[Suggestion] Varus Passive

Stars Shaper··5 votes·700 views

Varus current Passive ability has been debated a lot mostly because it's not a reliable (needs minions to be around) and to get it a max value you need to have scored a kill/assist meaning that it really doesn't help. Now don't get me wrong, it's a powerful passive but I think he deserves a more reliable one.

The suggestion is:

  • Blighted Quiver stacks becomes his Passive
  • His W will keep the magic damage on AAs as passive plus an active that will increase either his AA Range or his Attack Speed.

It seems fair and balanceable.

5 Comments

Olath Quortek1 votes

I actually like the way his passive and W are set up but I do also like the idea of a range increase for a W active... maybe an AA reset with bonus range and double magic damage and blight stacks. I do think the reliability argument holds some water just because of his lack of mobility. Shrug... still not sure he needs it.

Stars Shaper1 votes

The thing is: He needs to control his steroid and not just getting a candy each time he is already doing his job.

Any other Marksman has his/her steroid at his/her disposal without the need of a close wave of minions or to have already killed an enemy. I would be happy even if he gets his 20% attack speed as the W active (with maybe a 40% value if he has recently killed an enemy) making it so that he doesn't need a minion wave to engage.

Olath Quortek2 votes

Well yeah... but the way I see it his passive is a unique mechanic that he needs to play around to emphasize him as a long range caster marksmen (adc/mage) hybrid. Does it mean that it shouldn't be changed? Not really; it could definitely be changed in a good and healthy way... But it is the reason that I like it... I'm kinda dumb like that! :D

Lvl 181 votes

His passive with his W use to be broken when hurricane actually shot things outside of your auto attack range.

Stars Shaper1 votes

Numbers and items interaction can be balanced pretty easily. All that he needs is a steroid that doesn't require to have already killed some1.

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