(Rank Provisional) Player performence

OmgCandyCrazy·1/26/2015, 5:08:09 AM·4 votes·831 views

I am getting really tired of loosing provisional rank games because of other peoples fault. Riot needs to remake the provisional system to where a player division is determined by performance and not by wins. Bad players can easily get wins by being carried. While a good player may perform extremely well, which he or she literally carries the whole team, but still loses the game because of bad players. I find this system to be extremely unfair to players that has the skills and ability to reach the top but are held down by trolls and inexperienced players. Please help me push this discussion to the top of the list and let this problem be known if you guys agree!

3 Comments

Demonsolder211/26/2015, 5:48:49 AM1 votes

Here's the joke the change won't happen till next season if they were to implement it.

Jaawn1/26/2015, 7:28:46 AM1 votes

Riot will always base rank primarily on wins unless someone somehow disproves the current system and supplies a viable alternative that works better...which is unlikely.

There are so many variables to track in order to determine someone's individual impact on a game just from their in-game stats. It would be really, really hard to do. It is actually slightly easier to track in a team builder match, so maybe they will do more with individual stats once there is a version of team builder in ranked.

Spamtana1/26/2015, 9:29:24 AM1 votes

{quoted}

Riot will always base rank primarily on wins unless someone somehow disproves the current system and supplies a viable alternative that works better...which is unlikely.

There are so many variables to track in order to determine someone's individual impact on a game just from their in-game stats. It would be really, really hard to do. It is actually slightly easier to track in a team builder match, so maybe they will do more with individual stats once there is a version of team builder in ranked.

WoW had an arena system based on team MMR (arena score). Similar to ELO you went up and down based on team MMR. Wins losses etc. The better teams you faced you gained more if you faced lesser MMR teams you went down a bit more equal team you will go up moderately.

Of course team MMR does not reflect your MMR you could have higher or lower MMR than the team. ELO system considers your MMR to be equal to your team MMR. In other words ELO just puts your personal MMR in blender with your team and disregards anything you do really as an individual (of course if you get many kills in a win with minimal or no deaths you see a drastic increase in LP).

In WoW it was simple to determine your MMR based on the game at hand. In Battle grounds you have objectives, of course you worked as a team. The most common Battle ground was CTF (capture the flag). So when you play CTF in WoW you lose more MMR by losing 0 - 3 compared to losing 2 - 3 (maximum score in ctf for WoW is 3)

So for example: Barons (5 points) >turret(3 points) = drags (3 points) > kills = assists(1 point) (The score is divided by deaths). Objective score is divided by people involved.

past game i went 11/9/12 so 22/9 = 2.67 (points) 2 dragons kills (solo) 1 turret(solo) 9 points . total points 11.67 the loss penalty could range from 10-20 Lp based on MMR of the team you were against so the negative score against me would be reduced based on my contribution to the team. Of course bonus automatic LP should be received for winning ( 10-20 LP based on team MMR winning LP may be capped depending on how much you did). You could even factor in CS into this equation but imo if you gain CS it would lead to the other objectives.

As for now i think i am done with ranked i am stuck in ELO hell with a lot of other players who were thrown in bronze.