Nasus rework idea
Hi everyone, I always loved played Nasus and still love to, but often this champ has one of two problems, either he is underfarmed due to losing his lane and falling behind or he is hardly overfarmed, so it's even hard to deal with him 2v1 on lane. Q stacking really can be seen as pretty toxic gameplay if he has weak-ish top laner against him, cause it almost gives no counterplay and is kinda a little braindead gameplay just pressing your q. But ofc there are some cons in picking Nasus, like you must stay top and farm, which gives enemy team high chances to just take towers, dragons early, BUT, again, I saw too often Nasus tp when fight at bottom happens or near dragon and almost solo acing the entire enemy team.. Let's stack q's on enemy champions, because I can.. What I am trying to tell is even if I really love playing this champ I would love to make him more interesting, to give more counterplay without removing his stacking kit. So what I thought was adding some ideas from new Cassiopeia's passive into new Nasus passive? Instead of lifesteal passive and stacking passive on Q there can be something like Cassiopeia has already:
Cassiopeia builds a stack of Aspect of the Serpent once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned, up to a max of 500 stacks. 100 STACKS: 5% increased ability power, and Twin Fang now heals for 6 / 8 / 10 / 12 / 14 / 16 (+ 10% AP). 250 STACKS: 10% increased ability power and 25% bonus cooldown reduction. 500 STACKS: 30% increased ability power.
There can be something like that for Nasus: Nasus builds a stack of Siphoning Strike once every 6 seconds (10 times per minute) and for every minion and champion, slain by Siphoning Strike(doubled for killing champions, large minions and large monsters), up to a max of 500 stacks. 100 STACKS: Here we can add anything that Nasus needs early, like lifesteal, health regen, damage.. 250 STACKS: What he needs mostly in mid game, like CDR on Q, damage..(your ideas are welcome) 500 STACKS: And his strong potential in late game.. From stats to improved CC by W, improved ultimate, if so his kit cna be adjusted hardly to his passive aswell.(your ideas are welcome) With this passive Nasus will always get into late, even if he decides to play jungle/roaming style with tp, he will eventually get this stacks, but slower, than if you stay in lane and rush 500 stacks. With this passive like this there can be many ways to adjust him to current meta, to give limits to his pwoers, while giving him other strengthes, to change his playstyle around achieving 250 or 500 stacks and starting to play with a team by taking objectives.
Thank you for reading! I had this idea for some time and want to share what I am thinking can be good idea for improving gameplay of Nasus. Would love to hear what you guys think about it. And I am sorry if anyone already gave this idea, I am not often on forums and could had missed it.