Feelings about Kayle

bilal sucks ··11 votes·8,912 views

Tbh am I the only one who seems to have a problem with Kayle, i mean i encourage riot in making her more fun and enjoyable to play and all but i feel like they have made her into a complete no skill champion and it becomes more and more obvious higher on the elo ladder u go.

If ur against a Kayle in lane and the opposing jg plays a heavy cc champ and camps ur lane its very hard for u to deal with the situation. If u play safe let her farm she will just scale and eventually be able to 1 v 5 and if u try to get her behind early u are constantly at risk of being ganked despite the fact that ealry game Kayle has minimal wave clear anyways so its easy for jg to set up ganks since they are norm always the ones being pushed in. As soon as she hits level 6 you are also at risk of being 2v1 tower dived.

Of course people can argue that the jg opposing Kayle can also camp her since she has basically no escapes except for a q that slows, but normally it is way easier for Kayle's jg to gank for her than it is for opposing jg to gank Kayle since as i said before Kayle is norm the one being pushed in all the time.

Some might also argue that babbysitting Kayle might result in other lanes losing because the jg can just gank other lanes and get them ahead. Yes, i agree with this, a smart jg could leave the Kayle lane alone but that would put a heavy toll on the top laner to try to avoid hard pushing, be constantly warding, and trying to kill her. If the top laner is also playing safe Kayle would just eventually outscale him/her and completely wreck havoc in late game teamfights.

The above is all despite the fact that Kayle is a champ with full lock on abilities except q and is able to stay invincible and braindead auto attack while dealing massive AOE true dmg in teamfights.

So basically what I am getting at here is that I believe Kayle is a champ that can way too easily abused, all u need to abuse this champ is a Kayle player with little experience and a somewhat competent jg, which is to be expected to appear in a ranked game. I mean I understand that Kayle doesn't have an 100 percent winrate but i believe she is still too strong and easy to abuse early and late game and someone shouldn't be able to lock in a champ and have both a safe early game and an absolute broken late game. I do understand that this requires the Kayle's jg to have good game knowledge and experience about jungling, but that these days aren't that uncommon.

The reason why people haven't start all abusing this strat of Kayle having a high kill pressure jg/global assistance team comp is because people have yet to realize how broken this can be you see this in 1 or 2 games out of ur 30 but no one has really been constantly doing this. News travels fast in league and as soon as some public figure like Redmercy or Nightblue3 jumps on the train a massive horde will come to follow.

At the end of the day I understand riot is trying to bring the champ back since like the old yorick the old kayle really haven't been seeing much daylight in games of any elo, but making her this easy to abuse is not the way to solve the problem. The old Kayle at least uses mana to activate her AOE true dmg in lane and players still needed to kite in order to stay alive longer. Now since the true dmg, attack speed and AOE all got buffed Kayle players are more open to just be building full dmg and sit there braindead auto attacking with their ult (which now also does dmg upon activate) invulnerability activated on like a minute cooldown.

So to wrap it up i think riot should rework this champ before everyone starts doing a 4 supports 1 kayle strat (A bit over the top but u get wut i mean) Kayle should be turned into a more all around consistent champion the concept of a champion that does massive AOE true dmg late game with little to no sidesteping and has a somewhat safe early game is just too broken and easy to abuse as stated in the reasons above.

Some other features of Kayle that have not been included above like the prob with Klepto, Grasp, Fleet into melee matchups could be mentioned in comments below.

Ty for reading :) If any of yall feel the same way plz upvote

24 Comments

Original Sin3 votes

That formatting.. Dude where's the paragraphs at

USAstar2 votes

Revert. That is the only option for this sad game.

SweedishGunner2 votes

Me Kayle. Me autoattack. Me do true damage. Me invulnerable.

I just don't get this champion design, have a shitty first 10 levels and then just right click everything into oblivion.

Colte3 votes

{quoted}

Me Kayle. Me autoattack. Me do true damage. Me invulnerable.

I just don't get this champion design, have a shitty first 10 levels and then just right click everything into oblivion.

exactly, i hate how they just threw in true damage and now nerfs base/stats per level instead of getting rid of the true damage

Starcraft243ver2 votes

Then set up a freeze ?

HarryDragon221 votes

THATS SO TRUE OMG

0 ImpactTopLaner1 votes

:O Shouldn't you be doing your homework?summoner 6

XJ999999999999991 votes

i cant read that

bilal sucks 1 votes

Sry if bit hard to read :)

bilal sucks 1 votes

Made paragraph easier to read and points more clear sry bout earlier :)

KKNylon1 votes

Honestly don't create a base passive from levels 1 to 6, have the current level 1 passive become the level 6 passive, have the current level 6 passive become the level 11 passive, and have the level 11 passive become the level 16 passive. Basically just don't let her scale as hard by becoming permanently exalted.

Z3Sleeper1 votes

I definitely disagree with removing the level 1 passive as that's hardly an issue. The issue of scaling is just the level 11 powerspike of becoming ranged and gaining bonus AS.

The bonus AS on level 11 needs to be straight removed. There's no reason for it. Becoming ranged is a huge buff already. This is probably the easiest way to nerf her scaling a bit without trashing her further early game.

As for her early game, I think her E range just needs to be reduced (currently 550, think it just needs to be taken down to 500 honestly) and then rebuffed to current values at level 6.

Jaspers1 votes

I've played her a few times in aram and it's the same thing, struggle beyond belief until level 11 then after right click on people to win while casting your ult on the front like tank once. By level 11 I don't think I even used her Q or W. I like that she kept her gameplay style but think the addition of attack speed in her kit and true damage was a bit far. She really doesn't need CDR anymore, just play safe, farm to 11 then as long as you have rageblade, win.

Also, the Aether Wing auto attacks don't have the same crack sound as before, they need to add that back in.

Titanium701 votes

Those additions were actually quite smart.

  • By giving her AS, they automaticly make AS from items less attractive/usefull. = She is not forced into a pure On.Hit build.

  • By giving her True (and her Q), any additional Pen becomes alot less impactfull. = One balance issue less to worry about + alot more freedom in builds!

This stuff may seem overkill at first but if you're aware this stuff eats up alot of the power budget that would need to be elsewhere without it, you'll realize quite fast those features make her alot easier to balance!

Original Sin1 votes

Its insane that every new champion and reworked champions last year and still to this day have all been balancing nightmares. The devs definitely do not learn and probably will never learn. Its just sad

Titanium701 votes

? Kayle is not a balancing nightmare xD

She can be adjusted easily by looking at the game data. They're toning her down carefully and they're almost there.

Right now Kayle is strong but overall fine. They only adjust her a little more since that's what they do with 'new' champions.

Afk on Lane1 votes

Well, to tell the truth, kayle seems strong vs some melee guys, because of her slows, heal and movement speed buff and basically they have to all in her, so she can unleash her 2.5 as true dmg etc and kill them. But she is really vurnable to assassins, and long range mages, or burst mages. Basically kha zix can one shot her and if he jumps at her she has to use her ult immadietely, or zhnoya etc. If she won't buy defensive items she will just get deleted, but if she do she will do less dmg. If she would AA on ult then i would agree that she is complete bullshit, but there are tons of dmg cc in the game currently that even her late is not that frightening if u have good assassin or good long range mage, even some bruisers may destroy her late game 1v1.

If u want to outscale her as a hyper carry learn to play Azir because he shits on her, in early,mid, late game in my opinion.

Evidence1 votes

it would be good if junglers couldnt gank all the time so we can preasure kayle,but what can u do..

Frog goes moo1 votes

You're not the only one. There have been many complaints and her ban rate is high. They're nerfing her next patch so no need to worry.

kuzzy471 votes

{quoted}

You're not the only one. There have been many complaints and her ban rate is high. They're nerfing her next patch so no need to worry.

Wasn't she nerfed already or you mean more? Her power does feel it comes from lvls than from items.

Frog goes moo1 votes

{quoted}

Wasn't she nerfed already or you mean more? Her power does feel it comes from lvls than from items.

another nerf. She's way too strong. I think they should take that true damage away and make it armor and magic pen instead for level 16

Sinister Anubis1 votes

CC her late game all in her early game as she trys to cs its ez.

Reconcube

remove w movement speed and q slow

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