AP Gnar
Is it viable? No it really isn't. Is it still fun? For the most part yeah!
I'm still figuring out if he CAN be more viable, but as it stands, he's the glassiest lil minigun to play. It's all within procing his W's third hit passive, doing chunks of damage at a time. Mid game, first finishing
he can start clearing waves pretty well. With all this damage, he can quick go into Mega Gnar mode way more often. While in this mode, he can clear waves still pretty easy, but this is where you should also be more defensive (unless you have a great ULT opportunity). Proccing the Mega more often slightly offsets his super low health, allowing him some regen/survivability. As Mini, you can do BEAUTIFUL follow-up damages and chases, but you also can't take more than 2 hits XD.
It's just a fun off-build/off-meta that I thought I'd share. Will still see if I can move around itemization and stuff to actually make him DECENTLY viable. What do you all think? I've had mixed success with it for now, but I hope I get to use it more (not using it in Ranked lol, I already have a beautiful mid who can carry games wonderfully).
alsoooo~ Draft Mode 1st/2nd pick for tricking enemy I'm top Gnar :P
~GL
(any boots depends on enemy team)
runes were ap and ap scaling runes ( marks ). A little Crit Chance ( Seals ). 2 ap scaling quintessences and attack speed glyphs. My masteries were 12 0 18 on courage of collosus. And yes it is very viable... Kappa