@Harrow; @Classick; @Ripviv; @ohmikegoodness: State of Aatrox. S5
''Some fight for honor, some fight for glory. It matters only that you fight.''-- Aatrox
Edit 1: 12/04 Added Call out to @Morello:
Edit 2: 12/14 Added Call out to @All Reds:
Edit 3: 12/26 Added Call out to @Meddler:
Would be great to hear from the awesome Creators of Aatrox and learn if there are any QoL changes coming along for Season 5.
Reason why I ask is because of the newest changes to Melee/Bruiser Champions (Mostly Buffs across the board) working its way to PBE and Live. Seems these changes are helpful for the new jungle, kit adjustments, and tanking/ganking boosts. So.... Mind if us fans ask if Aatrox will be given some love and help Rally fellow members of his team during gameplay?
Some general concerns of Aatrox performance issues are below (Maybe I'll like other like threads here aswell)
-Low Armor and MR: Champion blows up in team fights mostly in mid / late game.
-Passive Revive: Is simply a death trap / useless if Aatrox's target is still living due to Attack Speed Steroid is now gone after the revive (Empty Blood well). Basically revive in these cases feels more like a "Death Replay" rather then a "Second Chance".
-Passive Blood well: Does not scale well into late game, meaning extremely low health upon revive even if stacking health items. (A sneeze kills)
-Passive Blood well: Decay seems too rapid for Jungle ganks. Other junglers can sit in a bush and wait for the moment, if a gank fails the jungler simply looses gold and exp. Aatrox however looses Attack Speed Steroid quickly while waiting, and failed ganks punish him by lost of gold, exp, attack speed (Jungle clear time) and Health to refill blood well back up.
-Dark Flight (Q): Has a very touchy in flight hitbox / interrupt which is not as fluid as other champs with similar Leaps (Kha'Zix). Even during mid flight or about to land at a location, any CC at the start of the animation still connects even if Aatrox is no longer there. This rips Aatrox back at were he started with a blown cooldown.
-Blood Thirst / Blood Price (W): Proc from these two abilities fade when Blood Well Revive kicks in. That extra burst of damage or Health back would be nice after the revive but... its not there.
-Massacre Ultimate: Very rough that is scales only with AP on an AD / AA type champion. Even an Added "+ x% max health" would be better (Aatrox or Enemy HP doesn't matter at this point)
-Massacre Ultimate: Added range is nice, however doesn't help escaping/kiting targets. Mainly that AA champs stop moving per basic attack, which after the ult is over the target is now even further away. If said target has more movement speed and/or some type of slow, Aatrox will never land another basic attack after the first ranged hit.
There are many suggestions to help the cases above, but honestly I want to know from the Creators point of view on what changes may/may not be planned for this beloved/hated champion XD 
///// Quotes from other threads and stuff about Aatrox:
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A Blood Well passive Suggestion: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/4mHmazdf-aatrox-suggestion "Blood well gives less attack speed (per ability used) at higher levels than it gives at lower levels, so he is effectively getting weaker as he gets stronger...because that makes sense..." - Cerbearus
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A discussion on Aatrox's Ult: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/alR9fGRR-can-we-replace-aatroxs-ultimate-steroid-with-an-aoe-fear - Has an Red Post - Meddler
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A pretty good read: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/uFZPEleh-is-aatrox-ever-gonna-get-some-love
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A GD Aatrox buff request: http://boards.na.leagueoflegends.com/en/c/GD/VzLurQPd-buff-aatrox-serious-thread
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Talking about his Ultimate problem in team fights: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vhocHFqK-aatrox-suggestion "I found that after that burst, the enemy just sort of dashes away leaving you just sitting there with a raging blade angrily trying to right click the other target only to get systematically nuked by the squishy who got away." -Manwad "And regardless of how you really do Aatrox doesn't have a point in the game where he is better than anybody. You want an early champ? Sustain? Mid game? Late game? Whatever you want to do with him you have better, more reliable choices." -TheEpikPotato
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About Roles: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OYdyzJoh-how-to-identify-your-melee-duelist-vs-fighter-vs-tank?show=flat&page=2 "Aatrox? I honestly can't decide which since he begins as a duelist for sure, but later on in teamfights and enough defensive items (a randuins and a visage) he goes into fighter mode." -Azaer "Aatrox is a Fighter. Most of his damage/sustain comes from Blood Thirst/Price. The problem is that Aatrox is just so gosh darn AWFUL at everything that no one knows what to do with him. ;D" -DONE25