The league of legends balance (Mages)
I feel like all of the mages are a bit too different in terms of there pure damage values, some like annie, karma, or lux just seem to 1 shot kill anyone with little to no items, and then there are some that take a full build and then some just to 1 shot kill an adc. I feel like it would be fine to kill fast early on if the champ fell off late game at least a little but but sadly, even late game all those champs will still one shot. I feel like the damage should be a bit normalized so that some mages aren't just... weaker in every single way. A champ not having mobility does not mean they deserve to kill instantly because they still have
to close the gap and delete there opponent. I understand the whole strengths and weakness thing but the whole 1 shot early is a bit too strong to just say "eh no mobility"
the core build for literally every mage atm