New Runes Are worse?
am i the only who prefers the old runes and hate the new?
am i the only who prefers the old runes and hate the new?
It's day 1, chill. You are just not use to change because we had the other runes for 2 years straight.
2 years?
Son, the rune system has been a part of the game ever since it started, so you're looking at 6+.
We've had the mastery system for 2 years.
We had the Keystone Masteries for 2 years, which is what I was talking about because most kids that play the game now a days have only been playing since those.
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2 years?
Son, the rune system has been a part of the game ever since it started, so you're looking at 6+.
We've had the mastery system for 2 years.
Aw, come on, is ANYONE really dense enough not to realize they eliminated Runes entirely, and this is just a slightly more elaborate Mastery system?
Exactly. Do people really think we have play every single possible rune page in the span of...a few hours?
The new rune system is WAY better than how it was previously. You just need to play around with things so you understand what each rune does and how each rune interacts in the game. There's so much more freedom, and it's unlocked for everyone instead of hiding behind an IP cost and level system.
From a gamedesign point of view: The new Runes are way better. The old runes system was extremely confusiong for someone who just got started. However I'll miss the diversity of Rune Choices. (Going yolo AP - Full Armor - Max CDR and so on.)
The basics are better from a gamedesign pov but that's all. New runes are mostly badly designed, I'm not talking about balance but e.g. replacing Stormraider's with two very similar but more restricted runes will just mean less real options and more balance troubles. And I think the team designing the new runes cared a lot about ADCs and assassins, didn't really like tanks and supports and perfectly forgot about unusual champs/builds like Kayle and such. On top of these they said they want to get rid of the barrier for new players what runes meant but they make them grind for mastery pages now what is an even bigger disadvantage for them. So, despite all my high hopes, I think, if the reason wasn't to make LoL more grindy/greedy, then this update is very badly executed.
I find games last WAY shorter now cause these runes
however it also brought back some of the more hated champions in community
COUGH
COUGH
They made tanks VERY obselete i dont see much point in going tank now because of these runes
If true, that will still be easy to fix, I think.
People have already pointed out that Mirror Shell and Iron Skin (or whatever they're called) give pretty sad bonuses. If tanks are weak, all they have to do if buff those.
Once again, people are going to fall into the trap of thinking that because these runes didn't release as balanced, they're bad. We knew they weren't going to be balanced on release, but they have TONS of levers to tune balance now. It's really too early to say definitively if this has been a success or not.
Tanks are obsolete because we no longer have the ability to use scaling armor/MR. I had one page that gave me 40 armor alone. I don't have that anymore. And its very noticeable in the game play.
So far, yes they are worse. For only being allowed 9 pages instead of 20 its very restricting, forcing you to build more general pages rather than specific. Not to mention the loss of stats from the old runes themselves. I'm sure smurfs will be used to this without having runes to buff you but my champions just feel softer