NERF. FUNNEL. COMP. IN. 3V3.

ttvD4DD10··38 votes·13,215 views

Ive had over 1k games this season, and i'm here to let you know one simple thing would fix the Twisted Treeline mode. Please take out support items. The funnel comp is no "high elo strat" its less fun playing against than teaching my little sister on training mode how to CS.

25 Comments

Jennifer4206 votes

riot: whats 3v3? OH YEAH RIGHT! nvm uhm sorry we're working on it. at least if you still believe that then we're happy and go back to doing nothing lul

ZeroAgainst5 votes

they wont this has been a issue since s7

Swarovsko5 votes

Genuine question: what's a funnel comp?

koshkyra9 votes

A funnel comp is when a player gives up their farm and spends the majority of the game supporting one person, typically a hypercarry champion like twitch, vayne, kai’sa or yi. Examples of this are kayle/yi where kayle would rush ardent censer than give up her farm to the Yi for the rest of the game, taric/yi, lulu/yi, etc.

A more broad and general description would be where one or multiple players on a team intentionally make themselves less useful in order to pump the majority or all of the team’s power in to one champion.

Minarde3 votes

Do you remember the SR strategy where a solo laner picks a support, and the carry jungler basically camps that lane in-between jungle clears? The idea was to funnel gold and xp onto that jungler (via having access to two resource streams) so that they hit their powerspikes much earlier than intended. It showed up on the Rift for a few patches before Riot nerfed it in 8.14, claiming it's a "passive and unengaging strategy" that "subverts a lot of normal laning patterns." Note that this strategy is different from duo-bot in SR, where two players share one resource stream.

The situation's more complicated in TT though. Instead of "funneling," it's referred to as "Hypercarry meta" or "Support meta," and it's been around for years. The previous designer(s) in charge of TT even went as far as to say that it's good to have a different playstyle be viable alongside the standard "Jungle meta."

Naturally, Hyper meta is a controversial topic for 3v3 players. Advocates point to the map's layout encouraging funneling and that the strategy makes for a nice change of pace. Detractors point to Riot trying to remove funneling in SR as well as Hyper's persistent dominance (for years) in 3s.

tl;dr: TT has three revenue streams: top-lane, bot-lane, and the jungle. Jungle meta distributes revenue equally so that each player has a source of income. "Funnel comp" or Hyper meta has the jungler take both jungle income and top-lane income.

Swarovsko2 votes

thanks for the explanation [katarina-love]

FSRER2 votes

First of all, respect for anyone who played Dominion and got this icon Second of all, this strategy still happens and mostly at toplane. It is impossible to deal with and it is game winning in most situations. I recently was vs against a Lulu at toplane and the jungler just came and dove me over and over again. Of course my jungler didn't give a crap on ganking **A DAMNED IMMOBILE SUPPORT ** and the game got lost.

Lovelle2 votes

Keep playing TT and you will inevitably run into them, even in normals.

DeusVult1 votes

A way were you run all of your gold through 1 champ. Its incredibly easy to do in 3v3 since the jungle is in between the lanes, and its also very compact.

You run 2 support type champs who can provide utility (ie heals/shields/buffs/cc) and a hypercarry in the jungle. The two laners try to poke the enemy laner and "stack" their own wave by not csing or pushing and holding wave outside of tower range. The jungler then runs back in forth between the two lanes, taking both stacked up waves and maybe a camp or two in between as they go back and forth. (that bit depends on the champ) They get a huge XP and gold lead, and since their two allies are only their for ultility, they arent as bad when behind in XP and gold.

At level 7-8, the funneled carry just runs it down with there two supports, and its nigh impossible to stop them without doing to same thing.

Its cancer, but Riot doesnt care because they have put more effort into TFT in the past month than they have put into 3v3 in a decade

Polaris I3 votes

3v3? Never heard of that

Meteora7072 votes

yeah I'm all for 3v3 being playable

hewhodoesnotcare2 votes

It's being replace by tft so no need

zepdrix2 votes

Remove support items? This is a really cool idea. I don't even like supports on Summoner's Rift LOL.

Wish we could get Moonflair Spellblade on the Rift ... such a cool item.

NeekoMew1 votes

No thanks. Moonflair Spellblade + Mercury Threads + Legend: Tenacity rune makes for 95% tenacity. This would give riven a free game as you nearly can't get cc'd.

zepdrix7 votes

Tenacity, when it appears on items, is a unique ability. So it would not stack with Mercury's Threads.

Love Anastasia3 votes

{quoted}

No thanks. Moonflair Spellblade + Mercury Threads + Legend: Tenacity rune makes for 95% tenacity. This would give riven a free game as you nearly can't get cc'd.

Tenacity doesnt scale like that

Minarde2 votes

Removing support items would be a terrible way to try to nerf Hyper meta. I'm just going to quote a recent-ish discussion on the TT subreddit.

Support items don't make hypers become juggernauts. They only give the support a small income, which is much less impactful than hyper income. If you take that away it won't make hypers weaker, but rather just make supports even more boring to play. It's a really random, spiteful change. The support's income is not where the oppression comes from, but that nerf would seem to be targetting supports to try to make their experience less enjoyable.

Support items do not add significant strength to hypers, but a layer of gameplay for the support.

AS I LAY FEEDING1 votes

yeh, why dont they improve 3v3. I feel like some strategies in 3v3 are very op. targon also got shield lol

NeekoMew1 votes

because less than 1% of the entire playerbase plays 3v3.

StormBladeMaster1 votes

Yesterday we was Illaoi (me top) Anivia (bot) and TahmKench jungle vs Lissandra (bot) Braum Udyr (funneling).

It's was pretty hard to win vs. Braum AS builded and Udyr stunned me for the entire teamfight. Even with Tenacity it's was hard to get out of these CC but we managed to win because our compo was also OP.

Tahm Kench was building AS like Braum.

It's pretty strong but it's get countered by Mordekaiser. His ulti counter and make useless the funneling since they want to 1 vs 2 and with Morde ulti, they can't 1 vs 2.

Rowan Goldtree1 votes

Morde is literally permabanned for the foreseeable future anyway

Sir Saltarin1 votes

Maybe I start to play 3c3 again if they nerf it

Myrmiron1 votes

Funnel is legit cancer, even in low Platinum every 2nd-3rd game you have to play premades abusing it.

DUDE BRO1 votes

Funnel is actually very counterable if you catch them early.

Push lane hard then invade with your jungler and kill them. Easiest when they have an adc+supp. The supp is usually non existent thanks to no items.

But you gotta act fast cus they'll scale quite rapidly.

Pierce The Veal1 votes

Just here to check in and agree with this guy.

Funnel in 3v3 takes even less skill than in 5v5 and is far more powerful than in 5v5. The “hyper” (carry) as it’s called gets so far ahead in exp and gold that it’s not funny. Unless you’re also running a hyper strat or essentially playing an amazing mage comp built around morgana/ brand/ anivia/ velkoz while shoving out and applying jungle pressure you will just outright lose. It’s too easy to do but takes so much effort to defeat. I don’t think the funnel comp will be gone even if support items are removed, but I think it will at least be slightly more reasonable.

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