Kalista Changes to make her viable (theory)
With Kalista being one of the 3-4 "traditional" ADCS with the lowest pick-rate, i wanted to maybe throw out a potential resolution or at least a board to work out a fix for her.
I'm sure she is a tough champion to balance with her potential in pro play being so much stronger than her potential in solo queue, but she is a very enjoyable character that has been long forgotten after she dominated the ADC role in previous season. She received some heavy nerfs that made her unplayable in solo queue and a bottom tier pick for pro play. I think with the additions to the new champions since her release, there is an opportunity to remove some of the restrains her kit has that was put in the prevent her from being so much stronger than every other ADC.
After looking at her abilities and everything, i stumbled across some very crippling aspects of her passives. As most people that play Kalista know, slows are a lot more effective on her than any other champion besides Yasuo which puts her at a very huge disadvantage in current day League of Legends. A lot of champions have been added since Kalista's release and just as many items have been rotated in and out during that time. With the current state of ADC, you find a plethora of ADCs that build Stormrazor and just as many Mid/Support champs that build DuskBlade, both of which have a passive that will slow an intense amount on an auto attack. This is only one issue that prevents Kalista from being a playable champion.
The next issue I want to point out is her passive. This is a very looked over issue that even i've disregarded until looking deeper into this champion. As everyone knows her signature thing is hopping when she autos (which are unable to be canceled after channeled), but the biggest issue with this passive is much less known! There are 3 things mentioned in the passive when you hover it : Autos cannot be canceled, Autos miss if she loses vision on her target, and her autos only deal 90% of her AD! These last two points are HUGE issues that hold her back and makes her unplayable vs any other champions you'll play against in the bot lane. The autos missing when you lose vision is the lesser of the two issues but her lacking 10% of her actual AD on autos is a big deal when she only builds low AD items and attack speed items! Any Kalista play knows the standard core build is Blade of the Ruin King (40AD/25%attackspeed/12%lifesteal) and Runaan's Hurricane (40%attackspeed/25%critchance/7%movementspeed). Looking at her core items it's no wonder she feels so much weaker to everyone else! Other champions core items give 50-80AD on their first item and allow for their second item to also give AD with stormrazor giving attack speed.
All in all I think just revealing Kalista of these negative aspects of her passive would be enough to make her feel more playable without making her overpowered since her core build will probably stay the same. I understand the initial cure for this was giving her the highest base AD out of the Marksman champions but with champions like Aphelios who just gets flat AD for leveling up or champions like Miss Fortune who do more damage on autos to make up for the difference in base AD stats, Kalista is the one that has suffered the most. I would love to hear from everyone else and their thoughts on trying to make Kalista a playable champion again!