GAME BALANCE
Just a few things on game balance.
I am sure many players may agree that there are a very large handful of champions that need to be adjusted. I find myself frequently frustrated with almost every game I play now. I do not mean to ramble, but I would like to cover a couple quick things.
My first example will be Fiddlesticks. Fiddle got a recent buff in the 6.24 patch because Riot believed his early game was not strong enough to handle the jungle. Riot ended up buffing Fiddle's drain at lower levels and reducing the cooldown of his dark wind ability. Fair patch, except when Fiddle is playing mid lane. Early game he can dominate his opponent easily because of the massive heal and damage on his W. (Possible solution : His W does less damage and/or heals less when cast on an enemy champion. His Dark Wind is a pain, but its bearable).
A second example that I would like to point out is Katarina. She too received a recent buff in dagger damage this Season. Riot says that they want to make her abilities more powerful mid game given she has a focus on damage, however, her shunpo, if to a dagger that has an enemy near it, can practically take any squishy to half hp in one hit. I do not understand this buff, it practically just makes her a more powerful snowballer giving her more damage in her q while keeping her e the same.
Honorable Mentions
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Fizz: for the ability to go untargetable for a low cost compared to champions like Vlad where you need to ult and use your own hp.
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Tanks like Shyvana that can do huge damage and still have 3k hp easily.
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Leblanc...
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Gangplank: can stack barrels that have infinite hp if not destroyed by an enemy and they do bonus damage on top of the base damage to the barrel that also ignores 40% armor. His global ult and orange are just annoying but bearable.
I apologize if I went on too long, but there is still so much more to be covered. Please feel free to add on. Riot needs to fix some things.