Going from 16 LP a win to 14 LP a win after going on a 3 game winstreak

deliosaurus··1 votes·2,659 views

Not sure if this is happening to just me currently, but I am losing 22 lp a game currently while gaining 14 lp. I know its your MMR that relates to it, but why is it that I go down in the LP I get after going on a win streak. Is it just the flaw in the ranked system that results in my going from plat 4 to having the MMR of silver 1? I would love to know since I am considering just to stop playing ranked due to the fact that even if i win 2 games and lose 1 I get a net gain of about 6 LP which results in over 38-39 games to get to the next rank (3 games= 6 lp 100/6=about 13 games * 3)(plus the added games of promos) This is very infuriating and has resulted in me getting demoted twice since the season start. Anyone have answers or a reasoning behind this massive inconvenience? It would be great in reducing the amount of frustration this game already supplies into my life.

12 Comments

SweedishGunner3 votes

Your MMR is fucked sounds like.

Jng Account1 votes

What about your last game? It was solo right? It should be different.

In other games you are duoing with silver player, thats most likely the cause.

deliosaurus2 votes

This happens in my actual gold games as well. It has been happening ever since the season start and I played my promos. I have read that it seems to want me to go down to a lower rank although my performance has not been that bad and have normally stemmed of my teammates shortcomings as a player. I dont think this is due to me playing with the silver player because I didn't play with him for a decent amount of the season so far. Any other ideas? It is just frustrating if my gameplay has gone down over 6 ranks over a season.

IP Masquerena2 votes

Here's a thing.

The system keeps track of more things than just KDA, gold and cs. There's fighting, vision, income, aggression, consistency and a bunch of others (I suggest checking tracking sites such as Mobalytics or Blitz as they use them in much more detail than what OP.GG does).

Since so many things are taken in consideration, they are compared to average players in your current rank, sure, if your KDA and CS are up to what they get, but then your consistency, vision, aggression, fighting, objectives, etc are all much lower, the system will still see you as being above the rank you should be, and when that happens, you get lower LP ganks and higher losses, it's not to force a 50% wr, since you can still climb, it's just that your needed stats are lower, and if what you say is correct, that you get around 14, they may be much lower than needed.

I consider my performance average if not lower than average and if you consider only cs and kda, I would most definitely be considered boosted by some players, and was even called that, I'm in Gold, yet I gain 21-22 per win with 17-18 per loss, so despite me seeing myself as doing poorly, the system has a different opinion.

I don't focus on getting the 200-0-12 KDA and be the "one man carry", sure, sometimes I get free kills and use them, other times I don't, my focus is on winning so I'll always take actions that benefit that, and a good bunch of the stats tracked all can combine into that to show it: map presence, neutral objective, building damage, kill participation, vision, durability, teamfight positioning.

Point being, there are so many more stats tracked than just KDA, CS, Gold and such, for gold alone it's being tracked in 6 different points: early compared to rank, early compared to corresponding enemy, mid game compared to rank, mid game compared to corresponding enemy, late game compared to rank, late game compared to corresponding enemy.

Another thing to keep in mind is consistency, it doesn't mean going just 20-0 every game, it's an average for a period, so if you go 0-20 every game for a period, the system will still give you a high consistency score because although you're feeding, you're consistently feeding every game, and that is used to determine if a player is too low or too high, if he's consistently stomping (again, even in consistency there's more stats tracked, not just kda, but makes it easier to explain) then the system will give more LP to decrease the climb speed, if he's consistently feeding, the opposite happens.

Same may be for you, although your KDA and the obvious stats may be "good" or "ok", if everything that's not easy to see (especially because very few trackers use them) are low, and low consistently, then the system will give you less per win and more per loss because you are consistently underperforming.

Hope this helps.

Tr4shB4NSYST3M1 votes

NO NO NO NO NO NO. LP gain/loss is 100% mmr based and 0% performance based.

deliosaurus1 votes

That is so silly. If i go on a 3 game win streak I don't expect my lp a win to go down by 2 points and my LP a lose to go up by 2. Again going based off the given ratio it will actuall take me over 1100 minutes or roughly 19 hours of gameplay to get to my next rank. I shouldnt be being punished for doing well in this game. Any clue why my LP goes down as my winrate goes up?

IP Masquerena1 votes

LP is indeed toed only to MMR, but MMR gains and losses aren't set in stone, hence why changes to MMR directly translate to changes in LP.

MMR gains and losses aren't tied to win/loss only, but performance as well, otherwise things like rank skips or the higher/lower LP gains wouldn't exist.

So everything I talked about is valid as it affects his MMR, thus affecting his LP.

Unless of course you have a theory on how one can gain higher MMR and climb much faster than others if MMR doesn't consider performance.

Should've I mention that there? Probably, oh well.

deliosaurus1 votes

So Essentially its based off of how wel l i do in retrospect to my other games performances? Any clue why I can't get just a straight lp a win instead of depleting LP a game even after going on a 3 game winstreak.

IP Masquerena1 votes

Because your rank isn't your MMR. LP gains losses are based on MMR and if your performance is lower than average, your rank went higher by a bunch but your MMR didn't follow, so your LP win went down as well.

MMR doesn't change over just 3-4 games, you need to get your game on and perform much better than you do now.

Trying to focus only on the stats I talked about would hurt you more as it may be too much at once for you.

I recommend going and learning from the vids made by Skill Capped and Game Leap - LoL

Subdue1 votes

LP gain / loss is affected by your MMR relative to the average MMR of the game. In most games, you should be right about at the average, so you gain/lose about the same. However, if you duo queue with someone who is lower than you, such as someone who might be named Imploded... that will mean your MMR will be higher than the average MMR of the game, which will be somewhere between you. As a result, you'll gain a little less for wins and lose a little more for losses.

Also, everything IP Masquerena mentioned is completely untrue. While Riot may track other stats, the only thing that affects your MMR is wins and losses, and the only thing that affects LP gains/losses is your MMR relative to the game and your MMR relative to your current rank. Nothing else affect MMR or LP.

IP Masquerena1 votes

Then please do explain how people with "HIGHER MMR THAN WHERE THEY ARE" win more LP allowing them to climb faster or even skip ranks?

Because what you're saying seems to be the complete opposite of what's currently known.

  • If your MMR is higher than your rank's avg MMR, you win more LP and lose less to speed up the climb
  • If your MMR is lower than your rank's avg MMR, you win less LP and lose more to speed up the drop.
Subdue1 votes

[{quoted}](name=IP Masquerena,realm=EUNE,application-id=3ErqAdtq,discussion-id=39YaUkxd,comment-id=00020000,timestamp=2020-02-21T15:57:32.289+0000)

Then please do explain how people with "HIGHER MMR THAN WHERE THEY ARE" win more LP allowing them to climb faster or even skip ranks?

Because what you're saying seems to be the complete opposite of what's currently known.

  • If your MMR is higher than your rank's avg MMR, you win more LP and lose less to speed up the climb
  • If your MMR is lower than your rank's avg MMR, you win less LP and lose more to speed up the drop.

I think you need to re-read what you quoted, because you basically just restated it in your "what's currently known".

That's not the part of your post I disagreed with. However, your post mentioned:

"Since so many things are taken in consideration, they are compared to average players in your current rank, sure, if your KDA and CS are up to what they get, but then your consistency, vision, aggression, fighting, objectives, etc are all much lower, the system will still see you as being above the rank you should be, and when that happens, you get lower LP ganks and higher losses, it's not to force a 50% wr, since you can still climb, it's just that your needed stats are lower, and if what you say is correct, that you get around 14, they may be much lower than needed."

The above is 100% untrue. Nothing except your MMR and its relationship to the average MMR of the game and the average MMR of your rank is taken into consideration when determining how much LP you will gain or lose in any given game.

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