The New Maokai: A Possible Change

Zezex··1 votes·286 views

I really like the new Maokai and I think he has great potential for big plays along with consistency. The one issue I have with it is that he seems a little too strong, specifically his sapling throw. I was playing a flex game with some friends and we started losing hard. The enemy Lucian got very far ahead and brought the rest of the team with him. No one was able to do consistent damage except the support Maokai and myself, a Warwick. But we were able to win largely due to my friend playing Maokai, and myself. He built mostly AP, but not full AP, and was still able to do the most damage in the game. This came from saplings. He would put two of them in a bush and if someone walked in they would nearly die. This along with his ult allowed him to do far more damage than anyone else in the game including the 28 kill opposing Lucian. I think this could be a possible place to change. If it were not possible to put two saplings in the same bush it would stop a bit of Maokai's damage without changing the play style of the champion. The change I would propose is to make it so any additional saplings did not grow after the first one in a specific bush. That or any subsequent saplings would walk out of the bush. The plus to this second option would be a possible mind game to play with the opponent. If they see a sapling outside of a bush is there another one in the bush that will chunk them or is it a ruse? I would like to hear any feedback on these possible options. Whether anyone thinks they could work or not.

3 Comments

Fountain Dancer1 votes

Maybe nerfing the damage vs champions and having it do more damage to jungle camps (to keep clear times at a reasonable length) would balance them out a little bit. The kill brush is no bueno. Nothing you can do except avoid that whole area or wait for them to despawn.

meowwow71 votes

i've checked for said game and seen the only ones with mr was the support and jungler so what you're saying is nerf the damage of something that punishes someone that goes face checking a brush with no mr against a hefty amount of ap on a tanky champ which in turn will leave him lacking in his main department tankyness [zombie-brand-clap]

LostFr0st1 votes

There are currently tweaks on the Pbe to address the death-brush. Unless he builds HP he won't be able to stack as many due to the sit duration largely scaling with hp now.

Sapling Toss (E): Damage lowered from [25/50/75/100/125 + 2% per 100 AP] to [25/45/65/85/105 + 1% per 100 AP] [Sapling movement speed adjusted] Brush duration changed from [30/40/50/60/70 seconds] to [30 seconds + 2.5 seconds per 100 bonus HP]

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