Utilizing Champion Master Rating Effectively (possibly)

Dilthey··5 votes·707 views

So I was thinking and maybe this has already been discussed but why not allow the mastery ranking system dictate somewhat the amount of lp lost/gained as well. Especially in solo rank where you have an absurd amount of people who troll, afk, not good etc. Like take for example you were given an S or an A rank and still lost a game it would be less lp lost because you played your champion correctly. This also in turn would allow more people from forfeiting games, intentionally feeding, or even afk because they see other teammates doing poorly. Its just a thought but I think it would make the game much more incentive based to actually play well instead of the occasional "I'm done, You fed, We lost" etc. I also think that this will help out players realize that their still can be hope as certain team comps are much better late game. I am sure that when people read this they are going to say well that is something someone in bronze would say but in all honesty I feel that it will make the game more competitively in solo rank specifically with people not having such a negative attitude and rage. This will allow for each player to focus on their position and how they do more specifically as opposed to countless times where everyone worries about other team members game-play. Reason i brought this up is because I recently was in a 4v5 match where we had lost and I'm sure all members were at an A or better and I lost 20 points because someone afk'd for entire match. Plus it was a good match and almost won which was upsetting. Interested to hear what people think about this...

8 Comments

T RexHasTinyArms2 votes

The problem is they would have to refine the mastery system. Currently it accounts for some stuff other than kda but there are a lot of intangibles it doesn't count. For instance one shen taunt isn't that important, but if it is on the enemy jg during smite fight for Baron it could win the game single handed and the player would deserve more lp for winning the game for the team, but currently wouldn't get it bc at most it is just one assist.

favo121 votes

I just wrote a discussion on the same problem except the game i had was a 3v5 take a look at my post and let me know if you like the idea

Dilthey1 votes

I see what you wrote and I think that it is a good idea as well.

favo121 votes

Thank you very much I am glad people are looking at it

ChargeItDownMid1 votes

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Dilthey1 votes

I completely agree that the elo/mmr system has done well but they could make some finite tweaks I believe such that the mastery system be implemented in a way to counteract unfortunate matches where you performed well and still manage to lose substantial amount of lp. Its like a pinball game going back and forth. I just think that this would allow for people to keep trying if they could implement it and would in turn promote higher game-play over all. But then again I could be wrong.

ChargeItDownMid1 votes

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Dilthey1 votes

Very true I do think that you are correct to say that it would cause problems in ranking people as well. I just wish there was a way riot could actually help players out when a person intentionally feeds or afk without having to lose an absurd amount of lp for it.

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