Thoughts on Xerath
As the mage update comes close, I guess it's time to share some thinking around specific characters. Xerath is going to be one of the "great six" but since every mage will be looked up even a tiny bit there are some things I'd like to get addressed. I want to say that I find Xerath in a fair spot but just being eclipsed by the Assassin/ADC meta and some overperforming picks (Lux, I'm looking at you
- Hitting his W bullseye should feel as a reward, not mandatory. Right now hitting something outside the center doesn't do any noticeable damage and the slow also is fairly low I think that a small increase in both wouldn't hurt. Any other option is welcome.
- His Ultimate badly needs a visual rework, it has been stated several times that it lacks impact and I want to remind every1 that the current VFX is from a scrapped iteration of Xerath Ultimate during his rework where he was constantly shooting those bubbles.
- Keystones synergy is lacking really hard. Now, some ppl will argue that both DFT and TLD are viable options, the real thing is that both are just the "lesser worse", DFT does unnoticebale damage unless you hit 3+ ppl and TLD brings you to play in an unfitting way for a sniping/siege mage. Things would go better if DFT would get some boost by hitting the W bullseye. Or introducing a new Keystone benefitting mages like Xerath would be awesome too.
Any more feedback is welcome.