Premades should face higher ranked players than themselves.
This is just a thought of mine that I have had for a while. Though I would just love to rant about how much I hate DQ, their burgers aren't that bad; instead of ranting, I'll try to find a solution. I'll try to be reasonable... Bear with me.
http://3.bp.blogspot.com/-vT2HPfqyZvA/ToP0G6Xx3rI/AAAAAAAABsQ/_8OK8ZDHoO8/s1600/cute-bear-images-1.jpg Mini Volibear! So, as we all know, Rito officially announced that solo que is gone. Well, you probably should have expected that from the beginning of dynamic que. I sure did, but now we got a problem. Premades in ranked are a VERY big problem. They have a huge advantage that solo que players don't, and that's teamwork. Even if they aren't that good, they are friends enough to play together, and that's pretty a big advantage over their enemy; people who just met and don't really know each other/don't wanna know each other. The premade has communication and cooperation. I know that may not seem like a big deal, but these are two game-changing aspects of any team game. I mean, look at what this game is classified as.
M-O-B-A = Multiplayer Online Battle Arena
No matter how good you are, no matter how hard you try, its still a multiplayer game, the M, which really dictates how well your game goes. Nothing you can do about it (Unless your Zed ofc, but that's another story for another time). A solo player literally throws himself in a lottery, hoping that s/he gets a decent team that he can get along with and win a game. That doesn't always work out for them. More often than not, people get at least 1 person on their team that will become a problem for the team, either that person doesn't cooperate, or doesn't have the experience/skill needed to compete with the opposing team. This is a huge detriment to the solo players on that team, who have to struggle with this limp while also competing with the enemy team. Many times in ranked, you get people who simply refuse to listen to you. Many times there are people going out into ranked unprepared, the "Just bought yi to get 16 champs for ranked" players. Then there are just the toxic af community that you have to deal with.
What this really comes down to is who has the most noob players on the team, and who can deal with them best. Now, don't get me wrong, we all have bad games from time to time. But, a lot of the time, this is how games are. You just have to hope that you do well enough to carry whomever on your team is losing. You cross your fingers, and roll the dice as soon as you click to que up, and hope for a decent team.
Then there is premades.
Premades in ranked don't have to deal with the dice. They already have 2-3 friends with them that know what theyre doing, and are collectively working. These guys don't have to deal with Solo players as much, and with superior communication and friends on their team from previous games, The moment you load into Summoners Rift your team is ALREADY at a disadvantage against this premade. Premades listen to each others ideas, much better than one solo to another. They know how each other play, and have experience working together. These things all together are extremely oppressive to go up against.
This is why I suggest this: Premades should go up against higher MMR players.
This is the only fair why I see DQ going. WIth the "blizzard" of rage and trouble its gotten, I think this could be a good fix. This is how I think it should work: Gather up all the teammates MMR, then find the average MMR. Then, depending on how many teammates you have in your group, that average MMR gets bumped up a percentage. For example, a 2 man premade will get a smaller boost, while the larger 4 man will get a significant boost. I think this is a good way to compensate for the advantage that premades have. What do you think? Will this work?