Eve mid lane upgrade, so simple!!!
This will make eve mid consistent and viable!
- I main eve
mid (yah I know, say what you want), and really like how she can give a hard time to mages, and ad mid's alike. I love battling against yasuo, zed, azir, ekko...... using her speed to dodge skills, and move in and out, but its a really tough lane when champs like annie, LB, or heimer come mid.
-My strategy with eve has been to use her spikes (q) at lvl 1 to last hit, while I lvl up her double slap skill (e), keeping spikes (q) mana cost low until i lvl past 6, and allowing me to CS from farther back, while Regenerating mana by taking a break and sitting in stealth after pushing a wave. This strategy works rly well and I can often out CS champs that can bully me, such as hiemer and annie, OR roam without the other team knowing. But the stratgey has its limits, and it becomes harder and harder to CS against champs that can blow me up and control the mid lane, swain, vlad, LB, cho. I can still play with these champs, but its not fun, really hard and usually ends up with me down in CS.
-So I tried to come up with a simple solution that would allow eve to be a more consistent mid laner, without making her over powered.
-SOLUTION:--------------------------> ADD JUST A LITTLE RANGE TO EVES SPIKES (Q). <------------------------
--This would allow eve to CS from slightly farther away, keeping her safer, and allowing her to keep up with other mid laners. Additionally this wouldn't add that much dmg to her overall kit, as most of the time with eve your closing in on your target anyway so starting your spikes (q) barrage from a step closer isn't going to add that much dmg. It would, however, allow eve to chase down enemies from slightly farther away, triggering the CD on her sprint (w) whenever a spike lands, and allow her to also get her (e) CD reduction when shes a little farther in front of an opponent chasing her, making it riskier for champions to chase her.
--ANOTHER POINT, eve is mostly a jungler, but it has always frustrated me that her spikes wont reach many of the jungle monsters over many of the walls. Many other junglers are able to pull jungle mobs before actually reaching the camp, think lee sin's orb, but eves range is limited. Even as MID lane, it is difficult to get blue buff when your jungler wants to hook you up, eve cant auto over the wall and cant reach most spots in the blue den with her spikes, forcing her to run all the way around the wall while your jungler sits there with a 20 health blue buff monster on him. IT JUST FEELS REALLY JANKY. -The last point I raised also offers the opportunity to list a few other possible changes to eve I have thought would be helpful:
-----------------------------------------------------------------------------OTHER CHANGES----------------------------------------------------------------------
---SPIKES CAN HIT TARGETS YOU CANT SEE IF THEY ARE IN RANGE (I.E. BUSHES OR BEHIND A WALL) -this would allow eve to pull some jungle mobs sooner, as well as have a way to NOT FACE CHECK bushes, since invisibility kinda sucks when you walk right on top of someone.
--SPIKES DO % DMG. --This could allow eve to really dominate top lane as a tank buster.
--SPIKES SCALE WITH % MISSING HEALTH OF TARGET. --This would give eve increasingly more powerful attacks, making opponents think twice about going in when they are low, and makes eve extra deadly as an invisible assassin. additionally this would help her last hit her minions.
jg... shes plenty strong during lane! All I really want is to see the CD on her Ult reduced!