Unique Binding Items

Azure Zet··2 votes·1,354 views

Hi!

It would be great if we could have Unique items bound to our account, or even unique Masteries, Runes, etc, that way a same Champion could be built in the same way another has, except for a Unique item you might add. These could be randomly generated or earned as rewards, and you could even limit the amount of Unique items to Equip, so it doesn't make THAT much of a difference and yet adding that touch of personalization that goes into actual Gameplay and not just icons and things to show off.

DM.Caitlyn

10 Comments

Suzaku953 votes

I think it is a great idea that way not everyone has the same build and there is more room for diversity.

realDRdeal2 votes

While it does add to diversity, it creates an unlevel playing field. In a competitive game like LoL there can't be a mystery card like random unknown items. As you accumulate game knowledge you know that this champ has these skills and they do not change. You also know what each item does. As a result you have the ability to counter those (e.g., enemy champ has a root/stun = build item to remove effect, enemy is building lots of ap = build mr).

Dark Osmosis1 votes

{quoted}

While it does add to diversity, it creates an unlevel playing field. In a competitive game like LoL there can't be a mystery card like random unknown items. As you accumulate game knowledge you know that this champ has these skills and they do not change. You also know what each item does. As a result you have the ability to counter those (e.g., enemy champ has a root/stun = build item to remove effect, enemy is building lots of ap = build mr).

It would still be an even playing field because it wouldn't affect the scenario you just mentioned it would only make it more personalized (e.g. enemy champ has root/stun = use personal item to remove effect AND get some magic pen (If you're using a mage) or attack speed (if you're using a marksman) )

realDRdeal1 votes

It would affect that situation as you would have to rely on luck to HAVE that personal item which removes the effect.

PDE5 Inhibitors1 votes

No no no no. Person A gets a really sweet OP item and person B gets a shit item.

Dark Osmosis1 votes

[{quoted}](name=PDE5 Inhibitors,realm=NA,application-id=3ErqAdtq,discussion-id=3RYENQyr,comment-id=0001,timestamp=2015-12-02T02:13:44.566+0000)

No no no no. Person A gets a really sweet OP item and person B gets a shit item.

You could say the same thing with the current meta, if you play vs a person that doesn't know how to do a proper build for the scenario or even set up his masteries

zael92011 votes

That be cool like a little plus besides masteries and a way to personalize everyones fav champs

Dark Osmosis1 votes

Sounds Awesome!!!!

Feanor O R1 votes

I like the idea!

Doctor Jarvis1 votes

No, I'm fine. The game requires enough grinding for champions/runes so I don't want to throw these "unique items" into the mix, and having them be randomly generated seems inherently unfair because you could just get stuck with that ONE you just don't like. I also just don't like the idea of forcing me to play around these items that the enemy could maybe possibly have if they did a thing I don't know about.

More from Gameplay