How about that Ranked
So maybe its just me (I doubt it), but why is the ranking system so dependent on the team winning or loosing? I understand its a team game but playing Solo queue you could be matched with anyone.
According to Shorty Peewee (Riot Games Player Support) "10 games are created every second, in that one minute more than 600 games will have been created...." That 6,000 players you have the potential to have been matched with. Well technically 5,999 plus you. So when i say anyone i mean anyone, Drunk people, High people, Feeders, Disconnects, Toxic players, Quitters, Whiners, and blamers.
Or you could get matched with an awesome group of people. In either case you have the potential to Win or Loose. You could play horribly and i mean absolutely terrible and your team could carry you all the way to victory and rest assured you will gain LP. Then again you could play the game of your life and still loose for any number of reasons, Disconnects, rage quitters, bad team comp or just a bad game for your team and you will lose LP.
Considering the way riot handles its rankings, 5v5 Team, 3v3 Team and Top Solo Queue Players it seems to me Solo queue should count more on the players skill. With ratios like players experiencing "50, 60, 70 and even 80 % of their games have Leavers/AFKs." - Lyte Lead Social Systems Designer In this article Here I believe a players skill would be provide much more accurate representation of their ability to play and in turn there their ranking.
Thoughts?
EDIT The above link is an older post from nearly a year ago. However is was what Riot support provided me to address my concerns in an email.
Also to clarify my thoughts ...
Being realistic we do know it takes skill to play as a team, It takes skill to play your role, to assist your team in getting kills and in scoring kills yourself. Would you agree this is all true?
That is what i believe and that is why i believe it should all be a factor in some form or fashion, Not just the win or Loss. As for how that is implemented if ever, That would be up to Riot.
may never be fully appreciated. But at least measure by win/lose places the focus of the game where it should be: on winning. Measure by KDA doesn't place the focus on winning the game. Instead winning the game becomes something you can do while you improve your KDA.