Infinity Edge Rework

BIoodwing··44 votes·6,347 views

Make Infinity Edge a charging item that charges up with auto attacks. After X amount of auto attacks you get empowered crit damage like the current passive.

WHY? This will nerf ADCs without taking away their core usefulness.


-EDIT-

THIS WOULD NOT NERF THEIR DAMAGE!!!

All this would do is delay their damage to where other champs have a chance to outplay them.

Yasuo and Trynd would still have their damage it would just ramp up like they did with fervor. GP would be hit hard but he has needed a good nerf for many seasons.

A lot of ADCs build attack speed items meaning that building up the stacks would not take them long. It would just take long enough for someone to be able to have a chance at outplaying them.


-UPDATE- I still have not seen one valid reason this wouldn't work.

79 Comments

Average Gerg14 votes

No.

PokladnicaZla6 votes

Maybe further explain to the rest of us why it wouldn't work.

undesirable team3 votes

b u r s t a d c

BALDG1VEN BOOMER5 votes

25% - 50% based on level so that way it focuses on scaling.

BIoodwing4 votes

[{quoted}](name=Thę Weeknd XO,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0001000000000000,timestamp=2018-03-03T16:21:13.869+0000)

25% - 50% based on level so that way it focuses on scaling.

or 10% crit chance = 5% crit damage.

BIoodwing14 votes

[{quoted}](name=Gregori the Gray,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0001,timestamp=2018-03-03T15:03:28.147+0000)

No.

Yes.

3411235456527 votes

[{quoted}](name=Gregori the Gray,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0001,timestamp=2018-03-03T15:03:28.147+0000)

No.

Maybe add something to the discussion? maybe a reason? Na?

Just gonna be a braindead counter-circle jerker? Get upvoted by adc mains anyway?

rhintheminstrel14 votes

Just make it an item built for the late game like DCap and not as a rush/2nd item to bump damage.

EternalFrostFire1 votes

{quoted}

Just make it an item built for the late game like DCap and not as a rush/2nd item to bump damage.

This

xelaker9 votes

{quoted}

Make Infinity Edge a charging item that charges up with auto attacks. After X amount of auto attacks you get empowered crit damage like the current passive.

WHY? This will nerf ADCs without taking away their core usefulness.

riot usually changes an item by giving it 13 passives and an active though... new IE: now has 20% cdr, Unique passive: when you land a crit gain 20% attack speed (stacks 5 times) Unique passive: when you don't land a crit gain 10% crit (stacks 5 times), every 3rd hit does 2% max health magic damage, 20% armor pen.

Average Gerg1 votes

They should put this on that 3v3 ADC map tho tbh

Scary Door7 votes

Unfortunately, League of Damage means that ADCs will likely get blown up long before their damage ramps up. So, this would likely put every adc not named Vayne into a pretty bad spot... which I know everyone on the Boards seems to want because the majority of players are Bronze or Silver, but from a realistic balance standpoint, it's not a good idea without nerfing damage across the board.

Also, this further hurts champions like Trynd and Yasuo---and again, I know the Boards hate Yasuo, but sometimes you have to actually look at balance objectively... I know, I know, who wants to do that? But I thought I would interject logic into the Gameplay section... I'll see myself out now.

BIoodwing4 votes

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0008,timestamp=2018-03-03T16:22:21.904+0000)

Unfortunately, League of Damage means that ADCs will likely get blown up long before their damage ramps up. So, this would likely put every adc not named Vayne into a pretty bad spot... which I know everyone on the Boards seems to want because the majority of players are Bronze or Silver, but from a realistic balance standpoint, it's not a good idea without nerfing damage across the board.

Also, this further hurts champions like Trynd and Yasuo---and again, I know the Boards hate Yasuo, but sometimes you have to actually look at balance objectively... I know, I know, who wants to do that? But I thought I would interject logic into the Gameplay section... I'll see myself out now.

ADCs have attack speed... It is one of the core stats of their build. Getting an IE to max stacks wouldn't take long at all.

Scary Door7 votes

{quoted}

ADCs have attack speed... It is one of the core stats of their build. Getting an IE to max stacks wouldn't take long at all.

Jhin begs to differ.

ChaddyFantome3 votes

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=000800000000,timestamp=2018-03-03T16:55:32.768+0000)

Jhin begs to differ.

Jhin also builds lethality and has auto crits.

Zeyphel3 votes

That won't hurt too much the crit users, it is just a little nerf to avoid them from killing everyone with 2 AA. Now, they will need to do 3 AA to kill people... It is also not fair how support cure 50% of the adc health and puts and extra shield. All of that in 1 second. If you all do not believe me look at the beginning of this video https://www.youtube.com/watch?v=Iwi2NKK5nP0

It is just a little nerf that makes the game more balanced and less toxic.

RainXBlade3 votes

A change like this would kill Yasuo's DPS. You have to take note of all the people who use the item, even if they aren't ranged.

Zeyphel5 votes

Yasuo's dps is good even without that Item's passive. It will just make Yasuo more difficult to play, and you would see less sucide yasuos which smash randomly the keyboard and still get kills. Yeah, the ones we usually see on games.

RainXBlade5 votes

2018 People still think Yasuo is a no-skill, faceroll champion

Please, go play him yourself. He's much harder to play well against competent players than what you assume.

Zeyphel6 votes

I don't say he is not hard, what i say is that when he has 2 crit items he becomes god and can kill in seconds, while being a fighter. That is why sometimes you see bad players using Yasuo and losing the game, then that bad yasuo gets 2 crit items, he enters in a situation that a good player would consider a suicide, He die but still gets 1 kill with him. I have seen that a lot of times. He is hard to master, not to use. In my opinion he is sometimes too rewarding in comparison to other hard champs.

RainXBlade1 votes

Then that's your fault if you underestimate and engage him alone when he has his 2 crit items. As soon as you see his 2 crit items finished, that's when you need to start taking fights carefully and not just, "hurr durr, this Yasuo is 0/10, he can't kill me with just PD + IE".

BIoodwing5 votes

{quoted}

Then that's your fault if you underestimate and engage him alone when he has his 2 crit items. As soon as you see his 2 crit items finished, that's when you need to start taking fights carefully and not just, "hurr durr, this Yasuo is 0/10, he can't kill me with just PD + IE".

"This would make me have to try, this is a stupid idea!"

That's about what that sounds like to me.

As I said before, IE would work like fervor and their damage would ramp up in an extended fight.

RainXBlade1 votes

Extended fights nowadays are rare, considering anything can one-shot atm most. The ones being at most risk here are bruisers and melee carries like Yasuo. Would you really want Yasuo players to be punished even if they got their items (being PD & IE) that allowed to them to at least have some impact in the game?

BIoodwing5 votes

{quoted}

Extended fights nowadays are rare, considering anything can one-shot atm most. The ones being at most risk here are bruisers and melee carries like Yasuo. Would you really want Yasuo players to be punished even if they got their items (being PD & IE) that allowed to them to at least have some impact in the game?

I want the game to be more skill dependent not champ picks and itemization winning games. So yes.

If yas plays bad he should be punished.

Zeyphel5 votes

I never said that i understimated him or that I fought with him when he has 2 crit items. I understand that I should avoid figting him alone when he has 2 crit items and I do. The problem is that many people do not understand that and even if they do good they are going to loose against him in 1 vs 1, feeding the Yasuo player. I have seen the next situation happen to my teammates a lot of times: When you play better than the other person and you still loose the fight, there is the problem. Or when your opponent miss everysingle skillshot but still wins, there is the problem. The only problem Yasuo has is his utility, he is great in 1 vs 1 and also in team fights because of his R. He also has a shield to avoid being oneshotted and a wall to counter adc or any projectile. He has infinite dash to escape or reach anyone.

What I just think is that there is too much utility for only 1 champ.

Flawless Fetus3 votes

Have you tried removing yas' dick from your throat? Lol. I like Yas. But let's not pretend that the 0/10 power spike isn't stupid. Lol.

BIoodwing4 votes

{quoted}

A change like this would kill Yasuo's DPS. You have to take note of all the people who use the item, even if they aren't ranged.

He would still have that same DPS but it would be delayed similar to how fervor worked before.

BIoodwing4 votes

https://imgur.com/33S4fkn

This explains a lot.

Sex With Annie2 votes

"This would not nerf their damage!" Literally a nerf direct to their damage

PB4UAME2 votes

You cannot read, apparently.

this does not actually hurt their damage potential, it just skews it to the right more, as you now need some time to ramp up to the same damage as before. The actual damage possibility is entirely unchanged, even their ramped DPS will be identical.

Faustavian2 votes

Hehehehehehe item 3124

TTv Koddok2 votes

I had an idea like this on the boards already that got a lot of downvotes because of salty Vayne/Tristana one-tricks.

My idea was since League enjoys 3-4 hit passives so much already, just make IE give you 300% damage very 3-4 hits, instead of a CHANCE of 250% every hit. Or make owning a crit item (even brawler's) give you every 10 hits an extra damage, and then as your "Crit chance" gets higher, you require less hits to get the bonus damage. Shiv and RFC would have to be tuned around that for sure, but it would make the IE first power spike so much weaker and actually make marksman be late game carries and not 2 item monsters.

Zed genius1 votes

That would require some massive yasuo buffs along with it u know

PokladnicaZla2 votes

Rework**

Zed genius1 votes

They are not reworking him anytime soon lol, the fact that so many people main him won't allow riot to do that, they need to focus on the actual champions that need a rework and not on a champ released like 4 years ago

Violet Fields4 votes

[{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=000200000000,timestamp=2018-03-03T16:19:18.687+0000)

They are not reworking him anytime soon lol, the fact that so many people main him won't allow riot to do that, they need to focus on the actual champions that need a rework and not on a champ released like 4 years ago

Aatrox

BIoodwing4 votes

[{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0002,timestamp=2018-03-03T15:32:06.231+0000)

That would require some massive yasuo buffs along with it u know

Why? The crit damage would just work similar to how fervor did.

Zed genius1 votes

so he would need to stack his crit in order to do the same damage as he does now, which is already bad since he has no keystone that is really good on him because pta is garbage

d0riyah1 votes

What about Tryndamere? Yasuo?

BIoodwing5 votes

{quoted}

What about Tryndamere? Yasuo?

What about them? IE will work with them similar to how fervor did.

PokladnicaZla1 votes

They could be adjusted? 2 champions being an issue shouldn't prevent a change or changes that could be good for the game on the long run.

Sinister Anubis1 votes

This is dumb. Riot does not want a core item to adc's to be nerfed anyone who use's this item like will be usless. Thats like saying lets put a charge system on death cap. You don't get the onus AP until you charge it up for one spell. So dumb.

BIoodwing13 votes

[{quoted}](name=Master Anubis,realm=NA,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=000b,timestamp=2018-03-03T17:15:04.496+0000)

This is dumb. Riot does not want a core item to adc's to be nerfed anyone who use's this item like will be usless. Thats like saying lets put a charge system on death cap. You don't get the onus AP until you charge it up for one spell. So dumb.

you mean like these? item 3907 item 3285

Corrupt Bliss1 votes

item 3907 also gives a substantial damage increase when fully charged.

Faustavian1 votes

Swain Fully charged ult with a fully charged item 3907

Sinister Anubis2 votes

{quoted}

you mean like these? item 3907 item 3285

Those arnt core items. IE is to importent to do that to. Besides we already have shiv and RFC with those charges.

Jofeyy1 votes

In what universe is item 3285 not a core item on like half the mage pool now????

Sinister Anubis1 votes

{quoted}

In what universe is item 3285 not a core item on like half the mage pool now????

This one its not so get over it.

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