So why was spell vamp removed now but not life steal?

Amethystium··4 votes·3,009 views

Returning player and yeah i saw the patch now and it sounded like alot of Bullshit about it being unintuitive because it was usefull on some heroes which is basically how items are supposed to work...

And something about vladimir so instead of changing vlad you remove the stat out of the game?

8 Comments

Paroe3 votes

The reason lifesteal was kept and spellvamp wasnt is because at the time marksman itemization was either attack speed (in which lifesteal wasnt super strong) or crit (in which lifesteal was okay but not OP). In the current itemization marksmen get crit and attack speed at the same time, making ANY amount of lifesteal absurdly powerful for the same reason spellvamp was; burst damage on okay cooldowns meant it was very hard for champions who DIDNT utilize it to keep up against them.

Problem here is riot is unwilling to nerf marksman as a whole because "theyre the weakest class"...

BoNaFiDeOuTkAsT1 votes

Sound logic. I believe it.

I would hate to see Ryze Ryze or Cassiopeia Cassiopeia on Spell Vamp items. Ryze Spell Vamp > Life Steal AD

But then again... all items can be balanced... right? So maybe wouldn't be so bad. Mages could use some sustain in lane. Would definitely make Mid Lane a little more interesting.

Paroe1 votes

{quoted}

Sound logic. I believe it.

I would hate to see Ryze Ryze or Cassiopeia Cassiopeia on Spell Vamp items. Ryze Spell Vamp > Life Steal AD

But then again... all items can be balanced... right? So maybe wouldn't be so bad. Mages could use some sustain in lane. Would definitely make Mid Lane a little more interesting.

Items can be balanced but not on certain champions. Ryze doesnt break items, his kit is just intrincically problematic. Vlad breaks healing items because hes a mana-less AP bruiser. Cass breaks items because shes a kite-based battlemage

That being said, spellvamp shouldnt return and lifesteal should be limited per second based on your max HP like it is in path of exile. Mage HP sustain can be "gain 20HP/5 on spell cast for 5 seconds"

Sukishoo3 votes

Spellvamp was pretty weak and hardly anyone used it effectively. They only left the Hextech Gunblade as omni-vamp cause its effective on certain champs.

DragonShea1 votes

{quoted}

Spellvamp was pretty weak and hardly anyone used it effectively. They only left the Hextech Gunblade as omni-vamp cause its effective on certain champs.

Also, Like Paroe said. It's ties in with their As And AD, being able to deal a butt load of damage, fast and consitantly allows them steadily gain HP back. which due the face that ADC's have don't hp. they really, they get more bang for their buck when it comes to healing as they a lot of damage but have a small healpool. which when combined with guardian angel or maw. would allow them to abuse it even more.

DegeshSlash2 votes

I think spellvamp should be back !!!

Zane Zephyr1 votes

They did change vlad.

It was only really useful on Vlad and Mordekaiser, and it had to be tuned to them, and if it was too strong they were busted and if it was too nerfed they were weak as fuck.

MysticDreams121 votes

Riot didn't want to be bothered to try and rework it so they scrapped it just because Vlad abused it, for the most part.

More from Gameplay