Wukong rework ability ideas!!!

ve2 ··2 votes·1,363 views

Ok so... I really don't want Riot to make his kit overloaded and I'd be satisfied with them just giving him a proper passive and moving the damage around his kit so he could be buffed a bit. But if and when they do decide to rework him here are some ideas.

A), B), C), D) are possible effect options under the same root idea.

Passive ability ideas:

  1. Standing still for 1.5 seconds causes Wukong's next ability to A) deal extra dmg B) heal him C) cleave armor D) grant him a buff (movement or attack speed, extra ad, lethality, some form of survivability).

  2. Dealing damage to an enemy grants Wukong extra attack range (range maybe for abilities as well) stacking up to x times at x stacks his next attack A) heals him B) grants him a buff (movement or attack speed, extra ad, lethality, some form of survivability, (a stack of "Arrogance" i.e. this combined with the 6th passive idea)).

  3. Taking damage scathes Wukong's stone skin leaving behind pebbles, picking up the pebbles grants him a buff (a shield, movement or attack speed, extra ad, lethality).

  4. Attacking enemies steals some of their armor (and mr?) possibly a flat amount that scales off of Wukongs own armor.

  5. Passive shield that scales off of bonus ad regenerates out of combat or when Wukong takes down an enemy or a large/epic monster.

  6. Killing enemy champions, large minions/monsters grants Wukong "Arrogance" stacks (more for champion kills obv.) for each "Arrogance" stack Wukong gains more out of combat movement speed and damage but loses bonus health. A) Wukong loses "Arrogance" stacks when gaining assists destroying enemy structures and epic monsters or dying. B) Wukong can turn his "Arrogance" into "Courage" by gaining assists destroying enemy structures and killing epic monsters. "Courage" stacks grant movement speed and health/armor. Half of the "Courage" stacks are lost upon death.

W ideas:

  1. Wukong turns invisible (and ?untargetable?) for 3 seconds leaving behind an idle clone of himself after 1.5 seconds the clone explodes taunting enemies in a radius revealing Wukong. (Wu isn't revealed if the taunt doesn't hit. And I do understand that this is way overloaded but I'm just trying to pitch some ideas.)

  2. Wukong shoots golden beams of light out of his eyes granting vision of any units(wards as well?), enemies hit A) lose a % of their armor for a duration B) are slowed, feared or taunted depending on their health % or kda or position towards Wukong(facing towards taunted facing away feared) C) are blinded and or take extra damage/lose resistances.

  3. Keep the current W but make it so that it keeps aggro and is identical to Wukong aka if The Monkey King had a blue buff the clone will have one as well.

Ultimate ability ideas:

  1. The Pillar of The Monkey King: Wukong plants his staff into the ground and goes untargetable as his staff grows to a massive towering size (almost as wide as the mid lane and longer than the rift (possibly a global range on the ability)) The Monkey King then pushes/dropkicks the staff over A) dealing damage and or stunning enemies hit B) squashing enemies flat and summoner 3:ing them for a short duration. (The staff can bend alot to make the skill shot move slower or it can be kind of like the lasers in Nexus Siege requiring a really long charge up)

  2. SaruHameHaa: Wukong aims his staff at a direction increasing it's size rapidly dealing damage and or stunning/knocking enemies up/back. (In the animation he could hold on to the staff and as it increases in size get dragged up or stay under it holding it up)

  3. Flight of The Monkey King: Wukong jumps high into the sky using his staff landing down dealing damage and knocking enemies up in a radius (freely aimed Galio ulti with less range think Doomfist ulti from Overwatch).

  4. Fast and Dumb: Current ulti (?without the knock?) up and with more range and damage possibly less duration. Make it more of a repeating "Decimate" than a "Judgement".

The untargetability effects and heals are there purely cause I've heard Riot Games call him a Top lane / Jungle diver

Appreciate your time! :D

"Improve your skills! Then find me again." -The Monkey King MonkeyKing

2 Comments

YuyatheKiD1 votes

On my main account, I'm a wukong main and i think he's pretty weak in general, the only way he can be so-called broken is if he buy lethality and crits. His kits perform well with this build because he have a long surprising gap-closer (w, e), a hard AoE cc and an armour penetration. Not to mention a bit of tankiness he gets when he dive in the middle of a team. But after if he uses all his abilities and unable to burst down his opponent then what? He gets kite or out dps to death. Building him tank/bruiser is kind of not as strong as other bruiser such as jax or irelia which have way stronger dps/burst while building the same item as bruiser wukong builds. The only helpful ability he have in teamfights is his ult and 4.4 second max cdr cooldown E. I think this kit designed below would help him solo better while (isn't wukong a duelist? A fighter? Winning by outsmarting and outplaying instead of the basic boring eqw of weqr on click combo?) being more unvulnerable if his w is down and ability to fight back without w to juke? He now have more outplaying 1v1 potential and useful passive, feel free to give feedbacks l, thank you.

Wukong Passive (Vastayan agility): Wukong, the monkey king, Vastayan trickster, uses his fast agility to surprise his opponent, outspeeding them. After about 1.5 second of not basic attacking, wukong next basic attack will grant him 10-30 movement speed and ghost for 1 second.

Wukong Q (Crushing blow): Wukong attack his opponent which such force it ruptures the area dealing damage to everyone in the area. Wukong enpowered his next basic attack dealing extra damage and knocking up all enemy in the direction of the strike for 0.25 seconds, dealing same amount of damage.

Wukong W (Decoy): Wukong create a clone of himself tricking his opponent. Wukong become invisible for up to 1.5 second, basic attack or ability cast end invisibility, wukong leaves behind a clone that explode after 1.5 second dealing magic damage and slow them by 50% for 0.5 seconds, each enemy hit by the explosion reduces its cooldown by 10%, max 50%.

Wukong E (Nimbus strike): Wukong dashes to his opponent while also creating clones to confuse his opponent, meanwhilte weakening then. Wukong dashes to target enemy and sends out 2 images to attack up to 2 additional enemies near his target, dealing physical damage to all 3. Enemies hit by Wukong's E have their armour reduce by 15-30%.

Wukong R (Wuju challenger): Wukong mark a target in hope to challenging them, he is enhanced when facing the marked challenger. Wukong target an enemy chanpion within 500 units, targetted enemy champion becomes marked challenged for 8 seconds. In this 6-7.5-10 seconds: Wukong all movement speed is increase by 10% if he is within 500 units of the marked enemy. Wukong's basic attacks and abilities deals 50% bonus damage to the marked enemies. Wukong also reduces marked enemies damage dealt to him by 15%-20%-25%. Wukong does not gain vision on the enemy for the duration.

Kiyoshi Izumi1 votes

I think the should make the clone move, since now in pbe it attacks but it stay in one place. It be nice if it moves that would make people belive its the real one.

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