Nasus
Just fucking nerf Nasus already, actually fucking everyone up, you can't kill him, He can two shot you with his Q, The Q takes close to NO mana, just nerf that fucking champ already jesus christ.
Just fucking nerf Nasus already, actually fucking everyone up, you can't kill him, He can two shot you with his Q, The Q takes close to NO mana, just nerf that fucking champ already jesus christ.
no
Kids these days are just as dumb as the old days... Sigh... Thinking Nasus is OP...
[zombie-brand-facepalm]
It's comments like this that make the forums poorer. Just b/c you can't/won't learn how to counter or play around a champ with 48% WR and 2.5 % pick rate, doesn't make him worthy of nerfs. In fact he could use meaningful buffs.
Nasus can't teamfight for shit, if he can teamfight it means your team needs to go back to tutorial, simple as. The champion is only good for like 5 minutes in the game 18-23 or so, and then he falls hard again because everything can kite him. And he can't catch anyone. If you can't deal with nasus you need to get good or pick something with more mobility because if you have trouble with nasus catching you wtf you gonna do vs a Camile or Riven or Vayne?
My beef with Susan is with the cd on W and E being low enough to spam.
So a champ that has some of the highest mana costs in the game with a single target CC like wither and an armor shred E that scales off AP and really only helps his Q damage needs CDR nerfs? Define your logic here b/c the champ has to slog through everything just to reach a target and apply his damage with absolutely no in built mobility outside of a 5 min CD flash needs nerfs to his only abilities that give him some form of chase or retreat potential and wave clear?! If you lost to Nasus he played better than you and your team and no other reason.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=00010000,timestamp=2019-04-20T15:03:15.961+0000)
So a champ that has some of the highest mana costs in the game with a single target CC like wither and an armor shred E that scales off AP and really only helps his Q damage needs CDR nerfs? Define your logic here b/c the champ has to slog through everything just to reach a target and apply his damage with absolutely no in built mobility outside of a 5 min CD flash needs nerfs to his only abilities that give him some form of chase or retreat potential and wave clear?! If you lost to Nasus he played better than you and your team and no other reason.
Nasus builds a few mana items like Frozen Heart and Trinity Force (650 mana) or Iceborn Gauntlet (900 mana), which also give 40% cdr which exasperates the issue. This doesn't count masteries like Presence of Mind (mana recovery), Biscuit Delivery and Manaflow Band (more mana), and yes, I understand runes are more situational.
Trinity Force also gives movement speed, which ensures he sticks to a target that he slowed (perma slowed). Iceborn gives even more slowing power.
It is never fun to be permaslowed by a champ who, no matter how badly you beat him down, will get power by just farming, especially with the buffs to Q (12 on big minions, which, as the game moves to late game snowball, makes less sense now).
Is it really fair for Wither's cooldown to start ON cast instead of after the effect? ESPECIALLY since the slow increases through the duration (More than doubling in potency at rank 3) and there is limited means to escape that beyond have Olaf, Yi, or someone with more dashes than anyone else anyway, and fewer means to fight back?
Fine, nerf Spirit Fire's damage on cast; it's more for reducing armor to increase Q effectiveness than actual poking.
It is never fun to play against Nasus since it feels like you have to stay in lane FOREVER to make sure he never gains any power, and that any deaths on him become invalidated because he still gains power from farming.
And let's be honest, why does Nasus need a permaslow that invalidates nearly all forms of dueling and escape? The only reason I can think of is "So he can catch the permadashers like Kalista, Riven, and Vayne." Well, he needs more counters for late game too, imo. If you want a compromise? Either Decrease mana cost and increase CD, or keep CD the same and increase mana costs. Heck, I'd settle for removing the "cooldown starts on cast" clause on Wither.
- Nasus builds a few mana items like Frozen Heart and Trinity Force (650 mana) or Iceborn Gauntlet (900 mana), which also give 40% cdr which exasperates the issue. This doesn't count masteries like Presence of Mind (mana recovery), Biscuit Delivery and Manaflow Band (more mana), and yes, I understand runes are more situational.
LOL! When has Nasus built FH as part of his core build? It's been about 4 seasons now since that item was viable. IBG is also rarely built now due to the presence of Conqueror. There are very rare instance where FH is a decent buy and honestly Randuins or Thornmail are better as they provide health. The Sorcery tree is pretty bad for Nasus and Typically goes Precision or Resolve for primary and Inspiration secondary for the 5% CDR.
- Trinity Force also gives movement speed, which ensures he sticks to a target that he slowed (perma slowed). Iceborn gives even more slowing power.
Trinity most certainly does not guarantee Nasus can stick to you. Hard CC shuts down any movement Nasus has and Tenacity is a joke in this game. Hate to break it to you but slows do not stack so IBG slow will be over ruled by wither every time so the slow is inconsequential from IBG.
- It is never fun to be permaslowed by a champ who, no matter how badly you beat him down, will get power by just farming, especially with the buffs to Q (12 on big minions, which, as the game moves to late game snowball, makes less sense now).
BAHAHAHAHAHAHA!!!! 48% WR champs with a 2.14% pick rate. HE IS A DUELIST!!! IF you fight him 1v1 he will destroy you especially if you do not control the wave or shut him down early. In a 1v1 he is oppressive anything else he is next to useless. When every champion basically has a shit ton of mobility and CC built in their kit he needs the slow more than ever.
- Is it really fair for Wither's cooldown to start ON cast instead of after the effect? ESPECIALLY since the slow increases through the duration (More than doubling in potency at rank 3) and there is limited means to escape that beyond have Olaf, Yi, or someone with more dashes than anyone else anyway, and fewer means to fight back?
Yes it is. Without it he would be in an even worse spot then he is now. Basically every champions abilities work like this anyways. Not sure why you are bitching about 1 champs only form of soft CC...
- Fine, nerf Spirit Fire's damage on cast; it's more for reducing armor to increase Q effectiveness than actual poking.
Again pointless and if you are going to do that then you would need to lower the CD and mana cost.
- It is never fun to play against Nasus since it feels like you have to stay in lane FOREVER to make sure he never gains any power, and that any deaths on him become invalidated because he still gains power from farming.
That is exactly why your opinion on the matter is worthless. YOU THINK you have to babysit him. When in reality you could roam make plays and extend a lead where him splitting will cost him the game or your team is strong enough to force objectives he has to recall to help.
And let's be honest, why does Nasus need a permaslow that invalidates nearly all forms of dueling and escape? The only reason I can think of is "So he can catch the permadashers like Kalista, Riven, and Vayne." Well, he needs more counters for late game too, imo. If you want a compromise? Either Decrease mana cost and increase CD, or keep CD the same and increase mana costs. Heck, I'd settle for removing the "cooldown starts on cast" clause on Wither.
You just answered your own question there. He NEEDS wither to have any chance of using his damage or winning lane or escaping being camped. Their is no compromise needed. HE doesn't need nerfs but buffs. AGAIN 48% WR and 2.14 % pick rate look it up on OPGG. I am sure you will keep whining about a champ who is struggling b/c you refuse to learn how to counter him or play against him. Let's not complain about true problem champs like Vayne 51% WR with 24% pick rate, Riven 54% WR 10.85% pick rate, Jax 52.63% WR and 7.84% pick rate. The list goes on.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=0001000000000000,timestamp=2019-04-20T22:00:48.239+0000)
LOL! When has Nasus built FH as part of his core build? It's been about 4 seasons now since that item was viable. IBG is also rarely built now due to the presence of Conqueror. There are very rare instance where FH is a decent buy and honestly Randuins or Thornmail are better as they provide health. The Sorcery tree is pretty bad for Nasus and Typically goes Precision or Resolve for primary and Inspiration secondary for the 5% CDR.
Trinity most certainly does not guarantee Nasus can stick to you. Hard CC shuts down any movement Nasus has and Tenacity is a joke in this game. Hate to break it to you but slows do not stack so IBG slow will be over ruled by wither every time so the slow is inconsequential from IBG.
BAHAHAHAHAHAHA!!!! 48% WR champs with a 2.14% pick rate. HE IS A DUELIST!!! IF you fight him 1v1 he will destroy you especially if you do not control the wave or shut him down early. In a 1v1 he is oppressive anything else he is next to useless. When every champion basically has a shit ton of mobility and CC built in their kit he needs the slow more than ever.
Yes it is. Without it he would be in an even worse spot then he is now. Basically every champions abilities work like this anyways. Not sure why you are bitching about 1 champs only form of soft CC...
Again pointless and if you are going to do that then you would need to lower the CD and mana cost.
That is exactly why your opinion on the matter is worthless. YOU THINK you have to babysit him. When in reality you could roam make plays and extend a lead where him splitting will cost him the game or your team is strong enough to force objectives he has to recall to help.
You just answered your own question there. He NEEDS wither to have any chance of using his damage or winning lane or escaping being camped. Their is no compromise needed. HE doesn't need nerfs but buffs. AGAIN 48% WR and 2.14 % pick rate look it up on OPGG. I am sure you will keep whining about a champ who is struggling b/c you refuse to learn how to counter him or play against him. Let's not complain about true problem champs like Vayne 51% WR with 24% pick rate, Riven 54% WR 10.85% pick rate, Jax 52.63% WR and 7.84% pick rate. The list goes on.
Apparently more often than you think. It is true that health is more valuable in this true damage, anti-armor burst meta, but it still gives huge amount of mana, cdr, AND AS slow. Nasus also the perk of getting a burst heal ult and life steal passive (which does mitigate the need for HP). You also neglected the fact there are HP items Nasus can build into in tandem with the items (Randuins and Thornmail being two, as well as DMP and Spirit Visage). And just a tree is "bad" does not mean it isn't picked by some.
Who are Nasus's common opponents? Typically fighters and tanks whose CC is hard, but close range, or have limited escapes. Yes, there are ranged top laners with CC for escapes, but those are more exceptions than rules. And okay, slows don't stack, but what about chained?
Mock laughs say you're more of a doofus than a debater, so grow up. It wouldn't matter if you shut him down early, he'll farm to power anyway, remember? And people complain about Yasuo and Irelia and Riven and Zoe, but I never had any issue clobbering them, even at their best (Seriously, I actually had fun crushing them as Poppy and Veigar, even when they were strong). Overall, I don't think it's an issue with winrate but solo queue. And it is an op slow, ESPECIALLY for his normal melee oriented opponents with no mobility.
Even though he can get so strong he can two a marksman in one wither? It's still obscene and can be better finetuned for health.
Now I know you don't know what you are talking about; nerf the poke, specialize the ability, that's the idea. There would be no point in reducing other aspects like CD and mana cost if it's goal is to be used to give you advantage in duels. Unless you mean it to be more poke oriented, then the change would work.
Honestly, one roam = one recovered Nasus. Always had, always will. Even if you use TP, do you use it to roam or to jump back into lane? You can't use it for both.
Well, he probably only needs one wither to do damage, win a trade, or escape a gank, so why the convenient spammability? It still doesn't answer the question. And he doesn't need buffs; he's more offmeta than in. Game's end before he can maximize. The moment the game shifts to Juggernauts and splitpushing tanks, he'll probably need nerfs to lessen his oppression. If not? He'll still be annoying. And why put Riven in your OP list? I actually have fun clobbering her. Jax is a gigalate game hybrid with an identity crisis and Vayne is more often abusing Guisinoo's than truly being a problem (outside of intention).
I already answered all this and I laugh because you are ignorant completely of how Nasus works or builds. So don't come here suggesting changes for a champion who struggles to find relevance in this meta when you do not try and learn how to counter. You are biased and really have no actual clue how hard it is to play the champion and actually do well regularly with him.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=000100000000000000000000,timestamp=2019-04-21T17:47:11.135+0000)
I already answered all this and I laugh because you are ignorant completely of how Nasus works or builds. So don't come here suggesting changes for a champion who struggles to find relevance in this meta when you do not try and learn how to counter. You are biased and really have no actual clue how hard it is to play the champion and actually do well regularly with him.
Biased? Aren't you the pot calling the kettle black? You act degrading and just as "ignorant" of how Nasus works and builds as I do (forsaking Frozen heart as a valid item just because it (as well as Nasus) are offmeta, for example). You're also the one suggesting he needs buffs when Nasus is himself offmeta, and complaining how certain champs are "Op" because they are relevant this meta or just got new items that help them (Vayne with Rageblade, Jax and Riven with Spear of Shojin.) And I'd try him, but the meta is too fast to bother with him. Besides, I prefer useful champs like tanks than late game farmers.
Not even remotely. You want to nerf an immobile ( I this bold for you because it is important) champions only form of engage and disengage. A champion's who has a WR -50% and a pick rate just slightly above 2%. You are ignorant of how he works and how he is built. FH is not even used by the top players of the champion. It has just above a 3% pick rate on the champion b/c it is not good on him any more. Conqueror and the true damage artificially built into champions kits now basically make early armor worthless. Nasus is far from busted and if anything has struggled to find relevance since they gutted Wither back in season 4.
Yes MEANINGFUL BUFFS. Like better base stats to help him survive a bit better b/c as it is right now most top lanes can out right deny him and bully him off getting any farm and make sure he has no impact on the game. The champs I mentioned have almost always had a history of being highly abusive and oppressive with strong pick rates and win rates. They have high synergy with pure damage and bruiser items making them extremely tanky and highly damaging all at once and they get it by getting fantastic early game pressure and scaling all the way to late game.
I have been playing the champion for a long time and anyone who is Gold or higher will agree that the champion is if anything under powered and not in need of nerfs. I mean for goodness sake you only play ARAM by the looks of your match history so I am not sure why you are even a part of this discussion. You do not play ranked and do not main a champion so you do not have enough credibility playing with nor against the champion to validate your point. So kindly just move a long.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=00010000000000000000000000000000,timestamp=2019-04-22T21:14:24.680+0000)
Not even remotely. You want to nerf an immobile ( I this bold for you because it is important) champions only form of engage and disengage. A champion's who has a WR -50% and a pick rate just slightly above 2%. You are ignorant of how he works and how he is built. FH is not even used by the top players of the champion. It has just above a 3% pick rate on the champion b/c it is not good on him any more. Conqueror and the true damage artificially built into champions kits now basically make early armor worthless. Nasus is far from busted and if anything has struggled to find relevance since they gutted Wither back in season 4.
Yes MEANINGFUL BUFFS. Like better base stats to help him survive a bit better b/c as it is right now most top lanes can out right deny him and bully him off getting any farm and make sure he has no impact on the game. The champs I mentioned have almost always had a history of being highly abusive and oppressive with strong pick rates and win rates. They have high synergy with pure damage and bruiser items making them extremely tanky and highly damaging all at once and they get it by getting fantastic early game pressure and scaling all the way to late game.
I have been playing the champion for a long time and anyone who is Gold or higher will agree that the champion is if anything under powered and not in need of nerfs. I mean for goodness sake you only play ARAM by the looks of your match history so I am not sure why you are even a part of this discussion. You do not play ranked and do not main a champion so you do not have enough credibility playing with nor against the champion to validate your point. So kindly just move a long.
A disengage...maybe, but a slow is hardly an ENGAGE, even for an "immobile" champion. And the data is meta current, not all metas in general. Flinging numbers is a cheap way of saying "I'm better at arguing" and doesn't really prove the point in general. And don't tell ME that conqueror ruined him; I'm a tank main who TRULY suffered from the rune. And Season 4? Wasn't that when they nerfed the wither range because it was TOO FAR? As in, it was broken at the time and definitively no one can escape him? I think those were NEEDED nerfs, imb.
So, make him into what Kayle started as? A high scaling champ with good base stats at the early game? Especially when he gets 12 stacks from high priority kills like cannon minions? Wanna bet that'll get nerfed the patch after such a change? And correct if I'm wrong, but don't Vayne, Jax, and Riven, as well as Yasuo, Hecarim, Zoe and Yi have NEGATIVE snowball potential? As in they can just as easily lose and feed through a game by bad losses and feeding as they permacarry and get fed off everyone? And isn't Nasus more or less the same, idea wise? Get's strong with stacking Q early and benefits from tank items? I think you're not learning how to counter them...ironic since you're ranting how I'm not learning how to beat Nasus, no?
Recent play history, yes, but I have classes to attend, my mouse is on the fritz, and there was the ARAM event. Plus, my roles are currently limited to top and mid because of the jungle changes. There's also the fact most of my main champs are either in troubled positions or just troubled by the meta (Poppy, Warwick, Veigar, Ornn, Volibear, etc.) And what does playing rank and maining have to do with anything about credibility? Sounds like you're just finding excuses to flaunt yourself and not really defending Nasus? There's also no guarantee that you know this is not a smurf account or an alternate country account, so match history is not an accurate measure either. And you can't really suppress my own freedom of speech (1st amendment) just because I am, by your definition, "ignornant," so if you don't like my opinion, just leave a vote and move on instead of continuing this farce (or do you seriously have so little to do?).
Also, "along" not "a long".
I'm not reading anything else from you. You do not understand the champ and do not play ranked so just shut your yam hole and stop typing you clearly can not back up your opinion with facts other than your personal biased conjecture.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=0001000000000000000000000000000000000000,timestamp=2019-04-23T23:01:44.110+0000)
I'm not reading anything else from you. You do not understand the champ and do not play ranked so just shut your yam hole and stop typing you clearly can not back up your opinion with facts other than your personal biased conjecture.
Classy exit.
Classy exit.
Thanks! Now kindly stop typing your ignorance is exhausting.
[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=3KEiEtaL,comment-id=000100000000000000000000000000000000000000000000,timestamp=2019-04-24T02:18:43.369+0000)
Thanks! Now kindly stop typing your ignorance is exhausting.
I'm still laughing; guess ignorance is bliss.[slayer-jinx-wink]
Just fucking nerf Nasus already, actually fucking everyone up, you can't kill him, He can two shot you with his Q, The Q takes close to NO mana, just nerf that fucking champ already jesus christ.
No.
If you see someone lock in
then either your support or mid should pick a control mage and then
will be able to do absolutely nothing.
Might I recommend
hell even
.