Ghostblade on adc? forever RIP?
Greetings all, as all u know riot did a lot of huge changes 2 marksman, and i rly exited coz of most of em since i m adc player, but lets back 2 topic.
First i ll introduce myself and try 2 insure u why my mind is informative and has sence:
1st i m kind of veteran lol player, playin lol since 1st season, i would tell mo about it but i guess no need.
2nd i m widly USED adc with ghostblade playstyle due 2 his unique place in LOL.
3rd i m mainin adc since? cant even remeber, playin adc prety much since october 2013. How did those changes affect my playstyle? Some info how i got 2 dis decision (2 play ghostblade on adc) and why i m actualy makin dids discussion. I started play that on season 3 due 2 changes in meta: a lot of ppl started play a assasins, due 2 season 2 a lot of ppl played tanks first of all i still tryed 2 keep goin like i did at season 2 but i simply understood that adc role getin so much less potentional coz: -in most cases like this u cant 1v1 assasin and ppl was simply 24/7 pickin assasins which made ur game mo depended on teamamtes? support in most? and also in vision control, duno but IMO it means u cant mo push wo wards coz all time u do this u would just die... basicly it means 2 be normal BUT but it kinda was not like that: u couldnt stay as adc SOLO ANYWAY coz even if u freeze closer 2 ur turret (doesnt matter what tier tower) u still can easly get ambushed and killed by any assasin, so i was thinkin how 2 deal with this problem and made next decision: "they kill me so fast, but mby i dont need DPS on adc that hard anymo? since there no tanks" after that, i made some calculations and startd use +19 armor penet runes + ie ghostblade lw core items, generaly why i did this? most of all ppl underestimate OLD last whisper vs squishy targets, coz if u get +19 armor penet from runes, +ghostblade + lw basicly champions with less than ~50 armor ll take "true dmg" (0 armor 2 u) instead of phys dmg, basicly in assasin meta, when chamions prefer 2 stack killin potentional instead of stackin armor or deffences generaly it was rly good and smart decision (imo ofc) coz ppl never exptected that huge dmg from adc in short period of time, actualy it was rly nice on adc with AD scales. But it also has some problems, otherwise it would be unbalanced, fastly noticed and nerfed, but luckfully 4 me, a lot of players didnt notice how ip it can be, but best potentional it showin on skilled adc player, coz early game is RLY hard due 2 last hits and bad trade potentional, but it basicly means u r playin adc champs more close 2 assasins and u can start amush ppl and so on, combination of +10% cdr, +15 crit chance, gold item in core (avarise
blade RIP) and insane well active effect it made ghostblade vaible 2 buy after IE, while losin that DPS from static/pd u would get huge burst potentional
in small amout of time.
It worked perfectly on adc with huge AD scales, i started from cait, then used on prety much a lot of adcs: graves, lucain, twitch, vayne (coz of acctive effect + bork synergy) also it worked prety well on HYPER carryes like jinx, cait and i wana say specialy on draaaaven, coz ghostbalde active effect works rly good with their passives (ms jinx, ms aa speed draven so on) i guess that s prety much enought INFO tho, but if smth i ll add some mo explainin 4 why it s WORKED (rip?) good on each adc...
So what s the point?
As i understood ( i spent kinda a lot of time on understandin 2 what riot wana go 2 make those changes) and i think i m rly right with that, they makin a lot of adcs 2 play different, coz in season 5 (an earlyer) there was prety MUCH core items 4 all adcs (ie static lw...) and i like how they made new options 2 get as second item after ie(ofc if u buy ie first) i mean on that 2 different shivs variants, new hurricane+ new PD seems 2 be op... but they didnt make anyth 4 FLAD dmg + crit chance options 4 adcs (ofc i also mean some armor penet) coz i would say, new LW rly bad 4 my playstyle as well, since they reduce only 40% OF BONUS armor, it means that they r 100% uselss vs targets with no armor, but what the point: u cant anymo go on adc and play like i did b4, coz u facin next problems: 1st: if CDR on adc was kinda rare items which u can pick (u wanted get CDr items with some aa speed or crit chance or smth with huge dmg) but there was none only like ghostblade   and that s prety much it, so it means some adc couldnt build CDR wo losin any parametrs like AS or crit chance 4 that.
NOW u can easly get max (40% cdr) on all adcs wo rly facin missin some stats coz of
and one of those items
also new T force
give u CDR so u can easly get max.
and i would be fine with getin less crit chances or smth like AS BUT compare 2 that fact that LW is also NERFED (YES IT S NERFED) buildin extra armor penet not that effective
2nd: there 2 optional items now on armor penet they r
and
would be LW as well but it s pointless vs squishy targets, compare 2 old, if u do phys dmg on targets with less than 65~ armor
now u cando only dmg with less than ~49 (19 runes +20 max ghostblade + 10 maw(i m coutin that target has NO bonus armor, or rly small amout),
but 2 rich dis u ve 2 lock down 2 slots already, u need boots and ie as well it means that u only ve 2 slots open, so basicly one of those should be
and prolly one of crit strike chances coz u lack crit/aa speed, BUT compare 2 this u WONT be able 2 deal dmg 2 tanks, coz u get no lw,
or u can`t even life steal ( by this i mean from items, i still RLY like how u can sustain from crits, or either from
),
but u still lack either
or
(rip old LW) and so on.
I know what aprox riot ll say about stuff i type : " we wana make a lot of posible opptions 4 adc, but all of em have some benefits and bad sides
we did new lw coz u pick him 2 not just deal dmg but 2 kill tanks, ghostblade is removed from adc list coz it s not optional item 4 them, and
we want u 2 pick ur items mo properly coz u r takin huge risks... and so on)
But by those changes they killed "my" playstyle at all: tryin 2 get prety much similar RIGHT NOW make u
lose 2 much compare 2 what can u get by buildin from last:
CRIT STRIKE chances was BUFFED rly hard, so right now u want get even closer 2 100% coz of
also new crit masteries...
but with pickin mo armor penet and less crit strike means that u SCALE rly low, other adc will build casual builds u suppose em 2 but, if u
pick
build u ll SUFFER coz it s underlvl now it s provides more problem then benefits.
What next? U can prolly say "u r insane boi go take ur medicin" and u ll be rigth from 1 part it s all my immpresion, but from another let s see changes how i used it b4 and how i can (posibly use it now)
SEASON 5 ( and earlyer)
Total ghostblade build:
/
or
what s the point:
it s build is prety strong, no that much cons, exept u don`t ve deffencive item and PUT ureslf in huge risk, but u still ve sustain from BT and RLY huge killn potentional: 49/39% all armor penet make u able 2 deal either with squishy targets or with heavy tanks, a lot of ad... simply good 4 adc,
10-20 lifesteal as i said sustain, a lot of aa speed when u use active ghostblade + mobility from combination of active
and
.
Step by step
Early game-
RLY HARD, coz due 2 havin + 0 ad from runes (nor aa speed as well) u ve hard time by lasthitin & lane trading...
Options:
won early - rush
- still no aa speed, trades are about time (sometimes u do heavy crits) but generaly u r getin ahead.
just normal farm no kills/death - u prolly geting parts of
, boots and posibly
(RIP) - BF 2 make sure u can trade mo effective
avarise blade 2 scale faster 2 mid/late game, well boots u know why so
lost/lost hard - pick + avarise blade, no comments, not that good played, but prolly with avarise blade u can get back 2 game, and pickaxe keep u on
level "not ulta useless in fights.
Mid game -
prety much tryin 2 rush lvl 11 (4 second lvl ultimate) and ie + ghostblade ( all other items optional) if u ahead u can get LW also , if not just boots and
smth on sustain, the point u ve 35% crit chance, aa speed is low but when u use active effect makin u able 2 deal with that slightly,
and ur lvl 11 should be key (cait ult,graves, lucian ll do massive dmg)
late game - it s all about adc u play but generaly all of em lf smth similar, on items as i said previus:
/
or
but also there some difference with casual adc build:
- no deff item (bt is def but not in dis case) - u can die 4 1 missposition in teamfights, which means RLY require good position (glass cannon MVP)
- HUGE killin potentional ( kill or get killed) -unique options (cait ll try 2 catch apc/adc out of guard/veil/lifesteal and so on , 2 do ~1.4 k dmg with ult 2 knock out of game b4 TF starts graves/lucian can do somth same with this, or just ambush ppl somewhere and so on...)
It shows how much u can get wit harmor penet (graph from LOL wiki, kinda outdated , but i had not enought time 2 create graph 4 season 5) http://prntscr.com/91ot35
the max border line 4 adc (as i said b4) ~50 armor and u do "pure dmg"
at season 6 this getin close 2 49~ armor while takin much mo risk by buildin MAW and ghostblade. basicly, 4 season 5 u needed 2 items and runes 2 deal with low armored targets and tanks either, at season 6 u need 3 items 2 deal with less armored targets ( but still 49 armor limit) and tanks as well, but also u ll deal with tanks slighly worse, coz u get 49flat and smth around 55% EXTRA armor let s count u ve 2 fight vs fed malp he got 80 basic armor and 240 extra armor as well ( W bonuses counted) so u ll ignore 49 + 55% of extra armor, which means 240-(2400.47)=112.8+49=161 armor penet which means malp ll ve 158.2 armor vs u in SEASON 5 u ll ve next usin ONLY ghostblade + LW (2 ITEMS): 39+39% armor penet: 320-(32039%)=124.8+39=163.8 = malp has 156.2 armor vs u difference is only 9~ armor but u using 2 ITEMS not 3
what about squishy targets? let s guess u focusing teemo(yes teemo) he has 50basic + 12 extra armor (62)
season 6 12-(12*0.47)=~6+49 armor penet = teemo has 7 armor vs u (USIN 3 items)
season 5 12-(12*0.39)=4.68+39 armor penet = 53.64 armor penet (teemo has 9 armor usin 2 ITEMS)
over all season 6 seems better 4 shreading targets, but let s see what build u gona get buy buildin those
(optional) (best IMO posible 4 NOW 2 get that penet)
boots+maw+ghostblade+new LW+ (what else 2 items?) lw and reaver mast have coz u need CDR and also u need CRIT chance in result u get 0 aa speed , u can posibly get cdr boots, and instead of reaver get shiv or pd but then u ll ve no cdr and ANYWAY in both variants u ll get 0 lifesteal, so that means u ll ve 0 sustain (unless ur maw passive ll be active) also let s count posible CRIT chance (crit chance is immportant since cai`ts graves ashes buffed rly hard with crit chance)
1st option 20%+20% = 40% crit chance: compare 2 that fact that u ll get rly low AA speed it s not rly gona proc often
2nd (cdr boots + pd/shiv instead of reaver) = same aa speed or much less cdr due 2 that fact that still no lifesteal and crit chance ll be max 50%
nevertheless that fact that u got 0 sustain from both builds (not like mana with reaver)[zombie-brand-clap]
so what we got in result: by makin changes to adcs like that riot "killed" benefits fro mother posible playstyles on adcs (IMO, u should think from ur perspective and facts i did provide)
Afterwords: Forgot say my rankings: season 1 (no ranks), season 2 gold, season 3 diamond, season 4 master, season 5 master
I ll be greatfull 4 every1 who ll leave comment 2 sustain dis post as long as posible and give 2 it as much as posible attention from riot)
Thanks 4 readin this GL & HF in ur games Den
Pls can u to back old itiems? :(