AP Build Diversity for Melee AP Champs
Dear Riot,
As a Mordekaiser and Diana main I deal constantly with AP items. As such I have noticed the lack of diversity in item build paths and considering a few years ago (not sure how long exactly) you guys did a simplification of AD item build paths I am asking that you re-evaluate AP item build paths as the game becomes more fast paced and combat more frequent and liquid. I say this because while ranged AP champs are in a good place at the moment melee AP champs feel like the bastard child of league. Of course the argument can be made by many that Morde and Diana are OP at the moment but I think that is more of an issue with their kits/ratios than their items. The same can be said of Yasuo, Garen, Aphelios and a lot of other AD carry champs but the difference is they have access to the simplified build paths that AP champs do not.
To illustrate:
With
Yasuo or Aphelios can build
now of course Yasuo wouldn't build
but the other three are viable and create a significant fist item power spike to a melee champ with significantly low cooldowns all the while
providing ample value before the final item. Apart from the base stats he has the option of
for shield,
for wave clear and poke,
for on hit damage.
Conversely Mordekaiser's 1st item power spike arguably comes from
which builds from
which is its key component but is not a key component to any other significant early game item or provides any other value than a stat.
other examples are
which build into
respectively and while I do not discount the value of these items they are arguably very niche and with the champion trend toward high attack speed, high damage, mobile, squishy champs they only really see value if you are level with your opponent or ahead correction if your team is level with your opponents or ahead. I have watched countless high elo Morde players dominate early game but become almost useless late game because they build damage and health but nothing else or their bot or mid lane feeds so the enemy adc or mid hits like a truck and erases their health bar with three hits or 2/3 spells .
Now i'm not saying it's impossible to win but it becomes tricky playing a top lane AP melee champ and your ideal build consists of pigeonholed items or tank items.
Another thing I noticed, I wonder about this and hope maybe this might get addressed.
Why does
build into
but
build into
. Why I ask is because as I said above in today's game health is not as valuable as resistances in my opinion and as a melee AP champ sustain counts more to team fights and team fight survivability especially late game. While
is a great item it's not a great first item unless you're Nasus going against an AP champ and it doesn't add much to your sustain late game especially with all the huge burst damage champs and champs with executes now in the game--believe me I've tested it.
on the other hand when completed, is a beauty of an item but doesn't provide true bang for your buck until finished which again in my opinion puts the AD champ at a significant advantage early game.
Lastly,
only builds into
which is the only offensive AP item with AR as opposed to
which build into
with
and
also being alternative options which all provide AD and MR, again options. Now I know Riot has said that they want to shy away from mirror items in AD and AP so i'm not asking for mirrored items but some diversity would be greatly appreciated.
I must say that I love the way the game has evolved since I started playing in 2015 even though I took a two year hiatus from the game to pursue Paragon R.I.P. Paragon 2016-2018. I've always had a love for League and its diversity as well as its lore and storytelling. I can tell Riot's developers love the game and it shows and that is greatly appreciated. Anyways that's my 2 cents, I hope someone from Riot sees this and at least reads it.
PS: I also think more AP build and item diversity will prevent the current
issue because while it works for Diana if it is too potent it will get nerfed and that would adversely affect AP supports. Also more CDR AP items would be nice because CDR is to AP what ATK SPD is to AD ijs.
which is better under all circumstances. Both pretty much have to go for
or
and being unburstable with only 720, forcing them to finish the item if they want that effect.
+
Sounds pretty good for a 20% cdr item that we really need, but Morde wouldn't be able to build it. It either needs to be melee only or have mana or have an on AA effect ( like spell blade ) because Vlad would be abuse it pretty hard otherwise.
and