage reduced
- Red card no longer slows attack speed
- Gold card damage down to 45 at rank 5 froom 200
- Gold card stun now starts at 1.2 up to 2.0 at rank 5 from constant 2
- Gate removed
- Stacked deck added
- Destiny no longer slows targets
- Destinty cd increased
- Stacked deck attack speed reduced
- Stacked deck bonus damage reduced
- Blue card no longer gives you mana if target dies before it hits htem
- Removed sound animation when wild card hits a stealthed target
- Gate can no longer be cast when rooted
- Blue card mana regain increased ( only to be nerfed in a few changes)
- Blue card mana regen changed to ratio
- Global passive deactivated when dead
- Can no longer use zhonyas while channeling gate
- Gate range no longer global
- Basic attack range up 20 ( when everyone got it)
- Base move speed up ( when everyone got it)
- Mana back from blue card changed to static values no longer scales
- Stacked deck removed cdr
- Bonus attack speed up slightly ( to compensate for cdr removal, somehow that makes sense )
- Destiny cooldown increased
- Global passive removed, now it is personal
- Pick a card time to shuffle reduced, time holding card reduced
- 10 percent ap buff to ratios ( lich bane nerf)
- Base armor up a bit ( same with all casters)
- Holding card reduced again
- Selecting card reduced again
- Stacked deck removed dmg on towers
- Q damage down 20 points of dmg ( pbe)
Other Nerfs not listed that are indirect
Sheen - > removal of Ap ( Hard nerf to his early game power since his base damage is very weak on w and q )
Sheen - > Added global cooldown on the items proc long time ago
Sheen - > Killing a unit with a basic attack or his w when sheen proced and if the target died without the bonus damage from sheen casuing the killing blow the sheen proc would not be consumed
Twin Shadows - > Item removed, This was a very useful item on tf since it provided the cdr that was removed from his e and movement speed which was nerfed out of lich bane ( used to be more than 10 percent now its like 8 or something )
His movement speed - > one of the lowest in the game and he has no escape and needs to be close to a target to engage them forcing you to build movement speed items and taking movement speed runes where other similar champs that have no escape ( brand ) have on average 10-20 more movement speed than him ( and more damage )
His attack range - > 525, lower by 25 points than the average adc, Tf is not a normal mage, half of his kit is auto attack based, no other mage has a kit like this, and yet most mages out range him with auto attacks, ( annie, ahri, ect )
His base health and base armor - > Very low, which is fine for ranged mage classes, but compare it to other ranged mages and you'll find that many of the mages with low health and armor have some sort of defensive spell ( a shield or a heal ) Tf has neither of these
his kit - > Tf only has 2 active abilities that do damage, his e damage just gets added onto his w damage, 1/4th of the time ( 100 pecent of the time if you are good ) compare that to someone like kassadin, who has an arguably equal mobilitly, who has 4 spells that do damage.
flash - > Flash was his main tool for everything, it has been nerfed just as much with no compensation to tf, flash used to be able to go untargettable to dodge a spell, no longer does this, tf has no way to avoid damage other than movement which already has been discussed as being extremly low.
New masteries - > none of the new "30" point masteries synergize well with his play style. Thunderlords is OKAY but it doesn't change how you play him.
Current Meta - > Ap casters who are late game and are not assasins and have low base dmg and need items to scale have a harder time now since games are more fast paced. All ap items and build paths have been generally increased. No real buffs to any of his core items.
Over all he is extremely weak, if you remove his ultimate this champion would be unplayable.
I am not complaining, Merely pointing some things out, I have a 63 percent win rate in over 180 games played in Diamond. I just don't understand why he has to be nerfed so many times when hes already barely a healthy champion sitting at 51 percent win rate.