Nasus rework idea

Autumn Fox··2 votes·719 views

Hi everyone, I always loved played Nasus and still love to, but often this champ has one of two problems, either he is underfarmed due to losing his lane and falling behind or he is hardly overfarmed, so it's even hard to deal with him 2v1 on lane. Q stacking really can be seen as pretty toxic gameplay if he has weak-ish top laner against him, cause it almost gives no counterplay and is kinda a little braindead gameplay just pressing your q. But ofc there are some cons in picking Nasus, like you must stay top and farm, which gives enemy team high chances to just take towers, dragons early, BUT, again, I saw too often Nasus tp when fight at bottom happens or near dragon and almost solo acing the entire enemy team.. Let's stack q's on enemy champions, because I can.. What I am trying to tell is even if I really love playing this champ I would love to make him more interesting, to give more counterplay without removing his stacking kit. So what I thought was adding some ideas from new Cassiopeia's passive into new Nasus passive? Instead of lifesteal passive and stacking passive on Q there can be something like Cassiopeia has already:

Cassiopeia builds a stack of Aspect of the Serpent once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned, up to a max of 500 stacks. 100 STACKS: 5% increased ability power, and Twin Fang now heals for 6 / 8 / 10 / 12 / 14 / 16 (+ 10% AP). 250 STACKS: 10% increased ability power and 25% bonus cooldown reduction. 500 STACKS: 30% increased ability power.

There can be something like that for Nasus: Nasus builds a stack of Siphoning Strike once every 6 seconds (10 times per minute) and for every minion and champion, slain by Siphoning Strike(doubled for killing champions, large minions and large monsters), up to a max of 500 stacks. 100 STACKS: Here we can add anything that Nasus needs early, like lifesteal, health regen, damage.. 250 STACKS: What he needs mostly in mid game, like CDR on Q, damage..(your ideas are welcome) 500 STACKS: And his strong potential in late game.. From stats to improved CC by W, improved ultimate, if so his kit cna be adjusted hardly to his passive aswell.(your ideas are welcome) With this passive Nasus will always get into late, even if he decides to play jungle/roaming style with tp, he will eventually get this stacks, but slower, than if you stay in lane and rush 500 stacks. With this passive like this there can be many ways to adjust him to current meta, to give limits to his pwoers, while giving him other strengthes, to change his playstyle around achieving 250 or 500 stacks and starting to play with a team by taking objectives.

Thank you for reading! I had this idea for some time and want to share what I am thinking can be good idea for improving gameplay of Nasus. Would love to hear what you guys think about it. And I am sorry if anyone already gave this idea, I am not often on forums and could had missed it.

4 Comments

Jamaree2 votes

So make his early even more shit then before. Now he can't even survive laning phase.

Autumn Fox1 votes

Not really, his Q can be buffed, since we taking down his stacking? Imagine him having stronger Q with lower cooldown early for trading and farming, but he won't get that much from farming with it, as before.

Jamaree2 votes

[{quoted}](name=Autumn Fox,realm=EUW,application-id=3ErqAdtq,discussion-id=3PzPWQ5F,comment-id=00000000,timestamp=2014-12-28T11:53:59.907+0000)

Not really, his Q can be buffed, since we taking down his stacking? Imagine him having stronger Q with lower cooldown early for trading and farming, but he won't get that much from farming with it, as before.

Then you need to state that, because let's put that into perspective. Without farming Q up, it will take him 10 minutes to get to that point, realistically however, he will get some Q stacks. Now imagine putting him up against some of his hardest counters, Quinn, Teemo, Rumble, you know, the champions that can legitimately deny him to the point of only having 100 stacks by ten minutes, and even then, he is only able to survive because of the lifesteal he has for a passive. By the time he gets to his first power spike, he would be so much CS down and so far from his next it wouldn't matter, and with how easy he currently is to deny, he would never get to his final power spike because he would be a useless laner that is subpar to every other top laner. You need to explain and state how he would survive his early game at all without his lifesteal and not just assume we should know, this is your idea for a rework, and we aren't mind readers.

Autumn Fox1 votes

I understand, thank you and sorry I know I didn't explained it enough and missed info at many points, but if we talking about his early game I thought not to nerf it at all, but buff, playing with his passive somehow and his q, I wanted to make his late game less farm till enemy team surrenders by providing him with passive bonuses, which can be more based on stacks(Improving his Ult, wither effect, giving him CDR/%bonus health or healing from using his Q). As his early game problem with sustain I would change lifesteal to some flat hp on hit with Q, efficient sustain early with less impact later, when he can actually rely not on his lifesteal, but items/ult to survive. And ofc noone is mindreader here, I would love everyone who find this at leats interesting to write down some ideas.

So problems of Nasus 1)Early game sustain Idea: Change %lifesteal to flat hp heal after using Q, giving him sustain to stay on lane, but giving less as time passes, so he actually need to go sustain items if he want more 2)Early game dueling power Idea: Make his Q stronger/ lower cooldown early so it can be used effectively to duel enemy laners and not being bullied too much early It can be made by improving damage with less cooldown on Q. Strong Q let Nasus be stronger early 1v1, when stacking Q won't give immidiate bonuses to him, but will work on his stacking passive, so no invisible power gaining, while he will have something to rely on right at the start. 3)His I am AFK top, sry team, will join a game after 30 mins Idea: Well as I told to make him Q stacks not just for his flat Q damage, but to reach his passive bonuses faster and joining game faster. Also he will be getting stacks anyway, just longer if he decides to play roaming tp game. 4)Late game unstoppable force Idea:Removing his unlimited Q stacks and %lifesteal with giving him certain power on his Q and flat healing on it from his passive, which won't be as effective late game.

Again, the main idea is making balance between his early game weakness and late game dominance. Not make him QQQQ nuker, but making his passive improving his skills - his Q damage, his W CC, His E, his ult's strength. Letting him choose between farming and roaming/teamfighting, well it's my thoughts, my opinion, what I would love to see, especially after dragon and Nashor reworks, giving objective control way more importance in games and making them go faster.

Sorry for my bad english! xD

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