QOL tweak for dear old Rek’Sai

HeazonZ·10/22/2018, 3:23:43 PM·16 votes·9,580 views

When Rek’Sai is in her tunneling animation, you can’t buffer movement commands until the animation is completely finished. So if you issue a command a millisecond before it ends, you’ll just be sitting there. This is just a little annoyance that can be a changed very easily. This is most apparent when you combine two tunnels and after going through one, you have to spam click the other if you want to get through as fast as possible. It would be much easier to click the other entrance while you're going through your first tunnel and expect her to go through on her own after the animation ends. [zombie-nunu-bummed]

update: When you issue a move command and then cast tunnel, your previous command will be forgotten and rek'sai will just sit there. So if you are chasing teemo and you cast tunnel to get closer, you have to click on teemo again after the animation completes to keep going, or you will stop moving at the end of the tunnel.

7 Comments

Anns10/22/2018, 4:24:50 PM3 votes

yes that issue is pretty annoying, happens to me everytime I play her :D

TheSingularity10/22/2018, 8:59:22 PM2 votes

Fk me I forgot this babe existed... I'm sad now because now I want too many things in addition to this...

In addition: Change her passive to be like eve's for better sustain given rek gets hit more.

Then make fury enhance every spell. Max fury increases range of tunnel/void seeker. Increases knock up duration on unburrow and perhaps more single target damage on Q.

Would add decision making given how many spells have something new. But they're all simple number adjustments rather than an ekko spell with an essay on how the spell works.

Soraka Futanari10/23/2018, 2:31:30 PM1 votes

I miss her old ult the tunnel zoomies were so fun

SweedishGunner10/23/2018, 4:05:44 PM1 votes

They could also give her ult an execute marker like Urgot has.